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how to lessen the slot on UMMC default for mugen 1.0 by hloader to about 500?? (Read 670 times)

Started by don30, June 24, 2011, 10:20:41 pm
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how to lessen the slot on UMMC default for mugen 1.0 by hloader to about 500??
#1  June 24, 2011, 10:20:41 pm
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can anyone teach me how to decrease the slots for hloader UMMC to about 500 slots.(not exactly 500 but somewhere near it)
just give me the proper coding and that will help :sugoi:

Re: how to lessen the slot on UMMC default for mugen 1.0 by hloader to about 500??
#2  June 25, 2011, 12:20:49 am
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  • English fluency I am swear!
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Look inside the system.def that you're using and look in the Select section for something like this:

Quote
;-------------------------------------------------------------------
[Select Info]
fadein.time = 20
fadeout.time = 20
rows = 10
columns = 10


Just modify the number of rows and columns to your liking.
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What did it want . . .
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Re: how to lessen the slot on UMMC default for mugen 1.0 by hloader to about 500??
#3  June 25, 2011, 01:05:22 am
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i modified it.but it looks weird.there are a lot of empty space.how do i fix???
Re: how to lessen the slot on UMMC default for mugen 1.0 by hloader to about 500??
#4  June 25, 2011, 03:56:26 am
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  • English fluency I am swear!
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Empty spaces....

Do you mean empty slots?

You see the outline of the slots, but they're empty?

If so, then it sounds like the creator of that screen pack is using an entire large sprite for all of the slots.

I believe that you're gonna need to manually edit the sprite to your liking if you don't want the empty slots.

However, I wouldn't recommend that, because if you get more characters, find out you don't have enough slots, and want to keep your current motif,
you will need to reedit the sprite for the slots.

I would personally just allow the empty slots to be there. But if it really bothers you, you probably gonna have to manually edit out the empty slots.
Quote
And "Reality" is unveiled.
What did it want . . .
What did it see . . .
What did it hear . . .
What did it think . . .
What did it do . . .