YesNoOk
avatar

How to make hits count? Auto combo wont count as hits? (Read 164 times)

Started by Nny, March 02, 2014, 10:50:22 pm
Share this topic:

Nny

How to make hits count? Auto combo wont count as hits?
#1  March 02, 2014, 10:50:22 pm
  • **
  • Fail Hill Zone, Act 1
    • USA
    • virtualicon@hotmail.com
    • http://www.facebook.com/FantasyVault
I feel like the question is a little bit confusing. I made a trailer for a new character I'm making which I can use as an example.
http://www.youtube.com/watch?v=87kBY630bQY&list=UU5kJ65wiIoAj9IWfcppZ2Zg&feature=share

The auto combo only starts counting the hits when it reaches his last animation.
I just want to know how can I chain normal moves together and make them count as hits?
I also have a move where it has 2 hit defs and they both count as a 2 hit combo, but if i make multiple hit defs in another state it wouldn't count the hits? What am I doing wrong?
Also thanks to N-Mario for telling me the bouncy thing :D
Re: How to make hits count? Auto combo wont count as hits?
#2  March 03, 2014, 01:25:17 am
  • *****
  • Video Game Veteran
    • USA
    • gcnmario.free.fr
If you have something like hitcount = 0, then it may not count upwards correctly. I think there's hitadd or something that can count up # of hits, though I could be mistaken.

Though if you have NONE of these in your characters statedef, then a regular hitdef should count up by default. As long as the statedef stays in movetype = A for attack.

"You must defeat my flaming
dragon punch to stand a chance."

Nny

Re: How to make hits count? Auto combo wont count as hits?
#3  March 03, 2014, 01:50:22 am
  • **
  • Fail Hill Zone, Act 1
    • USA
    • virtualicon@hotmail.com
    • http://www.facebook.com/FantasyVault
I don't see a hitadd in any of the states that work with it.. Hmn..

     Posted: March 03, 2014, 05:01:55 am
Oh! Fixed it, turns out is was the hittime. It wasn't long enough to actually count the hits.