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Hydron - ReRelease (Read 3736 times)

Started by TrasgoSe7en, March 03, 2008, 05:46:12 am
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Hydron - ReRelease
#1  March 03, 2008, 05:46:12 am
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Good early morning coffee, gives me that "glad to be alive" feeling...
Last Edit: March 07, 2008, 04:38:09 am by TrasgoSe7en
Re: Hydron - ReRelease
#2  March 03, 2008, 11:49:26 am
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Well, I'm prolly the minority, but I LOVE the strikers... more than just how fun they make the game, but I have hi-fi equipment and speakers and the running/flying sounds with the panning effect - absolutelly beyond words.  Okay, besides the word BEAUTIFUL. I can understand making the choice, which is awesome. Personally, I vouch for stereo expansion on the strikers' footing/flying sounds!

Nool's a keeper as/is - he's a tough bastid, but he makes fighting with/against/watch-mode a sure keeper (all of his sounds are great). Is he finalized, or will there be another update on him? Anyways, great work, Transgo and continued success! Lates

EDIT: Derrr... I saw the semi-read me - okay...I'll definetly be awaiting the next step!
Last Edit: March 04, 2008, 11:49:48 am by Leighas
Re: Hydron - ReRelease
#3  March 07, 2008, 01:43:19 am
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I replaced the Nool.cns in the .def file, however the AI still uses strikers. Is this meant to be?  ???
Also, Mugen slows down extremely during his power charge like it does with no other char, maybe there is some flaw in the coding?
Nevertheless, a great char and def. keeper.  :sugoi:
Last Edit: March 07, 2008, 01:59:04 am by bluesilver
Re: Hydron - ReRelease
#4  March 07, 2008, 02:10:01 am
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  • Candy Princess
    • www.youtube.com/user/LaMissFa1ry
I replaced the Nool.cns in the .def file, however the AI still uses strikers. Is this meant to be?  ???
Also, Mugen slows down extremely during his power charge like it does with no other char, maybe there is some flaw in the coding?
Nevertheless, a great char and def. keeper.  :sugoi:
Problems like that usually seem to be caused by the AIR file.
Re: Hydron - ReRelease
#5  March 07, 2008, 04:37:29 am
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I replaced the Nool.cns in the .def file, however the AI still uses strikers. Is this meant to be?  ???
Also, Mugen slows down extremely during his power charge like it does with no other char, maybe there is some flaw in the coding?
Nevertheless, a great char and def. keeper.  :sugoi:
Problems like that usually seem to be caused by the AIR file.

The AIR file would have nothing to do with it...

The problem is in the CMD file, where I should have added a triggerall to the strikers command in the AI to search for the trigger that's only in Nool.cns and NOT in Nool2.cns

I've updated the first post with the link for the corrected version.

For those of you that don't want to download the whole character again, open the CMD file and go to the AI section...
Add the bolded line below-->


;---Call Strikers, the friendly version
[State -1]
type = ChangeState
triggerall = var(20) = 1
triggerall = var(21) = 1
Good early morning coffee, gives me that "glad to be alive" feeling...
Re: Hydron - ReRelease
#6  March 07, 2008, 04:41:45 am
  • ***
  • Candy Princess
    • www.youtube.com/user/LaMissFa1ry
I replaced the Nool.cns in the .def file, however the AI still uses strikers. Is this meant to be?  ???
Also, Mugen slows down extremely during his power charge like it does with no other char, maybe there is some flaw in the coding?
Nevertheless, a great char and def. keeper.  :sugoi:
Problems like that usually seem to be caused by the AIR file.

The AIR file would have nothing to do with it...

The problem is in the CMD file, where I should have added a triggerall to the strikers command in the AI to search for the trigger that's only in Nool.cns and NOT in Nool2.cns

I've updated the first post with the link for the corrected version.

For those of you that don't want to download the whole character again, open the CMD file and go to the AI section...
Add the bolded line below-->


;---Call Strikers, the friendly version
[State -1]
type = ChangeState
triggerall = var(20) = 1
triggerall = var(21) = 1
I was talking about the slow down issue.

Not the striker and AI thing.  :P