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Ice City (Read 6076 times)

Started by Infinite Crisis, January 19, 2012, 02:58:47 am
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Ice City
#1  January 19, 2012, 02:58:47 am
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Last Edit: March 26, 2012, 10:24:43 pm by #INFINITE
Re: Ice City
#2  February 06, 2012, 10:38:43 am
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Pretty Nice looking, Testing.
Re: Ice City
#3  February 23, 2012, 12:37:37 am
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Another great piece of work by none other than Infinite.

Thanks for the post and also, love your characters.
Re: Ice City
#4  March 18, 2012, 08:41:51 pm
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You've got a pretty nice concept with cool animations here, but sloppy coding kills it, unfortunately. :(

- First, look at your screenshot : the floor is too high by one pixel or two, as you can see the bottom of the screen.
- You coded the delta incorrectly, which results in sliding. The delta should be 2,2 if you're using hires=1.
- Which brings to the 3rd yet less important point : why making the stage with highres=1 (which is a winmugen plus feature) if you're making it Mugen 1.0 compatible only. Either you make it for Winmugen Plus with hires=1 so it's compatible with Winmugen Plus AND Mugen 1.0, either you code it exclusively with Mugen 1.0 coding such as localcoord=640,480. You don't use Winmugen Plus coding with Mugen 1.0 only compatibility. :S
Re: Ice City
#5  March 26, 2012, 10:30:07 pm
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You've got a pretty nice concept with cool animations here, but sloppy coding kills it, unfortunately. :(

- First, look at your screenshot : the floor is too high by one pixel or two, as you can see the bottom of the screen.
k-fixed
Quote
- You coded the delta incorrectly, which results in sliding. The delta should be 2,2 if you're using hires=1.
fixed
Quote
- Which brings to the 3rd yet less important point : why making the stage with highres=1 (which is a winmugen plus feature) if you're making it Mugen 1.0 compatible only. Either you make it for Winmugen Plus with hires=1 so it's compatible with Winmugen Plus AND Mugen 1.0, either you code it exclusively with Mugen 1.0 coding such as localcoord=640,480. You don't use Winmugen Plus coding with Mugen 1.0 only compatibility. :S
K, Thnaks

*Updated-03/26/12
-got rid of winmugen hires code, now has localcoord 640,480
-fixed deltas
-added new sky and clouds
-added parallax to water
Re: Ice City
#6  March 27, 2012, 08:56:22 am
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o_O

So ... hmmm ... yeah, technically the stage is perfect now, but did you play test it in Mugen 1.0 ?
For me, it runs at the incredible speed of ... wait for it ... 5 fps. :gonk: I don't know what kind of thing you added in here, maybe he doesn't like your parallax code or something, but it's just completely lagging for me. It works fine in the private Mugen 1.1a3 with GFX acceleration though.
Re: Ice City
#7  March 27, 2012, 02:54:05 pm
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o_O

So ... hmmm ... yeah, technically the stage is perfect now, but did you play test it in Mugen 1.0 ?
For me, it runs at the incredible speed of ... wait for it ... 5 fps. :gonk: I don't know what kind of thing you added in here, maybe he doesn't like your parallax code or something, but it's just completely lagging for me. It works fine in the private Mugen 1.1a3 with GFX acceleration though.


Yeah, I tested it in 1.0. That's the only mugen's I have, but I wasn't having any lag issues. I will test the water a a regular anim to see the difference.
*edit
K, I have it running @ over 65 fps how it is now.

I will DL what I did yesterday, and test to see if it might be a bad upload or something.
*edit
tested the update I did yesterday, and it is averaging @ 65 fps also. Shit I don't know why it is lagging so bad on your end. I am using a pretty old notebook, and I am not getting any lag.  :???:
Last Edit: March 27, 2012, 03:45:26 pm by #INFINITE
Re: Ice City
#8  March 27, 2012, 04:00:16 pm
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o_O

It works fine in the private Mugen 1.1a3 with GFX acceleration though.

So it does exist. A private mugen, huh?

But really, this stage is "cool." Originality goes along way in my book. Keep up the good work Infinite 8)

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
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Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Ice City
#9  March 28, 2012, 10:10:03 pm
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I'm experiencing the lag problem that cybaster is have too hope the problem is fixed soon cuz this is a good stage whihc I would love to have in my mugen also I know this is of topic but what other features is Mugen 1.1 gonna have? and when will there be an official release?
Re: Ice City
#10  March 28, 2012, 10:53:40 pm
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- GFX card acceleration.
- 24 bits images (no more gradient problems and colorloss).
- zoom in/out on stages.
- Various stuff related to coding which you won't care about.

It's been a year we haven't heard about Elecbyte, so definitely no release date. Can be 6 months like 5 years. :stare:
Re: Ice City
#11  March 29, 2012, 02:32:43 am
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- GFX card acceleration.
- 24 bits images (no more gradient problems and colorloss).
- zoom in/out on stages.
- Various stuff related to coding which you won't care about.

It's been a year we haven't heard about Elecbyte, so definitely no release date. Can be 6 months like 5 years. :stare:
Awesome and 6 months or 5 years?! o_O