Ice City*Superjump - Yes*Hi-Res - Yes*Animations - Yes*Updated -03/26/12Download here - http://www.mediafire.com/download.php?go2c0qi9dgo8yorAlt link- http://www.sendspace.com/file/ixnmd4
Another great piece of work by none other than Infinite.Thanks for the post and also, love your characters.
You've got a pretty nice concept with cool animations here, but sloppy coding kills it, unfortunately. - First, look at your screenshot : the floor is too high by one pixel or two, as you can see the bottom of the screen.- You coded the delta incorrectly, which results in sliding. The delta should be 2,2 if you're using hires=1.- Which brings to the 3rd yet less important point : why making the stage with highres=1 (which is a winmugen plus feature) if you're making it Mugen 1.0 compatible only. Either you make it for Winmugen Plus with hires=1 so it's compatible with Winmugen Plus AND Mugen 1.0, either you code it exclusively with Mugen 1.0 coding such as localcoord=640,480. You don't use Winmugen Plus coding with Mugen 1.0 only compatibility.
Cybaster said, March 18, 2012, 08:41:51 pmYou've got a pretty nice concept with cool animations here, but sloppy coding kills it, unfortunately. - First, look at your screenshot : the floor is too high by one pixel or two, as you can see the bottom of the screen.k-fixedQuote- You coded the delta incorrectly, which results in sliding. The delta should be 2,2 if you're using hires=1.fixedQuote- Which brings to the 3rd yet less important point : why making the stage with highres=1 (which is a winmugen plus feature) if you're making it Mugen 1.0 compatible only. Either you make it for Winmugen Plus with hires=1 so it's compatible with Winmugen Plus AND Mugen 1.0, either you code it exclusively with Mugen 1.0 coding such as localcoord=640,480. You don't use Winmugen Plus coding with Mugen 1.0 only compatibility. K, Thnaks*Updated-03/26/12-got rid of winmugen hires code, now has localcoord 640,480-fixed deltas-added new sky and clouds -added parallax to water
So ... hmmm ... yeah, technically the stage is perfect now, but did you play test it in Mugen 1.0 ? For me, it runs at the incredible speed of ... wait for it ... 5 fps. I don't know what kind of thing you added in here, maybe he doesn't like your parallax code or something, but it's just completely lagging for me. It works fine in the private Mugen 1.1a3 with GFX acceleration though.
Cybaster said, March 27, 2012, 08:56:22 amSo ... hmmm ... yeah, technically the stage is perfect now, but did you play test it in Mugen 1.0 ? For me, it runs at the incredible speed of ... wait for it ... 5 fps. I don't know what kind of thing you added in here, maybe he doesn't like your parallax code or something, but it's just completely lagging for me. It works fine in the private Mugen 1.1a3 with GFX acceleration though. Yeah, I tested it in 1.0. That's the only mugen's I have, but I wasn't having any lag issues. I will test the water a a regular anim to see the difference.*edit K, I have it running @ over 65 fps how it is now.I will DL what I did yesterday, and test to see if it might be a bad upload or something.*edittested the update I did yesterday, and it is averaging @ 65 fps also. Shit I don't know why it is lagging so bad on your end. I am using a pretty old notebook, and I am not getting any lag.
Cybaster said, March 27, 2012, 08:56:22 amIt works fine in the private Mugen 1.1a3 with GFX acceleration though.So it does exist. A private mugen, huh?But really, this stage is "cool." Originality goes along way in my book. Keep up the good work Infinite
I'm experiencing the lag problem that cybaster is have too hope the problem is fixed soon cuz this is a good stage whihc I would love to have in my mugen also I know this is of topic but what other features is Mugen 1.1 gonna have? and when will there be an official release?
- GFX card acceleration.- 24 bits images (no more gradient problems and colorloss).- zoom in/out on stages.- Various stuff related to coding which you won't care about.It's been a year we haven't heard about Elecbyte, so definitely no release date. Can be 6 months like 5 years.
Cybaster said, March 28, 2012, 10:53:40 pm- GFX card acceleration.- 24 bits images (no more gradient problems and colorloss).- zoom in/out on stages.- Various stuff related to coding which you won't care about.It's been a year we haven't heard about Elecbyte, so definitely no release date. Can be 6 months like 5 years. Awesome and 6 months or 5 years?!