YesNoOk
avatar

Huitzil - Darkstalkers/CPS2 Style (Read 38760 times)

Started by felineki, March 07, 2016, 08:42:52 am
Share this topic:
Huitzil - Darkstalkers/CPS2 Style
#1  March 07, 2016, 08:42:52 am
  • ****
  • A frame here, a pixel there.
Retouched sprite packs by felineki:
DS1
NW
VS
Separate SFFs for each of the 3 games, since each has a different spriteset. Many, many things retouched, fixing errors in shading, part alignment, etc.

Modified Combiner Final Guardian by felineki

DS1/NW fs.MP w/ extra frames by felineki

NW cs.HP w/ extra frames by felineki

Modified Final Guardian w/ extra frames by felineki

Modified alternate Genocide Vulcan recovery by felineki

Throw Escaped by T. Vinceson

I've grown pretty fond of this killer Mayan space robot guardian, so I'm probably going to do more edits in the future. I'll add them here as I finish them.
Re: Huitzil - Darkstalkers/CPS2 Style
#2  March 07, 2016, 09:44:42 am
  • *****
  • i will meditate and then write a really epic post
  • jai ho
    • Skype - executivepetrel
    • kawaiikings.net
are you working on a full character? or was it just the sprite pack you have been working on?

that final guardian anim tho :-0
youtube
●▬▬▬▬▬▬▬▬▬▬▬▬▬♥๑۩۩๑♥▬▬▬▬▬▬▬▬▬▬▬▬▬●
Put this on the profile of people who are known/wanted terrorists
that were involved in the September 11th attacks in 2001
●▬▬▬▬▬▬▬▬▬▬▬▬▬♥๑۩۩๑♥▬▬▬▬▬▬▬▬▬▬▬▬▬●
- courtesy of Iced
Re: Huitzil - Darkstalkers/CPS2 Style
#3  March 07, 2016, 10:04:13 am
  • ****
  • A frame here, a pixel there.
For the moment it's just sprites. I have thought about making a playable Mugen version, but haven't actually started on it yet. My experience with Akuma has shown me how hard it is to get things working accurately, and that's made me a little wary of jumping into other projects without proper forethought. I wouldn't count it out as an eventual possibility, though.
Re: Huitzil - Darkstalkers/CPS2 Style
#4  March 07, 2016, 11:25:30 am
  • ******
    • www.justnopoint.com/
Vampire Savior 2 rips by Kong
http://www.infinitymugenteam.com/FrameSprites_VampireSavior2.htm

Rips by JustNoPoint
http://www.justnopoint.com/mugen/rips/darkstalkers/HuitzilDS1.rar
http://www.justnopoint.com/mugen/rips/darkstalkers/HuitzilDS2.rar
http://www.justnopoint.com/mugen/rips/darkstalkers/HuitzilDS2.rar

These are just for completion's sake. It is highly recommended to use felineki's rips in the 1st post.

Sounds
Darkstalkers 1, 2, Chronicle, and Collection Voice + Sound Rips by Shin_Mamaru_X
http://mugenguild.com/forum/topics/darkstalkers-1-2-chronicle-voice-sound-rips-109971.0.html

Off topic but if you don't get started on him before I finish Rikuo then I've decided to make him my next character. :)
Re: Huitzil - Darkstalkers/CPS2 Style
#5  March 14, 2016, 08:35:34 pm
  • ****
  • A frame here, a pixel there.
Adding this:

Modified Final Guardian w/ extra frames by felineki
Re: Huitzil - Darkstalkers/CPS2 Style
#6  March 14, 2016, 09:06:02 pm
  • ******
    • www.justnopoint.com/
I forgot to ask last time. Do you add these to your sff as you make them as well? Or do we need to collect them from the gifs?
Re: Huitzil - Darkstalkers/CPS2 Style
#7  March 14, 2016, 09:09:55 pm
  • ****
  • A frame here, a pixel there.
I haven't added them to the SFF yet. I'd kind of like to keep my initial SFFs at a 1:1 correlation to the original game (despite the touchups) for accuracy reasons. For animations that are heavily modified like this (adding extra frames, etc.) I might complie an alternate SFF eventually.
Re: Huitzil - Darkstalkers/CPS2 Style
#8  March 14, 2016, 09:13:22 pm
  • ******
    • www.justnopoint.com/
I wouldn't replace the old sprites with these. But I think it'd be good to add them to 1 sff. Even if you just make up a group number and slap them all in said group at the end of the sff.

But it's up to you! I'll take em however I can get em :P
Re: Huitzil - Darkstalkers/CPS2 Style
#9  May 01, 2016, 03:26:22 am
  • ****
  • A frame here, a pixel there.
Made a small modification to the one of the extra frames in the DS1/NW fs.MP, taking into account the "slow in/slow out" principle a bit more. The wrecking ball now spends a bit more time further out now than it did before, giving a bit better sense of weight.


I want to do a custom air throw animation soon, because his actual air throw is a bit underwhelming. Look forward to that sometime soon.
Re: Huitzil - Darkstalkers/CPS2 Style
#10  May 01, 2016, 03:30:41 am
  • ****
  • Vs Style Debuts Tag Project CEO
  • The Dark Wolf Returns
    • USA
I was looking for a good Huitzil/Phobos to convert to MvC2. I think I found the jackpot right here. I like how this is progressing, man.
Beware the Dark Wolf once more!
Re: Huitzil - Darkstalkers/CPS2 Style
#11  May 01, 2016, 03:33:25 am
  • ****
  • A frame here, a pixel there.
Good to hear. Hope you make something cool with these.
Re: Huitzil - Darkstalkers/CPS2 Style
#12  May 01, 2016, 03:42:02 am
  • **
  • The Mad Editor
    • Philippines

  • Online
These shall be handy, just in time too as I am doing many retouches on my edit on Zolagun's Huitzil.
Re: Huitzil - Darkstalkers/CPS2 Style
#13  May 22, 2016, 09:59:54 pm
  • ***
  • I'm a llama!
That would be cool vinceson
Re: Huitzil - Darkstalkers/CPS2 Style
#14  June 19, 2016, 02:30:21 am
  • ****
  • A frame here, a pixel there.
Added this:

Modified version of the unused alternate recovery animation for Genocide Vulcan (as opposed to the used one which is just the startup frames in reverse). An extra frame was added, and existing frames were reworked, swapping in DS1 parts to attempt to create a smooth transition from cone/cylinder back to hand (the unused animation as in the actual game reuses one of the large blade hand sprites from the startup which doesn't look quite right in the context of a recovery). Here's the alternate recovery as-is for comparison:


I'm also working on an alternate air throw animation. It's not finished yet, but here's a WIP:

Re: Huitzil - Darkstalkers/CPS2 Style
#15  June 19, 2016, 03:31:15 pm
  • ****
  • Ah ah ah ah
    • motorroach.tumblr.com/
Fluid as water. You're doing a really great work.
Re: Huitzil - Darkstalkers/CPS2 Style
#16  September 30, 2016, 07:48:16 pm
  • ****
  • A frame here, a pixel there.
Work's been keeping me busy, but  want people to know that I'm not dead. I'm still working on the air throw animation posted above, as well as a spruced up version of his unused DS1 laser super. Here's a WIP for that:

I also have more things planned, such as some further retouches for the SFFs I posted previously, and some ideas on how to liven up his NW ES Plasma Beam animation a touch.
Re: Huitzil - Darkstalkers/CPS2 Style
#17  September 30, 2016, 08:49:15 pm
  • *****
  • Master Relic Tech
  • Screenpack Maker EX
Looks pretty cool, hope that idea for the plasma gun. Includes a start up of particle energy, and comes out with a bang. Something like the ship from Gundam Unicorn.
Re: Huitzil - Darkstalkers/CPS2 Style
#18  November 26, 2016, 08:05:47 am
  • ****
  • A frame here, a pixel there.
Still nothing finished yet, but here's a WIP of the aforementioned ES Plasma Beam animation.

In the original animation his whole body shifts around a lot as one big rigid chunk to try to imply some bounce when he transforms and some recoil when he fires. I broke him up into parts so I could move the parts relative to each other and hopefully make it look a bit more lively, adding some squash and stretch to the transformation, and making the recoil look like it's primarily affecting the guns. I also made the red vents on those cylinders that sprout out of the backs of the guns spin, because why not.
Re: Huitzil - Darkstalkers/CPS2 Style
#19  November 27, 2016, 12:14:46 am
  • ****
  • YouTube has ruined me.
    • USA
    • Skype - Wizzy.WhipitWonderful
    • wizzywhipitwonderful.webs.com
Great job, Felineki.

Adding more life to CAPCOM's lively animated treasure.
Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.
Re: Huitzil - Darkstalkers/CPS2 Style
#20  November 27, 2016, 12:51:51 am
  • ****
  • A frame here, a pixel there.
Thnaks! I might be able to finish up the recovery for the ES Plasma Beam within the next couple days, so I'll finally have at least one finished animation to add here. Need to get back to the DS1 super and the air throw after that.
Re: Huitzil - Darkstalkers/CPS2 Style
#21  November 27, 2016, 01:30:39 am
  • ******
    • www.justnopoint.com/
Did you ever get my pm about this fellow?
Re: Huitzil - Darkstalkers/CPS2 Style
#22  November 27, 2016, 03:57:30 am
  • ****
  • A frame here, a pixel there.
I did, but I forgot to respond to it, sorry. I've been really busy with work since earlier this year.

EDIT: Here's an update on the ES Plasma Beam animation:

All the frames are there now, but I still think I'm not quite finished yet. I think the startup's really nice, but the active firing phase could maybe use just a little more tweaking, and the recovery needs some more work.
Re: Huitzil - Darkstalkers/CPS2 Style
#23  January 15, 2017, 12:17:03 pm
  • ****
  • A frame here, a pixel there.

Here's a concept for a parry animation, for if anyone ever wants to make a CvS Huitzil or something. The little forcefield was borrowed from Magnet Man's missiles in Mega Man: The Power Battle.
Re: Huitzil - Darkstalkers/CPS2 Style
#24  January 15, 2017, 01:04:53 pm
  • **
  • The Mad Editor
    • Philippines

  • Online
Mentioning CvS style, hope none would mind if I contribute a little bit with this:



Just his Anim 5945....

Re: Huitzil - Darkstalkers/CPS2 Style
#25  January 15, 2017, 04:38:21 pm
  • ****
  • A frame here, a pixel there.
Nice work! I'll add it to the first post.
Re: Huitzil - Darkstalkers/CPS2 Style
#26  January 16, 2017, 01:36:28 am
  • **
  • The Mad Editor
    • Philippines

  • Online
Nice work! I'll add it to the first post.

Thanks~! Personally the character is also one of my fave Darkstalkers, design-wise and how he behaves. He's also both challenging and fun to CNS as most of his moves put his targets in more than two or so custom states by Movehit.
Last Edit: January 16, 2017, 01:45:29 am by T. Vinceson
Re: Huitzil - Darkstalkers/CPS2 Style
#27  April 27, 2017, 08:05:13 am
  • ****
  • A frame here, a pixel there.

Experimenting with making Marvel-style air knockback animations, this is the 90 degree (straight horizontal) one. Any thoughts?
Re: Huitzil - Darkstalkers/CPS2 Style
#28  April 27, 2017, 04:54:32 pm
  • ******
    • www.justnopoint.com/
I think it looks good  :mthumbs:
Re: Huitzil - Darkstalkers/CPS2 Style
#29  April 27, 2017, 07:35:16 pm
  • ****
  • A frame here, a pixel there.

Here's the 45 degree (diagonal up) one. The straight up one is going to be hard, it doesn't look like he has many parts that would be useful.
Re: Huitzil - Darkstalkers/CPS2 Style
#30  April 28, 2017, 06:31:16 am
  • **
  • The Mad Editor
    • Philippines

  • Online
Well, since we're sharing this bot's unqiue hitstate anim, here's mine: An attempt for his CvS 5052 anim. Didn't show it in public earlier due to RotSprite's visible "jagged fuzz" effect due to sprite rotation and all:



Er. Anyone feel free to "clean up".
Last Edit: April 28, 2017, 06:40:22 am by T. Vinceson
Re: Huitzil - Darkstalkers/CPS2 Style
#31  April 28, 2017, 06:59:45 am
  • ****
  • A frame here, a pixel there.
Tweaked both of the Marvel air knockbacks a bit, here are the current versions.

Will try the rest of the angles eventually.
Re: Huitzil - Darkstalkers/CPS2 Style
#32  May 20, 2017, 08:25:35 am
  • ****
  • A frame here, a pixel there.

Experimenting with adding some vibration to the Night Warriors Genocide Vulcan animation.
Re: Huitzil - Darkstalkers/CPS2 Style
#33  May 20, 2017, 08:31:23 am
  • *****
  • "VS. Style Debuts - CEO"
  • Death is the start of a brand new cycle
    • Brazil
    • Skype - emperorzankuro
    • https://www.facebook.com/kleylson.cavalcante
Just for curiosity.. Are you planning to add to Phobos an "Spinning Dizzy" animation like on Marvel games?

- Any suggestions for conversions? Look on my thread and have fun! :)
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: Huitzil - Darkstalkers/CPS2 Style
#34  May 20, 2017, 08:47:31 am
  • ****
  • A frame here, a pixel there.
Hmm, seems like it might be a bit hard to make with the parts available, but I suppose I could give it a shot. His chest and waist have plenty of rotational frames, at any rate.

;x

Re: Huitzil - Darkstalkers/CPS2 Style
#35  May 20, 2017, 09:15:46 am
  • avatar
  • ****
    • USA
Is there anything in there for a run animation?
Re: Huitzil - Darkstalkers/CPS2 Style
#36  May 20, 2017, 09:44:15 am
  • ****
  • A frame here, a pixel there.
Not that immediately comes to mind. Personally, I'd just use his dash animation. He even has 3 of them to choose from, different in each game.

;x

Re: Huitzil - Darkstalkers/CPS2 Style
#37  May 20, 2017, 11:13:23 am
  • avatar
  • ****
    • USA
What are the major differences between each set if you could just give me an example. I will eventually look through them, but I want to know specifically which one has anything unique as I'd make one huge sff with every move available. Basically can't work with resized sprites, pal doesn't matter because separation will be done.
Re: Huitzil - Darkstalkers/CPS2 Style
#38  May 20, 2017, 12:11:22 pm
  • ****
  • A frame here, a pixel there.
There are too many differences to list. Huitzil's sprite set was heavily reworked in each game, which is why I made each game into a separate SFF. If you plan on combining them, you should note that axis placement is different between games. This is most prevalent when comparing VS to the previous games, where VS is 9 pixels further forward, and 1 pixel further down. There are also some differences in axis placement between certain reused jumping frames in DS1 and NW.
Re: Huitzil - Darkstalkers/CPS2 Style
#39  May 27, 2017, 08:56:40 am
  • ****
  • A frame here, a pixel there.

WIP for more in-depth close s.HP reworking.
Re: Huitzil - Darkstalkers/CPS2 Style
#40  June 07, 2017, 07:15:16 am
  • ****
  • A frame here, a pixel there.

Very, very rough preliminary concept for a "throw attempt being broken" animation.
Re: Huitzil - Darkstalkers/CPS2 Style
#41  June 08, 2017, 07:14:53 am
  • ****
  • A frame here, a pixel there.

Some progress. Movement's starting to flow a bit better now.
Re: Huitzil - Darkstalkers/CPS2 Style
#42  June 11, 2017, 01:21:05 pm
  • ****
  • A frame here, a pixel there.

Not 100% sure on the recovery portion yet, but it's getting there.
Re: Huitzil - Darkstalkers/CPS2 Style
#43  June 11, 2017, 02:39:00 pm
  • **
  • The Mad Editor
    • Philippines

  • Online

Not 100% sure on the recovery portion yet, but it's getting there.

Despite at this point of progress, it looks more consistent (Magnet arms) and animates much more fluidly than my own take of his 5945.
Re: Huitzil - Darkstalkers/CPS2 Style
#44  July 06, 2017, 08:20:34 am
  • ****
  • A frame here, a pixel there.
Tweaked the parry animation a bit.
Re: Huitzil - Darkstalkers/CPS2 Style
#45  October 01, 2017, 11:50:15 am
  • ****
  • A frame here, a pixel there.
Still working on stuff little by little in my free time. Here's some reworked blocking and guard cancel animations:

Early attempt at air dash animations:
Re: Huitzil - Darkstalkers/CPS2 Style
#46  November 18, 2017, 07:32:54 am
  • ****
  • A frame here, a pixel there.
First rough attempt at dodge animation:
Re: Huitzil - Darkstalkers/CPS2 Style
#47  November 19, 2017, 05:21:25 pm
  • ****
  • YouTube has ruined me.
    • USA
    • Skype - Wizzy.WhipitWonderful
    • wizzywhipitwonderful.webs.com
Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.
Re: Huitzil - Darkstalkers/CPS2 Style
#48  November 19, 2017, 09:56:24 pm
  • ****
  • YADANA... SI USU...
    • USA
    • grimwatson1@gmail.com
Re: Huitzil - Darkstalkers/CPS2 Style
New #49  November 24, 2017, 08:29:31 am
  • ****
  • A frame here, a pixel there.

Revamped NW far s.HP, with extra frames and some pose tweaks. This is a case similar to his far s.MP where an animation that was originally fairly quick and with few frames in his DS1 boss form was given slower, more reasonable frame data in his NW incarnation but the amount of sprite frames stayed the same, thus looking a little jerky in comparison.