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How much would it cost to make a M.U.G.E.N. project? (Read 1279 times)

Started by extravagant, October 07, 2014, 09:44:23 am
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How much would it cost to make a M.U.G.E.N. project?
#1  October 07, 2014, 09:44:23 am
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Hey everyone, it's me again.

Was just curious, if Mugen projects had a price tag along with it, what would be the price tag cost if say, for example, a bunch of "investors" came in and wanted to create a fullgame. According to my good ole friend Cyanide, a team that is needed to create a full game would require a minimum of at least 3 men. One spriter, one coder, and one graphics designer. So let's pretend we are looking at it from a business standpoint... how much would it cost to create a full game like these listed below?

Examples

- A 14 character SF2 game

- A 21 character roster KOF13 styled game. (KOF13 style sprites would probably cost thousands huh?)
* instead of starting from scratch, we can look at all the lovely KOF conversions that many Mugen members have done. Vans, CCI Iron Mugen, TrinityMugen members, Sander71113, etc...

- A 32 character roster CvS2 game.
* with all upscaled HD sprites (like that CvS2 HD Rock released for MUGEN)
* instead of recoding everything from scratch, we are building off on warusaki3's or Jesuszilla's system

Let's pretend that we needed to hire like 2 spriters, 2 coders, 2 graphics designers. Now you are the boss and you are paying them to work, but you aren't enslaving them either. You have respect for their time, personal space, and talent, so you aren't skimping them on low-pay, nor arent you rushing them either. Let's just pretend it's a fairly positive agreement you and your desired team wants to work with. So with a fair amount of cash to pay and the mutual interests, how much would you think it would cost to get a full game done? Either from ground up, or starting off on top of previous creations and going beyond?
Re: How much would it cost to make a M.U.G.E.N. project?
#2  October 07, 2014, 10:34:11 am
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Asserting the costs is a bit difficult, because you are only taken into account 1 spriter, 1 coder and 1 graphic designer. You're not taking into account other factors such as the game designer, writers, voice talent, the BGM/sound artist and the testing phase, which are essential to game development.
Granted, some of this positions can be covered by the same resource (for example, the spriter can be a coder as well).

If you are interested in what a 2D artist could charge per sprite, here's a good table reference for indie gaming or freelancers:
http://2dwillneverdie.com/blog/how-much-do-sprites-cost/

For the costs of an indie commercial game, here's a good summary of the costs: http://www.giantbomb.com/articles/the-little-fighting-game-that-could/1100-4587/

And to specifically answer your question, a fellow mugen creator, Borghi, charged about $2000 for creating a character. So, if we use that price tag, a 14 character game would be around $40k, because costs increase on a n-square scale ($28k for just the characters alone + about 50% of additional charges to ensure stability and balance)

Hope that answers your question.

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Re: How much would it cost to make a M.U.G.E.N. project?
#3  October 07, 2014, 11:20:23 am
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Commissioned work is always a slippery slope. Most creators do this as a hobby. When you attach a dollar amount to it, most people find it difficult to work with someone who wants their projects "just so". OR, if there are multiple people splitting the cost, everyone is adamant about they're ideas being implemented because " they paid for it"  and then the whole project suffers from the clash of good and bad ideas.

Based on how much people argue and fight about even the free projects, I can't imagine a commissioned one going well.  That's just my opinion.  You'd need someone that everyone trusts moderating it.
Last Edit: October 08, 2014, 01:33:39 am by Chimoru
Re: How much would it cost to make a M.U.G.E.N. project?
#4  October 08, 2014, 05:47:22 pm
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if we go just by sprites a character with 480 sprites, assuming a time of 1 minutes per sprite takes 480/ 60 = 8 hours , at 5 usd per hour that's 40 usd for a full sprite set - one day of work.

1 minute is ridiculous, someone who is fast will only manage to do the animation outline for that amount of time , at 5 minutes per sprite (which is still fast but doable, though only for simple sprites ) it becomes 200 usd per set, 1 week or work.

now there are other two factors, we are assuming someone with a relative low wage, probably living in a 3rd world country , or someone who does this a hobbie/extra income, if you take that factor out, the cost per hour can easily be 10 or even 20 usd, this is very likely closely tied to the sprite quality too; so multiply your cost by 2 or 4.

the second factor is very simple, 5 minutes is still awfully fast, assuming 30 minutes or even one hour per sprite is not too far fetched, so you can take the 1 minute per sprite and multiply the 40 usd per 30 or per 60 to get the character cost.

ink

Re: How much would it cost to make a M.U.G.E.N. project?
#5  October 08, 2014, 06:26:13 pm
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Seriously though, for a solid cps3 sprite it takes me about 2 hours to fine tune everything. Thats 4 sprites in a work day...

I think it would be easier and cheaper to make larger sprites similar to Skullgirls. Thats just my opinion.

There is really just not enough information here to calculate a price.
Re: How much would it cost to make a M.U.G.E.N. project?
#6  October 09, 2014, 01:20:13 am
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that is true,I have some wips but only I released one (Doda) but still my Tom wip ,Evil Sid and a Soccer Player are paused.
I read about full games cancelled around the time, sadly.My original/edited another char Rocio Rocket just worked 2 or 3 sprites around 1 hour.
Re: How much would it cost to make a M.U.G.E.N. project?
#7  December 01, 2014, 10:54:40 pm
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Costs your social life ;p















so much
Re: How much would it cost to make a M.U.G.E.N. project?
#8  December 01, 2014, 11:04:12 pm
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Excellent :necro:
"We live in a world of perpetual outrage"
Re: How much would it cost to make a M.U.G.E.N. project?
#9  December 02, 2014, 12:04:07 am
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Most of the time, it depends on the person, in general; that's if they know that person very well. I've done all of the above that is listed in one of XGargoyle's links (meaning graphics designing, AI Coding, Hit-box editing, etc.), just to test myself where I'm at first, and compare my work with the others' work(s). IMO, I'd put myself as an average worker, which everyone should be at, at least.