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Individuality  (Read 230 times)

Started by Shinu, April 10, 2011, 04:25:13 am
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Individuality
#1  April 10, 2011, 04:25:13 am
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Hey guys i'm making an mugen game with some friends and it's it's a chibi anime game so i need some suggestions and help i want to make my game as individual as possible. So i want to ask what is something that you have never seen in those Naruto,one piece,and other chibi games?


 Now i have some ideas i want to now if are possible to do.

1.Changing stages - Stages that can change from day to night?

2. Unlockable Characters - so if you beat the game with a character you get another one




GT

Re: Individuality
#2  April 10, 2011, 04:32:11 am
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1. Yes! That's possible and really easy to do! (Would you like me to explain it?)

2. No, as of yet unlockables aren't present. :( However you can make a section for boss characters that's non-selectable.
Yeah Titiln, in fact, You Made Him
Re: Individuality
#3  April 10, 2011, 05:39:41 am
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1. Yeah i would appreciate that
2. :(

also do you have any ideas to make the game stand out?
Re: Individuality
#4  April 10, 2011, 08:18:01 am
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You could implement hidden characters in a way, but you would need to learn a real (and most likely harder) coding language to do so.

GT

Re: Individuality
#5  April 10, 2011, 06:53:34 pm
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1. Yeah i would appreciate that
2. :(

also do you have any ideas to make the game stand out?


Well, I'm sure you know that stages can be animated. What you can do is layer an image over another image and then have the first image fade out into the second (Example : I place a bluish wood floor under an orange floor. I can use transparency effects in order to make the orange floor disappear and fade into the blue floor.) You can base it on time or you can force/stall the animation with BG controllers.

Another thing you can do Is make a dummy layer that uses an animation of -1 then have it change it's animation after 2500 ticks to something else.
Yeah Titiln, in fact, You Made Him