well, I'm so out of mugen that I'm even forgetting the words we use for games related stuff.As you may know my chars have fatal moves. Since the requirements to perform this moves are quite specific I want to make a "pop up" that reads "FATAL!" when the move can be performed (I know it's not "pop up", or "sign" but can't remember the word. shit!)The thing is that if I make it with an explod I can't apply palfx to it (which i want to do), and if it's a helper I can't find the way to keep it unbound to the char that created it. I know it can be done but I forgot a lot of stuff about programming and need some guidance again.Which would be the better way to make this? Posted: August 11, 2013, 10:25:48 pmI'm about to rename this topic "SEX IN MUGEN"
Use a helper to create your text graphic and just use a different postype to position it when spawning it. If you use P1, it will be positioned relative to P1. Try left?
Well, I've actually managed to do it with an explod and it works perfect.I guess I only needed to remember some sutff.thanks!
noppp!! false alarm. Making it with explods brought many problems. It behaves much better with a helper just like you say. The thing is I can't solve the movement thing. The helper is not bound to the camera (I said the opposite in the previous posts) and I need it to be bound to it. Just like lifebars. I tried POSSET but it uses the floor of the stage as the axis point and that's a problem since each stage has a different point for the floor.When creating the helper I set it with "postype = left" but it worked so so. it's yet not bound to the camera. Posted: August 15, 2013, 07:38:23 pmPlease, is there a way to bind a helper to the camera?