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How to simulate this Kof glitch/feature in mugen? [SOLVED] (Read 214 times)

Started by luis2345, November 18, 2010, 07:50:50 am
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How to simulate this Kof glitch/feature in mugen? [SOLVED]
New #1  November 18, 2010, 07:50:50 am
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I am wondering how to make characters keep walking to the other side when you throw them to the corner and get facing backwards

As seen in this video

http://www.youtube.com/watch?v=BimFXeorQIo


Athena throws K and he gets facing to the other side of the screen, Athena jumps before K  gets up and he is still facing backwards, so he starts walking and eats any move (Like if it were unblockable), so he needs to block pressing Forward instead of pressing back
I am not sure if i did explain well

The same happens here but in different context
http://www.youtube.com/watch?v=tOrfAkyt1UE&feature=related

http://www.youtube.com/watch?v=mdHp8wWLmuw&feature=related

Same as here
http://www.youtube.com/watch?v=EKT0nBjFwJ8&feature=related

More examples
http://www.youtube.com/watch?v=qrMIVJNFytw&feature=related  Yamazaki
http://www.youtube.com/watch?v=TMqTrkc-Vlc

Note: This can be done with any character that turns the other player's facing


How can i make this possible in mugen?

pd: thanks cyanide for his support in previous posts
http://www.mugen-infantry.net/forum/index.php?topic=64575
By Matrimelee
Luis2345 Video thread
AI\'s : Cassandra,Fliz,Angel,Kung fu Man,Ai,Yuri,Adon
Last Edit: November 19, 2010, 12:26:36 pm by luis2345
Re: How to simulate this Kof glitch/feature in mugen?
#2  November 18, 2010, 08:00:34 am
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If he's truly walking forward, your hits kick in from his front. Make sure your width isn't too high and you should be able to get that effect. As long as you are "on the right" that's the behaviour you'll see.


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Re: How to simulate this Kof glitch/feature in mugen?
New #3  November 18, 2010, 08:12:01 am
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If he's truly walking forward, your hits kick in from his front. Make sure your width isn't too high and you should be able to get that effect. As long as you are "on the right" that's the behaviour you'll see.

I did that before but didn't work ,
I put the width to = 1,0 (i used this trigger to prevent jump over the characters  when they are on the corner)

[mcode][State -1, ]
type = Width
Trigger1 = statetype = A
Edge = 1,0[/mcode]

http://www.mugen-infantry.net/forum/index.php?topic=64575
By Matrimelee
Luis2345 Video thread
AI\'s : Cassandra,Fliz,Angel,Kung fu Man,Ai,Yuri,Adon
Last Edit: November 18, 2010, 08:15:03 am by luis2345