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HOW TO TURN A WINMUGEN INTRO INTO A 1280x720 INTRO (Read 1023 times)

Started by DemonEyesZero, September 26, 2012, 04:13:35 am
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HOW TO TURN A WINMUGEN INTRO INTO A 1280x720 INTRO
New #1  September 26, 2012, 04:13:35 am
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 Yeah am bac again and this probably my last question i was wondering how would i make this intro into a HD (1280x720) one thx here is the link http://www.youtube.com/watch?v=uxQiiD411yI  look in description to get Intro :help:
Juri:Hmm... You look like you're in good shape.
Last Edit: September 30, 2012, 05:28:11 am by DemonEyesZero
Re: HOW TO TURN A WINMUGEN INTRO INTO A 1280x720 INTRO
#2  September 26, 2012, 05:11:17 pm
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Add
Code:
[Info]
localcoord = xxx,yyy
where x and y values are equal to the size of the sprites in the sff
Re: HOW TO TURN A WINMUGEN INTRO INTO A 1280x720 INTRO
#3  September 27, 2012, 05:36:22 am
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so on the code i would put 1280x720 for the localcoord
Juri:Hmm... You look like you're in good shape.
Re: HOW TO TURN A WINMUGEN INTRO INTO A 1280x720 INTRO
#4  September 27, 2012, 07:45:44 am
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Correct
Re: HOW TO TURN A WINMUGEN INTRO INTO A 1280x720 INTRO
#5  September 27, 2012, 09:05:25 am
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hehe i tryed that and it didnt do nothin but made it smaller,do i have to edit the stuff at the bottom 2 and i put this right at the top in the intro def file [Info]
localcoord = 1280,720 but it jus got worst can sumone get the intro and check the def file and see what i need to do
Juri:Hmm... You look like you're in good shape.
Re: HOW TO TURN A WINMUGEN INTRO INTO A 1280x720 INTRO
#6  September 27, 2012, 07:19:30 pm
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I guess the sprite size is not 1280x720.
You have to open that sff with fighter factory and see how many pixels a sprite has(as i said before) (this is usually useful when it's a full motion video with almost no coding).
Anyway if the video is 4:3 try 320,240 or 640,480
if it is hd try 320,180 ; 640,360
if the localcoord parameter is not present defaults to 320x240
Code:
[Info]
localcoord = 320,240   ;This storyboard is made for a 320x240 size screen
Re: HOW TO TURN A WINMUGEN INTRO INTO A 1280x720 INTRO
#7  September 28, 2012, 10:20:26 am
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ok ill try it thx bro

      Posted: September 28, 2012, 01:50:03 pm
well tryed all that and the vid is displayed in 320x240 but i want this 2 fit on a mugen hd screenpack so is there any other ideas or is the vid aint goin 2 work 4 hd screenpack
Juri:Hmm... You look like you're in good shape.
Last Edit: September 28, 2012, 01:50:59 pm by DemonEyesZero
Re: HOW TO TURN A WINMUGEN INTRO INTO A 1280x720 INTRO
#8  September 28, 2012, 06:30:47 pm
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well tryed all that and the vid is displayed in 320x240 but i want this 2 fit on a mugen hd screenpack so is there any other ideas or is the vid aint goin 2 work 4 hd screenpack
How is it that it doesn't fit? Do you want the intro to be hd as in 16:9 for 16:9 but the intro itself is 4:3?
btw I can't download anything this month so i can't help you any better than this
Re: HOW TO TURN A WINMUGEN INTRO INTO A 1280x720 INTRO
#9  September 28, 2012, 11:43:01 pm
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yeah i want it to fit on hd screenpack resolution
Juri:Hmm... You look like you're in good shape.
Re: HOW TO TURN A WINMUGEN INTRO INTO A 1280x720 INTRO
#10  September 29, 2012, 01:27:17 am
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Well... why didn't you say so? Now you only need to change the localcoord to a value that makes the intro zoomed in (320,180 or 640,360 idk how to move the y axis). Or you can crop all the sprites... no pressure  >:D.
There is no other way
See ya
Re: HOW TO TURN A WINMUGEN INTRO INTO A 1280x720 INTRO
#11  September 29, 2012, 10:20:21 am
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lol dont mean to make u mad but yeah it got bigger but the screen is out of place
Juri:Hmm... You look like you're in good shape.
Re: HOW TO TURN A WINMUGEN INTRO INTO A 1280x720 INTRO
#12  September 29, 2012, 10:55:31 am
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I just figured how to center the screen (if that's what you mean).
layer0.offset = x, y
add "-30" or "-60" to the y axis to every scene the intro has. if it already has subtract 30 or 60
-30 for 320,180 localcoord and -60 for 640,360 localcoord.
Re: HOW TO TURN A WINMUGEN INTRO INTO A 1280x720 INTRO
#13  September 30, 2012, 05:14:52 am
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cool i will try this out thx bro lets cross r fingers and silver 2 the recue............................................ ................................................. ....again

     Posted: October 01, 2012, 02:12:23 pm
yeah now am tryin 2 do the credits and ending 4 my mugen but i dont see the layer offset in the def file,so do i add one in or is there something else
Juri:Hmm... You look like you're in good shape.