Wait, you said storyline? This is Mugen here... Oh well, if you want all the moves on the same DEF or palette or whatever, your choice. I'll keep a lookout for new SNK moves he could use.
Personally, I wouldn't go with extras of the same function. Like Shouryuken/Genocide Cutter. Having 2 AA's is superfluous imo. Perhaps Rugal's wall slam move would be beffiting of Seth. Or Rugal's reflection move. I don't know the names of his moves, sorry. Aside from Reppuken and Genocide Cutter. Don't overload yourself on moves though man. Seth has enough moves as is. I understand that since you're converting him into a CVS format, it is feasible that if he were actually in that game series, he would have some moves from the SNK side as well. A very innovative idea. Though, there is too much of a good thing. A good amount of moves may not even be used by players due to them being superfluous. You may even find yourself not using moves you yourself implemented. Just a notion you should take into consideration.
Markpachi, I already suggested that. He shot it down for some reason I still don't get. Yeah, God Press or Dark Barrier would be awesome. Oh well, I can't change his mind about that.
It's alright. I have a penchant for typing mini-walls of text that only the thread poster ever bothers to read through. I'm still seriously vouching for an SNK mode or something. It gives much more freedom for what moves he can have (GENOCIDE CUTTER).
DivineWolf said, August 15, 2012, 07:57:48 pmPersonally, I wouldn't go with extras of the same function. Like Shouryuken/Genocide Cutter. Having 2 AA's is superfluous imo. Perhaps Rugal's wall slam move would be beffiting of Seth. Or Rugal's reflection move. I don't know the names of his moves, sorry. Aside from Reppuken and Genocide Cutter. Don't overload yourself on moves though man. Seth has enough moves as is. I understand that since you're converting him into a CVS format, it is feasible that if he were actually in that game series, he would have some moves from the SNK side as well. A very innovative idea. Though, there is too much of a good thing. A good amount of moves may not even be used by players due to them being superfluous. You may even find yourself not using moves you yourself implemented. Just a notion you should take into consideration.There are several Seth's anyway. If he wished he could make one for Capcom, one for SNK, and a unique one with a mix of moves but none from the other 2 Seths.
Ok, forget everything else, Just No Point's got the idea down. A mode with other Capcom moves, a mode with SNK moves, and a third mode with a unique moveset. If he does this, could the third mode be his SF4 moveset?
DivineWolf said, August 15, 2012, 07:57:48 pmPersonally, I wouldn't go with extras of the same function. Like Shouryuken/Genocide Cutter. Having 2 AA's is superfluous imo. Perhaps Rugal's wall slam move would be beffiting of Seth. Or Rugal's reflection move. I don't know the names of his moves, sorry. Aside from Reppuken and Genocide Cutter. Don't overload yourself on moves though man. Seth has enough moves as is. I understand that since you're converting him into a CVS format, it is feasible that if he were actually in that game series, he would have some moves from the SNK side as well. A very innovative idea. Though, there is too much of a good thing. A good amount of moves may not even be used by players due to them being superfluous. You may even find yourself not using moves you yourself implemented. Just a notion you should take into consideration.I already mentioned before there is no point of two moves that work almoast the same (G. Cutter, shoryuken).Ok, I will make hSethCap.def and hSethSNK.def, so I will have to swap Capcom's characters moves into SNK's:Sonic Boom - Kaiser WaveShoryuken - Genocide CutterDhalsim Heavy punch - ? (long hands)Yoga Teleport - ?Spinning Piledriver - JaeikenDive Kick ?Head Stomp - ?? - Raising Storm5 spots left, replaced moves don't have to work same as original.
I'm pretty sure Kaiser Wave is a super. I think Reppuken would work better as a replacement for Sonic Boom.Dhalsim Heavy Punch replacement: Yamazaki's Snake Arm forward.Yoga Teleport: Saiki styled teleport.Dive Kick: Mini Dead End Screamer. (Blockable dive kick that leads to a knockdown)Head Stomp: Dark Barrier.Raising Storm: Wouldn't this be an SNK super already?
QuoteRaising Storm: Wouldn't this be an SNK super already?I need 1 super move from Capcom for SethCapBtw. Give me ideas for SNK voices.
Raising Storm is an SNK super. Geese uses it. I think he could do well with having Aegis Reflector or something.Edit: Oh god, I'm dense. Sorry about that. I thought that was all going to the SNK mode.
Human said, August 15, 2012, 09:13:09 pmBtw. Give me ideas for SNK voices.You could always use your voice.
Maybe he could be playing recordings of their voices? For example, you could take their voices and then filter it a bit in Audacity or something. Jeez, this is getting awfully ambitious. Also, I'm perfectly willing to beta test this when it gets there. Just lemme know and send it to me when you're ready.Edit: You could justify the distorted recordings by saying that NESTS stole Bison's plans for these duplicate bodies and haven't given them their own voices yet, therefore they play recordings from the original users of the attacks.
Markpachi said, August 15, 2012, 09:16:02 pmYou could always use your voice.Lol, my voice is something between Joe Higashi and Terry Bogard, I can't make it sound badassssss.QuoteYou could justify the distorted recordings by saying that NESTS stole Bison's plans for these duplicate bodies and haven't given them their own voices yet, therefore they play recordings from the original users of the attacks.Interesting, NESTS create own artificial life form fighter, but he needs some good name, Horus?
I was thinking of something. Seth's name was originally going to be Cain, but Capcom changed it to Seth as a tribute to Seth Killian. Maybe it could be Cain. I'll edit or repost when I think of something better.