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INFINITE EDIT'S 1.0-INFINITE K' (Read 35379 times)

Started by Infinite Crisis, June 25, 2012, 01:39:32 am
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INFINITE EDIT'S 1.0-INFINITE K'
#1  June 25, 2012, 01:39:32 am
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INFINITE K'




DOWNLOAD INFINITE K' HERE- http://infiniteff.forumotion.com/t26-infinite-k

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Last Edit: October 19, 2012, 01:31:23 am by The Wolfgang
Re: INFINITE EDIT'S 1.0
#2  June 27, 2012, 10:40:00 am
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Thanks for this release.. loving all of your Infinite edits!
New MUGEN Forum Opened
Re: INFINITE EDIT'S 1.0
#3  June 27, 2012, 02:21:49 pm
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Dude.
It's simple, your EDITS are just  THE BEST CHARACTERS I SAW SINCE A WHILE.
Duraceleur's project "6 buttons" chars are awesome too (OMG KEN! xD), but i yours are definitively what i was searching.
keep the way, you make me dream. :)
Re: INFINITE EDIT'S 1.0
#4  June 27, 2012, 06:16:17 pm
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cool character and patch.but cant understand why your patching these low res characters when KOF XIII characters look a lot better?
 :???:
Re: INFINITE EDIT'S 1.0
#5  June 27, 2012, 06:26:57 pm
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I kind of have an answer to your question but I can't say I disagree with that statement neither...
Re: INFINITE EDIT'S 1.0
#6  June 27, 2012, 07:03:07 pm
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cool character and patch.but cant understand why your patching these low res characters when KOF XIII characters look a lot better?
 :???:

It's because I'm making a game, which will have lo-res characters. I do like the XIII Hi Res sprites but I'm trying to have the characters in my game as similar as possible.

also

Quote
1)Homurahotogi is unblockable

fixed

Quote
2)Althoug enemy is in flame, he can recover after Oni Yaki

fixed

Quote
3)His launcher D+HP don't hit crouching enemy except Benimaru, Cody, Daimon, Feilong, Hinata, T.hawk, Terry.

fixed

Quote
1)If you do Ya Sakazuki when enemy is lying on floor, he gets up in dizzy state but you can't hit him. You can hit enemy during this state after Ash used Yamibarai on enemy lying on floor.

fixed

Quote
2) In debug mode i see this:
warning: player IORI YAGMI (56) in state 1128: change to invalid action 5061
warning: player IORI YAGMI (57) in state 1128: change to invalid action 5061

That's was caused by the old wall bounce that I used to have in older characters let me know who you were playing against and I'll update them.

Quote
In orochi mode, his launcher D+HP don't hit crouching enemy except Benimaru, Cody, Daimon, Feilong, Hinata, T.hawk, Terry.
fixed

*updated-06/27/2012
Re: INFINITE EDIT'S 1.0
#7  June 27, 2012, 07:56:54 pm
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do u plan to release new infinite edits?
Re: INFINITE EDIT'S 1.0
#8  June 27, 2012, 09:15:07 pm
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Re: INFINITE EDIT'S 1.0
#9  June 27, 2012, 09:23:27 pm
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just checking because i found a whole bunch of characters on my list to be an infinite edit:

Nakoruru
Haohmaru
Billy Kane
Genjuro
eiji kisaragi

and much more!
Re: INFINITE EDIT'S 1.0
#10  June 29, 2012, 04:22:25 pm
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I absolutely love your edit man! Keep up the amazing work.
Re: INFINITE EDIT'S 1.0-INFINITE CHARLIE NASH
#11  July 03, 2012, 07:36:20 pm
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*06/03/2012- INFINITE NASH RELEASED
Re: INFINITE EDIT'S 1.0-INFINITE CHARLIE NASH
#12  July 03, 2012, 07:41:41 pm
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do you plan to release the whole shadowloo gang: Balrog, Vega, Sagat, and M.Bison?
Re: INFINITE EDIT'S 1.0-INFINITE CHARLIE NASH
#13  July 03, 2012, 09:31:47 pm
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I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: INFINITE EDIT'S 1.0-INFINITE CHARLIE NASH
#14  July 03, 2012, 09:33:11 pm
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Re: INFINITE EDIT'S 1.0-INFINITE CHARLIE NASH
#15  July 04, 2012, 12:46:56 am
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Re: INFINITE EDIT'S 1.0-INFINITE CHARLIE NASH
#16  July 04, 2012, 01:17:11 am
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thanks, you're the best :sugoi:
Re: INFINITE EDIT'S 1.0-INFINITE CHARLIE NASH
#17  July 07, 2012, 05:48:23 pm
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Great edit..lots of fun to play with and I love the special where the jet swoops in!
Re: INFINITE EDIT'S 1.0-INFINITE CHARLIE NASH
#18  July 07, 2012, 10:59:49 pm
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That Nash is actually pretty cool, with some sweet ideas.
However, the envshakes are really too strong.
Also, you should really cut on the number of moves : many of them are redundant and serve the same purpose, which is unneeded, especially some supers. The speicals should already be split between shadow and normal mode to differentiate both modes more and so each has its strengths and weaknesses.
Re: INFINITE EDIT'S 1.0-INFINITE CHARLIE NASH
#19  July 08, 2012, 12:03:20 am
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Hey! :)
I have a suggestion too.
I think hyper are a little too long, a little like Cybaster said just before. Maybe if you cut some movements..
Anyway, your edits are just THE BEST i saw since a while, and all of those are in my Mugen.
Congratulation for your job, i'm impatient to see your next work. ;)
Re: INFINITE EDIT'S 1.0-INFINITE CHARLIE NASH
#20  July 08, 2012, 06:00:31 pm
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The envshakes are really too strong.

fixed

Cybaster said:
Also, you should really cut on the number of moves : many of them are redundant and serve the same purpose, which is unneeded, especially some supers. The speicals should already be split between shadow and normal mode to differentiate both modes more and so each has its strengths and weaknesses.

Thanks Cybaster, I understand what you mean about the number of moves. I am putting together a full game and that was the amount of moves I chose when I started this project. I wanted everybody to have similar amount of moves in the game, but now that I'm 40+ characters in, I wish I had chose a somewhat smaller moveset because I know I would be further along. I know if I can finish this project anything in the future will not be this way.

Hey! :)
I have a suggestion too.
I think hyper are a little too long, a little like Cybaster said just before. Maybe if you cut some movements..
Anyway, your edits are just THE BEST i saw since a while, and all of those are in my Mugen.
Congratulation for your job, i'm impatient to see your next work. ;)

Thanks Hephaistos31, Yeah I understand what you and Cybaster are saying.