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Hunter Gallery (Read 14297 times)

Started by City_Hunter, November 10, 2013, 01:07:49 am
Re: Sinistro sprite
#101  October 14, 2014, 11:14:40 am
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Simple, classic and effective, I like it :)

Re: Sinistro sprite
#102  October 14, 2014, 07:08:45 pm
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thx for the comment I think i will reduce the size of the box since I find them to much big
anyways thx for the comment felo
Re: Sinistro sprite
#103  October 18, 2014, 10:53:23 pm
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Bump here something that I actually never posted here

old concept

New one
it is a dead rising lifebars made for a DR beet them up game that i have been working on and by working i mean thinking about it here the topic
http://mugenguild.com/forum/topics/dead-risng-bor-game-idea-160740.0.html
I actually already have everything planned for the game but I have no idea how to do it and no talent for spriting so well it is probably going to never happen but who know??

See ya
Re: Sinistro sprite
#104  October 19, 2014, 09:01:03 pm
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here an update add a portrait like the old school beet them up game

Feedback are welcome
Re: Sinistro sprite
#105  October 19, 2014, 09:57:43 pm
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Edited again fix alot of stuff here a fake screenshot to show how it would look in game

Feedback are welcome
Re: Sinistro sprite
#106  October 29, 2014, 01:18:04 am
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well im back at working on my jojo lifebars add a little loss of motivation but now it is good anyways im trying to replicate the retired screen from asb here a fake screenshot

the font arent final still to find some better one
Feedback are welcome
Spoiler, click to toggle visibilty
Re: Sinistro sprite
#107  October 29, 2014, 01:30:10 am
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I can't help but feel that the letters in the RETIRED! logo should be more separated from each other so the logo could look a little wider (extending the borders as well, of course). Just a thought.
Re: Sinistro sprite
#108  October 29, 2014, 01:32:35 am
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well i thought about this going to try something
thx
any better
Last Edit: October 29, 2014, 01:41:19 am by City_Hunter
Re: Sinistro sprite
#109  November 06, 2014, 02:18:29 am
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back again decide to try something here a cvs convertion (I think) of the duck hunt dog

like always feedback are welcome
Re: Sinistro sprite
#110  November 06, 2014, 02:31:22 am
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His body itself actually looks pretty flat, seeing there is barely any shading on it to give a sense of depth. The head looks pretty fine.
Re: Sinistro sprite
#111  November 08, 2014, 08:44:11 pm
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well here my try at something new thx to ding for the tuto

I know that the shading is not that pretty but i add alot of trouble doing so any input would be welcome
Re: Sinistro sprite : TMNT
#112  November 09, 2014, 08:59:09 pm
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Alright so i wanted to try something new what i did is that i converted war tmnt tournament sprite to the tmnt in time sprite

the other char is just to compare feedback are welcome I would like to know if it is a good idea to convert the other sprite
thx
Re: Sinistro sprite
#113  November 11, 2014, 01:52:08 pm
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Re: Sinistro sprite
#114  November 11, 2014, 02:55:44 pm
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Sure i use the portrait from the jagi mugen char give me a minute and il post it
here it is
Last Edit: November 11, 2014, 03:02:36 pm by City_Hunter
Re: Sinistro sprite
#115  November 11, 2014, 04:07:14 pm
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A good way to shade would be to outline the areas where later you want to fill in. I can see the hand is flat, the lightsource is not defined, the spikes shading is too simple. Some details got lost in the translation to pixel art.

What program did you use?

Re: Sinistro sprite
#116  November 11, 2014, 04:11:59 pm
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thx for the input going to try to fix it i use paint by the way
Re: Hunter Gallery: Working on the sf lifebars
#117  November 17, 2014, 12:49:17 am
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Last Edit: November 17, 2014, 01:01:28 am by City_Hunter
Re: Hunter Gallery
#118  November 17, 2014, 04:20:08 pm
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Lifebars are looking awesome so far. There are only two things that seem off to me. One is the low contrast on the timer's shading, and the other is that it's somewhat hard to read the little round square below the lifebars. You might want to give those little squares and the round victory letters a bit of more depth, like putting a little shadow under them.
Re: Hunter Gallery
#119  November 17, 2014, 04:27:46 pm
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thx for the feedback will fix the timer font and about the name font the one im using arent final but i think i will change them
thx again for the feedback
Re: Hunter Gallery
#120  November 17, 2014, 04:48:55 pm
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double post but are they better like that

im not very good for choosing color so any help is welcome
thx