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Ikemen GO Plus (Read 66141 times)

Started by K4thos, May 26, 2018, 03:04:27 am
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Re: Ikemen GO Plus
#261  February 17, 2019, 12:01:45 am
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Re: Ikemen GO Plus
#262  February 17, 2019, 12:03:48 am
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  • Pixels are atom's of resolution,Low-res or Hi-res
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    • metekervan26@gmail.com
Nah that lifebar iş done through coding and fightfx completely different
Re: Ikemen GO Plus
#263  February 17, 2019, 12:05:07 am
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Also his lifebar is not HD, he uses PCX files just scaled to 720P, it does look nice though!
Re: Ikemen GO Plus
#264  February 17, 2019, 12:09:46 am
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3DS FC: 0516 - 7483 - 3564
Oh, I want a diagram. I fucking love diagrams.
Re: Ikemen GO Plus
#265  February 17, 2019, 12:36:51 am
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    • USA
I use a combination of code and scale fyi. HD as in NON, indexes which I already did with the previous SP and LB before converting it back to 1.0.
It’s the music, not character sounds
I know what I said. They're both issues.
I’m not “telling” you asked, never have had issues with character sounds, only music, but whatever.

Gacel, when you get the chance, if you want to work on some stuff, email me please.
Last Edit: February 17, 2019, 12:42:17 am by ;x
Re: Ikemen GO Plus
#266  February 17, 2019, 12:44:50 am
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    • Colombia
Hey HUNGRY WOLF here is a updated script folder this fixes the screenpack cutoff.
https://www55.zippyshare.com/v/Cyz8wvb3/file.html



Gacel, when you get the chance, if you want to work on some stuff, email me please.

Wen I start fully working on it again (By the next weekend) I will let you know.

Also you can fork (Or clone) the code of my repo on github.
https://github.com/Windblade-GR01/Ikemen_GO
Experiment and get familiarized with the code.

The compiler that I use is MSYS2 mingw64.
you can download it at https://www.msys2.org/

(I do not recomend using TDM-GCC it's very outdated)

EDIT: I screwed up the upload you have to uncomment "main.normalSpriteCenter = 0" inside main.lua
Last Edit: February 17, 2019, 01:12:10 am by Gacel
Re: Ikemen GO Plus
#267  February 17, 2019, 01:02:46 am
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    • Germany
    • Joelnoelfernando@hotmail.de
Last Edit: February 17, 2019, 01:20:58 am by xxJoe_NoeFER94xx
Re: Ikemen GO Plus
#268  February 17, 2019, 01:07:48 am
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    • Colombia
Ikemen does not have a gamepad configuration (In gui at least)
You have to modify the "JoystickConfig" inside the config.json file.

This one
Code:
  "JoystickConfig":[{
      "Joystick":0,
      "Buttons":["-7","-8","-5","-6","0","1","4","2","3","5","7","6","8"]
    },{
      "Joystick":1,
      "Buttons":["-7","-8","-5","-6","0","1","4","2","3","5","7","6","8"]
    }],

Trivia: you can add more than 2 players for 4 player (Or more) support
Re: Ikemen GO Plus
#269  February 17, 2019, 01:31:07 am
  • **
    • Germany
    • Joelnoelfernando@hotmail.de
Ikemen does not have a gamepad configuration (In gui at least)
You have to modify the "JoystickConfig" inside the config.json file.

This one
Code:
  "JoystickConfig":[{
      "Joystick":0,
      "Buttons":["-7","-8","-5","-6","0","1","4","2","3","5","7","6","8"]
    },{
      "Joystick":1,
      "Buttons":["-7","-8","-5","-6","0","1","4","2","3","5","7","6","8"]
    }],

Trivia: you can add more than 2 players for 4 player (Or more) support

why do you written JoystickConfig instead of KeyConfig?
Last Edit: February 17, 2019, 01:35:12 am by xxJoe_NoeFER94xx
Re: Ikemen GO Plus
#270  February 17, 2019, 01:42:57 am
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    • Colombia
The full config.json file created by ikekemn go at launch
Spoiler, click to toggle visibilty

As you can see "JoystickConfig" and "KeyConfig" are two separate things.
There is no way of configuring "JoystickConfig" from inside the engine.

Basic things about joystick config the minus are controller axis and the positives are controller buttons.
Re: Ikemen GO Plus
#271  February 17, 2019, 01:51:42 am
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    • Germany
    • Joelnoelfernando@hotmail.de
The full config.json file created by ikekemn go at launch
Spoiler, click to toggle visibilty

As you can see "JoystickConfig" and "KeyConfig" are two separate things.
There is no way of configuring "JoystickConfig" from inside the engine.

Basic things about joystick config the minus are controller axis and the positives are controller buttons.

Fuck, it worked, but the y axis buttons is reversed.
Thanks Gacel. :)
Re: Ikemen GO Plus
#272  February 17, 2019, 01:58:49 am
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    • Greece
I think their is a bug in arcade mode, you fight the same first order character over and over and you dont move to the next order character.
Re: Ikemen GO Plus
#273  February 17, 2019, 02:03:24 am
  • **
    • Colombia


Fixed the controller config menu!

I think their is a bug in arcade mode, you fight the same first order character over and over and you dont move to the next order character.

I'll look into it!

UPDATE: There is no round limit...
How I didn't noticed this before?
Last Edit: February 17, 2019, 02:10:22 am by Gacel
Re: Ikemen GO Plus
#274  February 17, 2019, 02:38:55 am
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  • RISSSSSSIIIIINNNNGGGGG TACO!!!
    • USA
Hey HUNGRY WOLF here is a updated script folder this fixes the screenpack cutoff.
https://www55.zippyshare.com/v/Cyz8wvb3/file.html

Spoiler, click to toggle visibilty

EDIT: I screwed up the upload you have to uncomment "main.normalSpriteCenter = 0" inside main.lua

works good man, Here it is at 1080P, I added a few sprites/animations to see what it would look like, smooth! I'll be playing with it some more,
The only weird thing is that it skipped my versus screen, but I'm definitely sure that was my fault. If I see anything weird I'll report back.
Keep at it brother your doing some good things here.

Last Edit: February 17, 2019, 02:45:51 am by HUNGRY WOLF
Re: Ikemen GO Plus
#275  February 17, 2019, 12:16:01 pm
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Only one thing, can ikemen go work the new mugen1.1 air functions? Interpolate Angle, blend, etc? In my case, maybe this is the reason that ikemen closes. Thanks in advance.
Last Edit: February 17, 2019, 12:26:45 pm by GaziraAgain
Re: Ikemen GO Plus
#276  February 17, 2019, 11:29:19 pm
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    • Colombia


These should work.
After some test these works (Mugen 1.1 air file scale) In the image above the lazer uses .air (Animation file) rotation and scale.

You can check the crash cause inside the log.txt file inside the debug folder.
Last Edit: February 17, 2019, 11:36:06 pm by Gacel
Re: Ikemen GO Plus
#277  February 17, 2019, 11:59:04 pm
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    • Greece
Gacel
thanks for all the work you put on Ikemen go.
Have you found the problem with the rounds?
how do i fix it?
Re: Ikemen GO Plus
#278  February 18, 2019, 04:06:10 am
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    • Colombia
I won't answer anything for a couple of weeks (Maybe even more) my family lost a loved one (My father) at an early age.
Re: Ikemen GO Plus
#279  February 18, 2019, 05:06:44 am
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  • 2D Fighting games forever!
    • Brazil
Oh shit man...

My condolences to you and your family, take your time and get well.
Lasagna
Re: Ikemen GO Plus
#280  February 18, 2019, 05:23:07 am
  • ****
  • RISSSSSSIIIIINNNNGGGGG TACO!!!
    • USA
Sorry for your loss! Que en paz descanse.
Take your time, this will still be here when you return.