YesNoOk
avatar

how to make a "sign" (Read 421 times)

Started by Borghi, August 11, 2013, 05:51:39 am
Share this topic:
how to make a "sign"
#1  August 11, 2013, 05:51:39 am
  • ****
  • Happy release for you all!
    • Argentina
    • www.andresborghi.com.ar
well, I'm so out of mugen that I'm even forgetting the words we use for games related stuff.

As you may know my chars have fatal moves. Since the requirements to perform this moves are quite specific I want to make a "pop up" that reads "FATAL!" when the move can be performed (I know it's not "pop up", or "sign" but can't remember the word. shit!)

The thing is that if I make it with an explod I can't apply palfx to it (which i want to do), and if it's a helper I can't find the way to keep it unbound to the char that created it. I know it can be done but I forgot a lot of stuff about programming and need some guidance again.

Which would be the better way to make this?

     Posted: August 11, 2013, 10:25:48 pm
I'm about to rename this topic "SEX IN MUGEN"
      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!
Last Edit: August 11, 2013, 10:25:48 pm by Borghi
Re: how to make a "sign"
#2  August 11, 2013, 10:43:58 pm
  • ****
  • Mother Fucking Money!
    • www.mugenfreeforall.com
why 0_0.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Star Fucker said:
Do you often run naked in the streets screaming "YOU STUPID ASS FAGGOT NIGGA BITCHES WHY YOU NO HELP ME WITH MY MATH HOMEWORK !!!!???!!!!"
Re: how to make a "sign"
#3  August 11, 2013, 10:46:10 pm
  • ****
  • Happy release for you all!
    • Argentina
    • www.andresborghi.com.ar
So more people checks it and maybe someone answers.
      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!
Re: how to make a "sign"
#4  August 12, 2013, 02:58:57 pm
  • ****
  • Target Acquired.
    • Ukraine
    • mugencoder.com
Use a helper to create your text graphic and just use a different postype to position it when spawning it. If you use P1, it will be positioned relative to P1. Try left?

-[Все слова это только слова.]-
Re: how to make a "sign"
#5  August 12, 2013, 07:31:14 pm
  • ****
  • Happy release for you all!
    • Argentina
    • www.andresborghi.com.ar
how do you make it not bound to camera movements? like any message onscreen o the lifebars?
      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!
Re: how to make a "sign"
#6  August 12, 2013, 07:48:56 pm
  • ****
  • Target Acquired.
    • Ukraine
    • mugencoder.com
Helpers are, by default, not bound to the camera.

-[Все слова это только слова.]-
Re: how to make a "sign"
#7  August 12, 2013, 10:04:44 pm
  • ****
  • Happy release for you all!
    • Argentina
    • www.andresborghi.com.ar
Well, I've actually managed to do it with an explod and it works perfect.
I guess I only needed to remember some sutff.

thanks!

      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!
Re: how to make a "sign"
#8  August 13, 2013, 01:59:56 am
  • ****
  • Target Acquired.
    • Ukraine
    • mugencoder.com
No problem. Good luck with your project.))

-[Все слова это только слова.]-
Re: how to make a "sign"
#9  August 13, 2013, 07:06:15 pm
  • ****
  • Happy release for you all!
    • Argentina
    • www.andresborghi.com.ar
noppp!! false alarm.

Making it with explods brought many problems. It behaves much better with a helper just like you say. The thing is I can't solve the movement thing. The helper is not bound to the camera (I said the opposite in the previous posts) and I need it to be bound to it. Just like lifebars. I tried POSSET but it uses the floor of the stage as the axis point and that's a problem since each stage has a different point for the floor.
When creating the helper I set it with "postype = left" but it worked so so. it's yet not bound to the camera.

     Posted: August 15, 2013, 07:38:23 pm
Please, is there a way to bind a helper to the camera?
      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!