http://wiki.shoryuken.com/Terry_(CvS2)how do i read this frame data so i can make terrys attack anims correct, i want his attacks to have thesame ticks as in cvs2 but i dont know how to read this.does this data also show pause times? Posted: April 29, 2014, 06:17:36 amany takers? can someone here explain to mehow to read the frame data amd apply itto an attack animation?
i just need to know this so i canfinish up terry. i have everything coded out but i would like to knowthis so i can make him more accurateto cvs2
I wouldn't use that table as a reference because you can't be sure about the units being employed there. A jab taking 400 damage is far beyond the average Mugen numbers, not to mention that you don't know what the +5 means: is this damage, ticks, rabbits? On top of that, the table is missing lots of movesYou will be better to capture all this information by yourself using ArtMoney. Info you need to capture is animtime, hitpause, damage and velocities, to get the most accurate values.
The page isn't showing anything for me. The only frame data I have for Terry uses the slowest speed in the game(I think its the brady guide in Japanese). The links possible at the lowest speed should still work though? 400 Damage in cvs2 is 28 in mugen btw
Memo said, April 29, 2014, 04:47:24 pmi found an art money table for cvs2, how do i open itwould i need art money to view it?Obviously. You'll also need the same emulator and game to get the values
You won't necessarily need the same emulator. I've gotten values from PCSX2 to work with kawaks and vice versa Darkstalkers Collection --> Vampire Savior Posted: April 29, 2014, 06:35:47 pmhttp://mugenguild.com/forum/topics/using-pre-existing-artmoney-tables-10-steps-artmoney-tables-148499.0.htmlYou'll want to read this tutorial to use your artmoney tables on your computer.