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Immovable (Read 242 times)

Started by KamiyaKasshinRyu, June 13, 2009, 11:10:32 am
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Immovable
#1  June 13, 2009, 11:10:32 am
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Is it possible to make your player Immovable when he isnt moving?
Like your player is standing or other movements that does have 0 velocity.
Like:
P1 is standing, P2 is running to P1, when P2 reach P1, P1 will stay in position without being moved by P2.

Possible?
Thanks.
Re: Immovable
#2  June 13, 2009, 11:57:59 am
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Use a posset when p2 is a certain distance and has a certain velocity. You might need a load of triggers to make it work exactly how you want it.
Re: Immovable
#3  June 14, 2009, 01:45:28 am
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  • Imagine a super moved that started like this :P
try this...

[state -2]

type = velset
trigger1 = P2BodyDist X <= 0 (however far you're hitbox lets them in)
trigger1 = P2BodyDist Y >= -150 (your height at the top of your cns file, but as a negative)
x = enemynear, Vel X (should cancel out movement all together)

This may work, but I hope this my help also

if nnot this, I would check Apocolypse's cns file (the character).  His hand and head never move.
Holy Strider - Combos, supers, counters, speed, flash and style, and a sprinkle of Ton Pooh...he'd kick Satan's ass easy.
Re: Immovable
#4  June 14, 2009, 02:45:35 am
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See my Kraken.  Basically you just need a helper that is pushed instead of the player.
Use anything you want from my works.  If you need to contact me use email, not private messages.