How can i do that when an enemy hit my character doesn't move ? i want sparks when my character is hitted but i want that he doesn't move not guard, i want only sparks how can i do ?
Don't post two posts in a row, especially not two posts that contain the same question.You need to use hitoverrides to add hyper armor. hit sparks appearances depend on the characters hitting the character with hyper armor.http://elecbyte.com/wiki/index.php/Superarmor
Thanks so i have to put only this ?[State 592]type = HitOverridetrigger1 = Condition for attack still going on. It must be the negated version of attack over condition. In case of animtime=0, this is animtime!=0.attr = SCA, AA, AP, ATstateno = 12007slot = 6time = 1
No. Super armor is very complicated when applied globally. You need to understand how everything works before you apply it to everything.It is not going to work by just copypasting some code.
Go through every character ever made for Mugen and find out what their punches are. Then code your hitoverride to only work when every character ever made with a punch is in their punch states.
No. Do it yourself. We're not here to code for you, we're here to help you code yourself. You're obviously not here to learn, so we can't do much to help you.With that said, I will only do it for you if you pay me money for my time.
Learn how to code a very complex Mugen character, learn all about Mugen coding, and then maybe you'll be able to code a super armour afterwards. Not before. And especially not a super armour that reacts only to punches.Good luck, see you next century.
What character of mugen cause guard sparks with yellow thin circles like this ? watch at 0:20 and 0:21 http://www.youtube.com/watch?v=nYIXVnzAzLY and where can i dwnload a character with this guard sparks ?
Rajaa said, June 26, 2012, 01:15:37 pmTake stuff like that to the request section of this forum.If you're not posting in this section to learn how to code, then don't post in this section. Just ignoring posts and rambling about tangential stuff is rude.