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How to turn a counter hyper into a regular hyper? (Read 263 times)

Started by metamutant, November 18, 2014, 03:49:05 pm
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How to turn a counter hyper into a regular hyper?
#1  November 18, 2014, 03:49:05 pm
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What is the code that I need to change or delete to turn a hyper that only starts when the opponent is attacking, into a hyper I can do at any time?
Re: How to turn a counter hyper into a regular hyper?
#2  November 19, 2014, 10:48:55 am
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Look in the CMD on how the input is done. It should be like a normal move. If you need to be blocking in order for it to work, take that out.
Then you're going to look for a reversaldef in the statedef it's sent to. It could be a hitoverride also.
But it's going to send you to a second state.
Just have the original input send you to the second state.

You could also use Debug to find out the second state's number. CTRL+D to bring it up in mugen, perform the move, and watch the bottom left's numbers change. Remember them and investigate.