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Hyper Armour (Read 446 times)

Started by Goku6, June 26, 2012, 10:55:19 am
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Hyper Armour
#1  June 26, 2012, 10:55:19 am
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How can i do that when an enemy hit my character doesn't move ? i want sparks when my character is hitted but i want that he doesn't move not guard, i want only sparks how can i do ?
Re: Hyper Armour
#2  June 26, 2012, 10:56:03 am
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How can i give Hyper Armour to my character ?
Re: Hyper Armour
#3  June 26, 2012, 11:16:12 am
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Don't post two posts in a row, especially not two posts that contain the same question.

You need to use hitoverrides to add hyper armor. hit sparks appearances depend on the characters hitting the character with hyper armor.

http://elecbyte.com/wiki/index.php/Superarmor
Re: Hyper Armour
#4  June 26, 2012, 11:22:36 am
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Thanks so i have to put only this ?

[State 592]
type = HitOverride
trigger1 = Condition for attack still going on. It must be the negated version of attack over condition. In case of animtime=0, this is animtime!=0.
attr = SCA, AA, AP, AT
stateno = 12007
slot = 6
time = 1
Re: Hyper Armour
#5  June 26, 2012, 11:25:05 am
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No. Super armor is very complicated when applied globally. You need to understand how everything works before you apply it to everything.

It is not going to work by just copypasting some code.
Re: Hyper Armour
#6  June 26, 2012, 11:32:59 am
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ok but i want super armor only against punches how can i do ?
Re: Hyper Armour
#7  June 26, 2012, 11:47:30 am
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Go through every character ever made for Mugen and find out what their punches are. Then code your hitoverride to only work when every character ever made with a punch is in their punch states.
Re: Hyper Armour
#8  June 26, 2012, 01:09:33 pm
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Can i send you my char ? Can you give Super Armor to my char ? What is your email adress ?
Re: Hyper Armour
#9  June 26, 2012, 01:13:39 pm
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No. Do it yourself. We're not here to code for you, we're here to help you code yourself. You're obviously not here to learn, so we can't do much to help you.

With that said, I will only do it for you if you pay me money for my time.
Re: Hyper Armour
#10  June 26, 2012, 02:07:43 pm
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Learn how to code a very complex Mugen character, learn all about Mugen coding, and then maybe you'll be able to code a super armour afterwards. Not before. And especially not a super armour that reacts only to punches.

Good luck, see you next century.
Re: Hyper Armour
#11  June 26, 2012, 05:06:07 pm
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Re: Hyper Armour
#12  June 26, 2012, 05:24:57 pm
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Take stuff like that to the request section of this forum.

If you're not posting in this section to learn how to code, then don't post in this section.

Just ignoring posts and rambling about tangential stuff is rude.