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How to resize projectiles and attacks? (Read 346 times)

Started by Jangofetttt1, April 11, 2013, 12:28:50 am
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How to resize projectiles and attacks?
#1  April 11, 2013, 12:28:50 am
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How do you edit the projectiles?
When I resize a small character he's projectiles come out of his knee (He's previous size)

I've read this, but where do you put it in the coding?
 [mcode]
[State 0, Projectile]
type = Projectile
trigger1 = !Time
ProjID = 1000
projanim = 1050
projscale = Const(size.xscale),Const(size.yscale)
[/mcode]

projscale = Const(size.xscale),Const(size.yscale)

Or is there another way to do it?
Re: How to resize projectiles and attacks?
#2  April 11, 2013, 04:00:33 am
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You need to match the X Pos and Y Pos relative to the scale as well. Not just the scale alone. ;)

This is why I like my projectiles to be helper type objects now because they are easier to handle with situations such as this.

"You must defeat my flaming
dragon punch to stand a chance."
Re: How to resize projectiles and attacks?
#3  April 11, 2013, 04:59:41 am
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I still don't follow (I'm new to editing) where are the X and Y scales I need to edit.