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How to make Overpowered Boss (Read 1745 times)

Started by Human, May 02, 2012, 12:57:14 am
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Re: How to make Overpowered Boss
#21  May 14, 2012, 04:57:50 pm
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Taking a look at my own characters, these are the things that make the bosses harder to beat :
Aura : Unguardable or hard to avoid supers, summons that can randomly attack you, and she gains more abilities over time. Can use super moves more often than usual characters due to the "protect break" mechanic. All attacks drain a little bit of power form the opponent when they hit, which can disturb their plan of using a super move. In short, as much unfair stuff as I could think of without making her unbeatable.
Remilia Scarlet : Very fast so it's hard to react to her attacks properly. That in itself is enough to make her really powerful.
Vanilla H : She can use her strikers while being hit, gets stronger over time and has improved defense.
Silver : Fast and efficient projectiles and an outstanding healing move. AI is good at staying alive by running/dodging and using the mentioned healing move when necessary.
The Void : More life, gains power quickly, damaging attacks, can absorb incoming attacks using power.
Eriol : Projectile spam and long range of normal attacks due to the huge staff. Gains power very fast. One of the easier bosses due to reduced health and defense, but dangerous if you let him attack.
Seravy : Can fly, call lots of strikers to keep you busy, has powerful super moves(spell cards) that can give him the upper hand easily if you let him charge his powerbar to use them. Also has a spell card specifically meant for gaining power.
Yuyuko : Unfair close range attacks that can be comboed for high damage output, paired with good projectiles that force the opponent into a defensive position.

There are many ways to make a character into a boss, just be careful not to include too many of these ways, try to stick to one, or at most two plans. Either make it hard to kill (life, defense, healing), or fast (movement and attacks), or good at supers (better damage output, faster power gain, hard to guard against, unfair added effects like power drain), or good at late game (easy if you beat him fast but gets overwhelmingly strong as the fight advances for whatever reason), or good at early game (powerful at first but if you manage to survive, gets weaker).
Re: How to make Overpowered Boss
#22  May 14, 2012, 07:53:10 pm
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I almost forgot. If you want to make an OP boss, just do what Marie does. Seriously. In case you don't have Skullgirls(Shame on you) She spams powerful Strikers with High priority, some of them are indestructible, she reads your button inputs, she has a lot of health, and she can actually do mix-ups (call in a striker, then fly behind you so you can't block it/ block the wrong way.). Also, she transforms as her health gets lower. On the other hand, she has no blockbusters, or just doesn't use them, and can't move while attacking.
Re: How to make Overpowered Boss
#23  May 14, 2012, 08:04:01 pm
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Marie is a terrible boss you shouldn't try to mimic her.

Re: How to make Overpowered Boss
#24  May 14, 2012, 08:58:24 pm
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Marie is a terrible boss you shouldn't try to mimic her.

Pretty unfair boss.

What do you think about boss with:

.weak (or rather none) projectiles
.high attacks range (due to weapon)
.fast attacks (big weapon + speed? shit)
.ability to absorb projectiles and transform into life/power/raisedattackdammage (3 types)
.ability to absorb those from opponent (Robo-Ky's move)
.Overall slow movement, but some moves can make player move fast over the stage (but they make player very vurnable).
.Double jump (reduced normal jump, but 2x)
.Random iteam/bonus creator (Like Faust's move when he throws random things [metheor, donut, poison])
Re: How to make Overpowered Boss
#25  May 15, 2012, 03:39:34 pm
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Bear in mind you don't want to ratchet everything up to 11. Don't forget to give the player the possibility of winning.
Quote
I began to wonder, and more than wonder...

Daim's pixel art
Re: How to make Overpowered Boss
#26  May 15, 2012, 04:21:16 pm
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Quote
.weak (or rather none) projectiles

Quote
.Overall slow movement, but some moves can make player move fast over the stage (but they make player very vurnable).

Quote
.Random iteam/bonus creator (Like Faust's move when he throws random things [metheor, donut, poison])

some of them might hit player if he throws them wrong.
Re: How to make Overpowered Boss
#27  May 15, 2012, 05:43:10 pm
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One word: Ressurection!
Re: How to make Overpowered Boss
#28  May 15, 2012, 08:55:18 pm
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I'm no expert on these types of things. But here's my two cents anyway:

-Above average life points
-Faster than most characters
-The ability to dodge or block most attacks(Maybe that's a bit much though)
-Some type of shield that you must destroy first
-An attack that charges for a few moments so they are vulnerable at that time
-Can regain health when health is low(AKA Troll move)
-Go into Some sort of ultimate boss mode when defeated(AKA a type of resurrection)
-Can sacrifice Energy points for life
-1 hit K.O.(Optional)
-Projectile abuse(That can get annoying though)
-Able to absorb enemy's energy/life

I didn't really bother to read any of the previous comments, so I may repeat something that's already been stated.




Re: How to make Overpowered Boss
#29  May 18, 2012, 07:40:58 am
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I liked Boss I-No in GGXX. Manageable, and while she had a super that would destroy you if you walked into it or blocked, you could memorize the attack pattern after a few replays and avoid it just by jumping or moving the right way.
Re: How to make Overpowered Boss
#30  May 18, 2012, 11:12:17 am
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I liked Boss I-No in GGXX.
Step up, nigga.
Boss Order-Sol in Slash/AC where it's basically slightly under Gold Mode. It wasn't impossible but it made Slash Order-Sol a gigantic threat which is saying something as he was the worst playable character in that game.
Re: How to make Overpowered Boss
#31  May 21, 2012, 08:21:12 pm
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Traps/tricks are something that I like in bosses.
Something like shields, absorving damage, super armor, leech life/power, bombs, moves that prevent you to move (not paralysis, but traps).

See this video after 1:00 http://www.youtube.com/watch?v=b8ZZGA8YNTg&feature=related
He throws high and low fireballs, teleports, etc. Its not a hand to hand combat, instead he will test your nerves.

This is what I like in bosses.
Re: How to make Overpowered Boss
#32  May 22, 2012, 01:25:38 am
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you could always give the boss reasonable moves and health, and a very recognizable attack pattern, but totally MINDFUCK the player. What I mean to say is, Make the boss teleport, give a noise that tells his attack (Think Mike Tyson winking in Punch Out!)then do some attack with a lot of recovery, then repeat. But the second or third time around, make his moves 1 tick faster, eventually the Boss and player would be moving back and forth at a high-speed, but the player won't realize it until it is too late. I mean you should try this with all of their moves, and they should have a wide set of attacks considering they ARE the boss. You could add to the effect by making the boss look like one of the weaker characters, but with just barely noticeable differences like a different hairstyle/color or a slightly different outfit. And you could make attacks do more damage after each set.