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Huitzil - Darkstalkers/CPS2 Style (Read 38898 times)

Started by felineki, March 07, 2016, 08:42:52 am
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Re: Huitzil - Darkstalkers/CPS2 Style
#21  November 27, 2016, 01:30:39 am
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Did you ever get my pm about this fellow?
Re: Huitzil - Darkstalkers/CPS2 Style
#22  November 27, 2016, 03:57:30 am
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I did, but I forgot to respond to it, sorry. I've been really busy with work since earlier this year.

EDIT: Here's an update on the ES Plasma Beam animation:

All the frames are there now, but I still think I'm not quite finished yet. I think the startup's really nice, but the active firing phase could maybe use just a little more tweaking, and the recovery needs some more work.
Re: Huitzil - Darkstalkers/CPS2 Style
#23  January 15, 2017, 12:17:03 pm
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Here's a concept for a parry animation, for if anyone ever wants to make a CvS Huitzil or something. The little forcefield was borrowed from Magnet Man's missiles in Mega Man: The Power Battle.
Re: Huitzil - Darkstalkers/CPS2 Style
#24  January 15, 2017, 01:04:53 pm
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Mentioning CvS style, hope none would mind if I contribute a little bit with this:



Just his Anim 5945....

Re: Huitzil - Darkstalkers/CPS2 Style
#25  January 15, 2017, 04:38:21 pm
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Nice work! I'll add it to the first post.
Re: Huitzil - Darkstalkers/CPS2 Style
#26  January 16, 2017, 01:36:28 am
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Nice work! I'll add it to the first post.

Thanks~! Personally the character is also one of my fave Darkstalkers, design-wise and how he behaves. He's also both challenging and fun to CNS as most of his moves put his targets in more than two or so custom states by Movehit.
Last Edit: January 16, 2017, 01:45:29 am by T. Vinceson
Re: Huitzil - Darkstalkers/CPS2 Style
#27  April 27, 2017, 08:05:13 am
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Experimenting with making Marvel-style air knockback animations, this is the 90 degree (straight horizontal) one. Any thoughts?
Re: Huitzil - Darkstalkers/CPS2 Style
#28  April 27, 2017, 04:54:32 pm
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I think it looks good  :mthumbs:
Re: Huitzil - Darkstalkers/CPS2 Style
#29  April 27, 2017, 07:35:16 pm
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Here's the 45 degree (diagonal up) one. The straight up one is going to be hard, it doesn't look like he has many parts that would be useful.
Re: Huitzil - Darkstalkers/CPS2 Style
#30  April 28, 2017, 06:31:16 am
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Well, since we're sharing this bot's unqiue hitstate anim, here's mine: An attempt for his CvS 5052 anim. Didn't show it in public earlier due to RotSprite's visible "jagged fuzz" effect due to sprite rotation and all:



Er. Anyone feel free to "clean up".
Last Edit: April 28, 2017, 06:40:22 am by T. Vinceson
Re: Huitzil - Darkstalkers/CPS2 Style
#31  April 28, 2017, 06:59:45 am
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  • A frame here, a pixel there.
Tweaked both of the Marvel air knockbacks a bit, here are the current versions.

Will try the rest of the angles eventually.
Re: Huitzil - Darkstalkers/CPS2 Style
#32  May 20, 2017, 08:25:35 am
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Experimenting with adding some vibration to the Night Warriors Genocide Vulcan animation.
Re: Huitzil - Darkstalkers/CPS2 Style
#33  May 20, 2017, 08:31:23 am
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Re: Huitzil - Darkstalkers/CPS2 Style
#34  May 20, 2017, 08:47:31 am
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Hmm, seems like it might be a bit hard to make with the parts available, but I suppose I could give it a shot. His chest and waist have plenty of rotational frames, at any rate.

;x

Re: Huitzil - Darkstalkers/CPS2 Style
#35  May 20, 2017, 09:15:46 am
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Is there anything in there for a run animation?
Re: Huitzil - Darkstalkers/CPS2 Style
#36  May 20, 2017, 09:44:15 am
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Not that immediately comes to mind. Personally, I'd just use his dash animation. He even has 3 of them to choose from, different in each game.

;x

Re: Huitzil - Darkstalkers/CPS2 Style
#37  May 20, 2017, 11:13:23 am
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What are the major differences between each set if you could just give me an example. I will eventually look through them, but I want to know specifically which one has anything unique as I'd make one huge sff with every move available. Basically can't work with resized sprites, pal doesn't matter because separation will be done.
Re: Huitzil - Darkstalkers/CPS2 Style
#38  May 20, 2017, 12:11:22 pm
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  • A frame here, a pixel there.
There are too many differences to list. Huitzil's sprite set was heavily reworked in each game, which is why I made each game into a separate SFF. If you plan on combining them, you should note that axis placement is different between games. This is most prevalent when comparing VS to the previous games, where VS is 9 pixels further forward, and 1 pixel further down. There are also some differences in axis placement between certain reused jumping frames in DS1 and NW.
Re: Huitzil - Darkstalkers/CPS2 Style
#39  May 27, 2017, 08:56:40 am
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WIP for more in-depth close s.HP reworking.
Re: Huitzil - Darkstalkers/CPS2 Style
#40  June 07, 2017, 07:15:16 am
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  • A frame here, a pixel there.

Very, very rough preliminary concept for a "throw attempt being broken" animation.