Ive fixed a few bugs in this human saiki by or2=3:1. During his neomax, the blue eyes keep bobbing up and down2. doing FDF+hard kick AFTER A+B or an air attack will not cause the hard version of the kick to activate, but will only cause the light version - Fixed3. created 2 separate DBDB+punch grab super statedefs, so that the EX version will have further reach rather than both using the same animations.4. you can now followup with QCF+hard punch (anti-air fireball) after forward fireball. His fireball is now spammable, like in the original.5. Took away some unnecessary explods in the neomax (there were too many fireball thingies)6. Modified D,DF,F, x+y EX fireball move's timing and explod positioning7. Lessened the time that saiki takes to 'stomp' his enemies during the air super (from 9sec to 3sec)8. Corrected a bug where you could followup with neomax TOO EARLY after DFDF+a/b super9. Adjusted FDF+hard kick's posadds10. Extended neomax duration and timing11. Adjusted A+B roll timings and distance12. Tidied up clsn boxesThere is still one more bug, where doing D,D + hard kick tele immediately AFTER A+B roll or some attacks does not tele saiki up into the airI might add my boss saiki's move timings and correct configurations into this saiki's boss mode, depending on whether I'm free or not.http://www.mediafire.com/?5gsem6412qcw4 - H-SaikiXIII.rar
This update is for Human Saiki's boss mode (hold start and select him with any button):1. The above mentioned tele bugs have been solved. He will tele to the correct position no matter what.2. Added correct timings for fireball/counter stun state, and made them spammable like Boss Saiki's.3. Adjusted grab punch's timing, and corrected the voices for it.4. Adjusted fireball super's helper positions so that the double fireball won't look so weird...The only incorrect things left are the black flame explosions after movehits, and a stronger AI.Sorry for the link unavailability. It is up for download now.
Update for human saiki (24-02-2012):1. His neomax hitdef triggers have been changed to 16 separate ones, instead of using a single timemod which made it weird. 2. The hitsparks for his fireball, FDF+kick, and some other moves have been changed to the correct ones.
Guess we're gonna need an update on the fix, considering 2=3 just recently updated his Saiki (probably just for the character dialog, but an update none-the-less).
BoyBoyz said, March 04, 2012, 08:51:55 pmOh my godddd lol. It's gona be tough and I have no time!The cycle probably will last for a while. For every new character Ahruon and 2=3 releases, Saiki will get an update If only there were a way for you tell them what exactly needs to be fixed...Guess all I can say is keep up the good work dude.Off topic, but got any new projects in mind? or still working on boss Saiki? I can imagine you're busy since I haven't noticed any updates on that topic for a while xD
Slight update... the black flame hitsparks appear randomly now instead of based on position. This update is not based off the latest version of or2=3's Hsaiki. I do not know what he updated in that version, and it's been too long to trace back all the updates I made on his older (the 2nd latest) version.
All I can guess is that the new update is just so he can talk to the other XIII characters released by those two (like I mentioned earlier). Anyways, I'll be sure to pick this version up, so good work xD