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inadequate research fighting game genre, (Read 3379 times)

Started by snake321, October 05, 2014, 06:23:50 pm
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Re: inadequate research fighting game genre,
#21  October 08, 2014, 11:31:14 pm
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I think snk refuses to age KOF characters anymore cause then they would have sprite/make  Mai Shiranui boobs saggy and hang down pass her belly. Lol. Better keep them somewhat ageless.
Thats somethin I always wondered why fighting games character seem to not age like that.
Re: inadequate research fighting game genre,
#22  October 08, 2014, 11:47:00 pm
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Yeah, sure, women get saggy boobs and men get a full head of grey hair not even 20 years after they're not teens anymore. Many KoF characters are only in their thirties but of course if they don't have a face full of wrinkles it means SNK is afraid of making them age.
There are only a few cases where it's quite obvious the characters don't age : when they still look like teens or young adults after 20 years (Yuri, Athena, Kensou). But most of the relevant characters, like Kyo and his team, the Ikari team, the Fatal Fury guys, it's not really shocking that they don't look super old when they haven't hit 40 yet. And then there's the case with the Art of Fighting team that actually got their timeline shifted to be younger in KoF than they are in the AoF/Fatal Fury timeline, so it's normal if they were under 18 again in '94.
But speaking of AoF, as a counter example, Ryo DID actually age in titles like Maximum Impact or NGBC (so did Robert there), and quite visibly. And then there was the XIII style reboot.

I could also make a case that a lot of Asians, including Japanese, don't show their age as easily as westerners (you could look at a guy who's 50 years old and think he's in his thirties, and likewise, they tend to think that we look much older than we are), so of course it's natural to them that they'd keep making characters that don't look too old.
But I figure that by now, you get the point that I think you're not really getting the big picture if you complain about apparent age.
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Last Edit: October 08, 2014, 11:52:26 pm by DKDC
Re: inadequate research fighting game genre,
#23  October 11, 2014, 09:32:50 pm
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But Here is the thing NGBC was the alternate time line dream game where Kyo and Iori looked young there like they were in NESTS Saga and  KOF MI was alternate timeline parallel to KOF Ash Saga....
I understand the point.
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Last Edit: October 11, 2014, 09:57:42 pm by Segatron
Re: inadequate research fighting game genre,
#24  October 12, 2014, 02:54:31 am
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There are only a few cases where it's quite obvious the characters don't age : when they still look like teens or young adults after 20 years (Yuri, Athena, Kensou).
At the very least, Athena and Kensou probably have excuses what with their psychic powers and shit. My headcanon for Yuri is that there are thousands of clones for her ala the Kyo clones, and every time one Yuri gets too old, they pull a Morning Musume and retire her, after which the next clone is activated. Memories are stored ala those beds in The Venture Bros so every clone contains memories that the last one did.
Re: inadequate research fighting game genre,
#25  October 12, 2014, 05:46:11 am
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that theory is wrong. what the fuck does yuri need memories for ?
Re: inadequate research fighting game genre,
#26  October 12, 2014, 06:28:59 am
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It would just make so much more sense if the KOF tournaments done more frequently than just once a year; as it is, SNK's got this weird hybrid where not only are the characters ageless (and I'm pretty sure the ages listed in their profiles has remained the same, in each successive game?), but also there's explicitly large amounts of time going by (compared to most other long running narratives that employ sliding timelines, like the Marvel and DC universes). It's pretty wacky!
Re: inadequate research fighting game genre,
#27  October 13, 2014, 01:41:18 am
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someone monetioned monthly kof works greaqt for the numbered ones and the number is the tournament number or something and not the year.
Re: inadequate research fighting game genre,
#28  October 13, 2014, 01:56:34 am
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Monthly seems like it's too compressed, especially for things like "Kyo gets beat up by Goenitz after '95 and changes his fighting style for '96" and "Kensou trains under Chin for a year and misses 2k3"; each saga can be fit into their own year pretty well, IMO.
Re: inadequate research fighting game genre,
#29  October 13, 2014, 02:00:49 am
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Monthly sounds a bit crazy. In a fight, depending on the injuries you get, a month is way too short to recover then train again ; especially in a tournament setup where you have several fights.
And then there was 97 where Kyo and Iori disappeared, 98 was a dream match, and 99 was their return, it would be a bit anticlimatic if that was 2 months (especially since Kyo was cloned several times over in the meantime). Same when he was in high school between 94 and 97, being held back a year.
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Re: inadequate research fighting game genre,
#30  October 13, 2014, 11:44:17 am
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Monthly sounds a bit crazy. In a fight, depending on the injuries you get, a month is way too short to recover then train again ; especially in a tournament setup where you have several fights.
And then there was 97 where Kyo and Iori disappeared, 98 was a dream match, and 99 was their return, it would be a bit anticlimatic if that was 2 months (especially since Kyo was cloned several times over in the meantime). Same when he was in high school between 94 and 97, being held back a year.

its just a game, so I guess "F" logic , I mean even Tekken is doing it,  tekken 3 take place about 20 years after tekken 2 , and tekken 4 is 2 years after 3, now 5 and 6 and maybe 7 is taken place within a year
Re: inadequate research fighting game genre,
#31  October 13, 2014, 11:54:06 am
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Well, the early KoFs specifically said in their story that a year was passing (Goenitz beating up Kyo, Kyo being held back a year before 97). Since 2000~2002 they've been unspecific, and when they jumped to XI, they completely stopped.
Tekken never associated the year to the number, so it's not really sensible to compare the two series ; there's no reason to accuse Tekken of being flimsy with their years, nothing forces them to have the exact same time pass between each game, it's completely alright if 20 years pass before 3 and only 1 year before 5. BTW Tekken 6 probably happens more than a year after 5, Jin has the time to develop his military and start wars all over the world. It absolutely doesn't mean "F logic".
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Last Edit: October 13, 2014, 11:58:28 am by DKDC
Re: inadequate research fighting game genre,
#32  October 13, 2014, 12:05:44 pm
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I agree with Byakko. Tekken's plot timewise has been quite consistent IMO. Though the time gaps may not be regular as how KoF does it, the story does make sense.
Re: inadequate research fighting game genre,
#33  October 13, 2014, 04:46:06 pm
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The latest KoF saga has all been about the villain group being able to manipulate time and their latest attempt to do so, with Ash messing with that further to invalidate a bunch of events.
Time and its (lack of) passage is now an established aspect of the series which can be used to explain away things like:
* everyone no longer aging after 95 (Ralf dodged the mention bullet of dealing with his 40s by getting stuck at 39, Athena will always be 18, etc...),
* the AoF crew being shifted a decade in time,
* K9999 never having existed after all, retroactively being replaced by Nameless,
* SS and LB cameos in stages or as KoF2000 strikers,
* Buriki One and Fu'un series character in XI,
* whatever other oddity you care to mention.