Well, Seth's progress is pretty high and I must wait for some effects, so I started another CVS WIP, Blue Mary!Not much info about her now, check first post.QuoteBlue Mary (CVS)Progress: About 10% completeSpoiler, click to toggle visibilty
Hmm...a Blue Mary with ze jacket eh? Curious as to how this'll turn out...will her moves be based on her KOF or Fatal Fury incarnation? Or are both the same? I don't know since I never played Fatal Fury...
I don't know much about Blue Mary, but those sprites look really nice. I guess I'll learn more about her as time goes on eh? Good luck with her. Looking forward to her progress.
Human you rock!! Good choince of chars, I really dig Blue Mary with his RB sprites and PotS stile!!Thank you for your hard work!For the wind FX u are looking for: just look into Arcueid by Rajaa and you will find what u need... Opensource!
I advise you not to have too many wip ... that should finish the first one and then the next steps so the work is more homogeneous
I know, but when Im finishing Seth, I wait for Blue Mary's Colour separation So I don't waste time waiting and doing nothing.
Well since you announced your working on Blue Mary and mentioned the color separation figured I'd post the template for palettes.everything you wanted separated plus her eyes, the lightest color of her hair and skin from the belt buckle lightest color and jacket buttons, and her dog so it doesn't share colors with her skin. the effects aren't organized in the Color table as i didn't know if you were gonna use the same effects or not plus i dislike organizing effect colors.
Hm, could you let me know when you get the FX on Seth and everything settled? I want to try my hand at beta testing him. I'm also curious how his "Horus" mode calls his attacks, distorted recordings? Lemme know.
Girard said, August 25, 2012, 06:19:33 pmthe effects aren't organized in the Color table as i didn't know if you were gonna use the same effects or not plus i dislike organizing effect colors./BlueMaryTemplate.png[/img]Its CVS Blue Mary, she will use High Res effects only, also I don't like idea of "palleting" fx too. Thank you C.A.N said, August 25, 2012, 06:23:46 pmHm, could you let me know when you get the FX on Seth and everything settled? I want to try my hand at beta testing him. I'm also curious how his "Horus" mode calls his attacks, distorted recordings? Lemme know.Hah, I forgot to mention I won't make "Horus" mode, maybe in future update or something, sorry.
Gah, crap. I hope you can get around to it, I was looking forward to seeing what you put into it. Please do that in a future update, I was also curious what custom interaction you'd put between the two modes. After all, Jmorphman released his Chun-Li's Shadow Lady mode in an update, you could easily do the same Any word on me beta testing? I won't have access to Mugen 'till around tomorrow, so just lemme know if it's possible.
Okay, I was really busy last 2 months and could not make any progress due to no time, but I started 2 days ago again and now:- Tandem Storm Finished!- Tanden Typhoon Finished!Seth will not be accurate, as I can't take much time into mechanics details, but when you think of it its conversion from SF4 to CVS so who cares All that is left to do is Tandem Stream, teleporting, Tandem Engine, throw and parrying.
Am I stupid? How the hell did I never notice these WIPs? AHMIGAWD is that Blue Mary with her Jacket still on? Yes PLZ. Seth is cool and all, but is he going to be a huge wang towards none projectile users like in SF4?
It seems so, its fault of his moves, not my work.Seth can throw projectiles (Sonicboom), has good defensive move (Shoryuken) and his arms extend.Disadventage of Seth in CVS is that if you use Dodge/Roll and avoid one of his slower attacks (which he has plenty) you can really kick his ass in few succesful attacks.
Yeah, lack of any dodge roll in his origin game made him a ghetto KoF Boss wannabe. If you mentioned it I missed it, but is he getting his yoga teleport?