anyone know how? i convert my images to indexed colrs when im done and then i check the transparency box. i save my images as pcx of course. when i load up the game, the colors are still there. what am i doing/not doing?
no, i dont think so.....i use fighter factory to input my sprites. am i supposed to apply the sprite pallette to itself? how do i do that?
LOL... my friend he makes it sound complicated due to the Syntax of his sentence. He means apply the pallettes to the sprites(sounds much better this way)First in fighter factory, load up you Sprite on the right the character sprites that you will use that has all the colors if not most of all of your sprites.then you click the optimize at the bottom of the pallette box, and it should slim it down to about 10-20 colors then you transfer those colors to the other side using the transfer buttons in between the left pallette box which should be all black and the right one in which you did what i directed above. hold ctrl and click all of the colors on the right side and the do the same on the left side so the boxes you chose match the boxes on the right. then click the button that transfers colors from right to left.then save the pallette..if the sprite you chose does not have all of the colors of every character sprite then add the other colors the same way. adding the Effects to the pallette is somewhat unnecessary.to apply the pallettes just load up the actfile you saved in the left pallete box, then on the far left box go to add, choose the sprites you want to apply the pallette to and then add them click apply pallettes to images and then save them. then they are applied.Then you name the file whatever you want, and in the def file you place that same name into next to the the writing that sayspal1 = your pallettes name.of course there are other ways to do this, but fighter factory is for begginners so i thought i'd explain that..it is not recommend ed that you edit the pallette in fightr factory to ake new ones not at all use a different program for that.