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Huitzil - Darkstalkers/CPS2 Style (Read 38681 times)

Started by felineki, March 07, 2016, 08:42:52 am
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Re: Huitzil - Darkstalkers/CPS2 Style
#41  June 08, 2017, 07:14:53 am
  • ****
  • A frame here, a pixel there.

Some progress. Movement's starting to flow a bit better now.
Re: Huitzil - Darkstalkers/CPS2 Style
#42  June 11, 2017, 01:21:05 pm
  • ****
  • A frame here, a pixel there.

Not 100% sure on the recovery portion yet, but it's getting there.
Re: Huitzil - Darkstalkers/CPS2 Style
#43  June 11, 2017, 02:39:00 pm
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Not 100% sure on the recovery portion yet, but it's getting there.

Despite at this point of progress, it looks more consistent (Magnet arms) and animates much more fluidly than my own take of his 5945.
Re: Huitzil - Darkstalkers/CPS2 Style
#44  July 06, 2017, 08:20:34 am
  • ****
  • A frame here, a pixel there.
Tweaked the parry animation a bit.
Re: Huitzil - Darkstalkers/CPS2 Style
#45  October 01, 2017, 11:50:15 am
  • ****
  • A frame here, a pixel there.
Still working on stuff little by little in my free time. Here's some reworked blocking and guard cancel animations:

Early attempt at air dash animations:
Re: Huitzil - Darkstalkers/CPS2 Style
#46  November 18, 2017, 07:32:54 am
  • ****
  • A frame here, a pixel there.
First rough attempt at dodge animation:
Re: Huitzil - Darkstalkers/CPS2 Style
#47  November 19, 2017, 05:21:25 pm
  • ****
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Re: Huitzil - Darkstalkers/CPS2 Style
#48  November 19, 2017, 09:56:24 pm
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Re: Huitzil - Darkstalkers/CPS2 Style
New #49  November 24, 2017, 08:29:31 am
  • ****
  • A frame here, a pixel there.

Revamped NW far s.HP, with extra frames and some pose tweaks. This is a case similar to his far s.MP where an animation that was originally fairly quick and with few frames in his DS1 boss form was given slower, more reasonable frame data in his NW incarnation but the amount of sprite frames stayed the same, thus looking a little jerky in comparison.