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Human Saiki by or2=3 released, Iori updated (Read 3101 times)

Started by Shwa, December 31, 2011, 12:20:02 pm
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Human Saiki by or2=3 released, Iori updated
#1  December 31, 2011, 12:20:02 pm
  • *****
  • Put 'er there.
  • y u free doe
    • Canada
    • Skype - shwacgl

  • Online
Re: Human Saiki by or2=3 released, Iori updated
#2  December 31, 2011, 05:28:36 pm
  • ****
Kyo and Shen updated by Ahuron as well

Hold Start and Select Saiki will have boss Saiki's moves
Last Edit: December 31, 2011, 05:31:57 pm by devilgenemugen
Re: Human Saiki by or2=3 released, Iori updated
#3  December 31, 2011, 07:02:38 pm
  • ****
  • .....meh
*Throws 41's Saiki out the window
Definitely downloading :D
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Re: Human Saiki by or2=3 released, Iori updated
#4  December 31, 2011, 07:58:36 pm
  • ****
  • Merry Christmas.
    • Netherlands
A perfect release of Saiki.
Totally agree with Viewtiful SantaChu. :D
Re: Human Saiki by or2=3 released, Iori updated
#5  December 31, 2011, 08:36:50 pm
  • *
intro seems to be wrong
Re: Human Saiki by or2=3 released, Iori updated
#6  December 31, 2011, 09:03:56 pm
  • *
May be a dumb question but I cant find the download of this on the ewebsite. Any help would be appriciated.
Re: Human Saiki by or2=3 released, Iori updated
#7  December 31, 2011, 09:25:35 pm
  • **
    • mugenrevolution.bugs3.com

Re: Human Saiki by or2=3 released, Iori updated
New #8  January 01, 2012, 07:43:50 am
  • ***
Move times feel laggy (esp A+B evade), and the ctrlsets are definitely wrong. Forward fireball too fast. Can't followup immediately with air fireball after forward fireball. FDF+kick sometimes can't hit a second time for shorter opponents, throw does not engulf the enemy in flames, D,B,D,B +2kick does not have an extended reach and the sound is wrong, QCF+2 punch animation is wrong, EX moves leave saiki blinking blue for too long, hitsounds are off, hitsparks seem to be using boss saiki's flames rather than human saiki's.

The boss human saiki version is a total mess.. the fireballs and counter move have no second stun time, and the animations are way too fast and choppy. The dark web can't be moved at all, needless to say moved along with the enemy. Being hit while in the dark web should launch the enemy out of it, not leave him standing. The grab in boss mode is way too slow, not to mention having a wrong alternate sound at the C+D final hit This is far from perfect, but great idea behind it... Some good things are the neomax sprites (but even this has a problem... the eyes keep shifting up and down... some major position issues) and drive cancels. Much potential to become awesome!

I think if we combined all the 3 human saikis available something good might come out of it xD
Last Edit: January 01, 2012, 08:06:14 am by BoyBoyz