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How to reduce damages on juggled opponent, For 1 move (Read 209 times)

Started by delweynes, January 07, 2011, 12:34:42 pm
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How to reduce damages on juggled opponent, For 1 move
#1  January 07, 2011, 12:34:42 pm
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Hi hi !

This time it's to know if it's possible to reduce damages for 1 move (hitdef, projectile, and helper) on a juggled opponent ?

Can I do in the statedef of the move hitting opponent ? (It would be nice so I could make modification for each move).

Thank you.
Re: How to reduce damages on juggled opponent, For 1 move
#2  January 07, 2011, 01:28:07 pm
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Re: How to reduce damages on juggled opponent, For 1 move
#3  January 07, 2011, 02:20:41 pm
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Very interesting things. I learned something but it does not fit what I want to do :(

In fact I find the overall damages on opponent (floor and air) good. So no need to add a damage damperer for all.

But there is a 1 hit move that does 100 damages and it's ok. But it's not ok when you use it as a air combo finisher where it does too much damage.

That's why I wanted to reduce the damage of this move (and only this one) only when hitting a juggled opponent.

I tried the "trigger1= enemynear,movetype!=H || (enemynear,stateno=[5050,5061])" but it affects all moves and that's not good.

Re: How to reduce damages on juggled opponent, For 1 move
#4  January 07, 2011, 05:32:08 pm
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In that case, do the same thing as stated in the links given to you, but apply it ONLY to the state you want it to. By that I mean the AttackMulSet sctrl.

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