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Juri Han by Chucho Edit Update 2/27/18  (Read 55304 times)

Started by Prime SC, January 21, 2018, 02:14:09 am
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Juri Han by Chucho Edit Update 2/27/18
#1  January 21, 2018, 02:14:09 am
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Wassup yall heres Juri Han by Chucho Edited/Fixed up by Me


-Fixes
Spoiler, click to toggle visibilty

Enjoy everyone lemme know if there are bugs and whatnot

http://www.mediafire.com/file/1io2q03cks2jom2/Juri.zip

Chris/Orochi Chris
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Last Edit: February 27, 2018, 10:05:56 pm by Prime SC
Re: Chris Edit
#2  January 21, 2018, 02:24:44 am
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finally the new faces team is complete in pots style i'll try this character out right away and give you some feedback
Re: Chris Edit
#3  January 21, 2018, 03:15:10 am
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-S.LP, S.MP, S.HP and both S.LK are slow imo
-LP can't chain with another LP, also C.LP to C.LP
-Tsuki wo Tsumu Honoo has a flame for its landing animation
-Kagami wo Hofuru Honoo is done with D,DB,B+P but the readme input is D,DB,B+K
-Shishi wo Kamu Honoo is doable only when Chris is near the opponent and it is performed with B,DB,D,DF,F+K, but on the readme input is D,DB,B,D,DF,F+K
Last Edit: January 21, 2018, 03:32:15 am by 1.8.7
Re: Chris Edit
#4  January 21, 2018, 04:18:37 am
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Gotta agree with 187 the attacks do feel pretty slow, also aren't POTS-style characters supposed to chain LP or LK to an extent? Usually LP or LK to a Medium or even a Special...I could be overlooking it though each character is unique after all.
Re: Chris Edit
#5  January 21, 2018, 04:40:47 am
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thanks for the feedback, im gonna wait a lil bit to update him to see if i can get more feedback so i dont have to upload him every 20 minutes, but know he will be updated.
Re: Chris Edit
#6  January 21, 2018, 04:46:41 am
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very very good update thanks for this Chris
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Re: Chris Edit
#7  January 21, 2018, 06:32:10 am
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Some feedback
-Standing HP's second hit misses certain characters up close. i would suggest adding a small amount of pushback on the first hit of standing HP

-All variants of Taiyou wo Iru Honoo when hitting the opponent changes to an invalid action of 9751 when it should be 9741.
-seems to happen only on 1.1 but the sparks helper cause a "Parent in retargeted trigger has been destroyed". Mainly found this issue in all variants of Taiyou wo Iru Honoo & Sanagi Yaburi wo, wa mau chou
-Sanagi Yaburi wo, wa mau chou's Background helper is misaligned.


Look for this in Sanagi Yaburi wo, wa mau chou

Spoiler, click to toggle visibilty

Overall, nice edit of chris.
EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Last Edit: January 21, 2018, 07:08:04 am by ReddBrink
Re: Chris Edit
#8  January 21, 2018, 07:16:44 am
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lovin it, thanks redd, keep it coming folks
Re:Infinite Chris Edit (Updated 1/21/18)
#9  January 21, 2018, 08:31:01 pm
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-S.LP, S.MP, S.HP and both S.LK are slow imo
-LP can't chain with another LP, also C.LP to C.LP
-Tsuki wo Tsumu Honoo has a flame for its landing animation
-Kagami wo Hofuru Honoo is done with D,DB,B+P but the readme input is D,DB,B+K
-Shishi wo Kamu Honoo is doable only when Chris is near the opponent and it is performed with B,DB,D,DF,F+K, but on the readme input is D,DB,B,D,DF,F+K
-made moves a little faster
-added lp and c.lp chain
-Im sure thats just an added effect for when his hand swings around the flame appears
-its meant to only be able to be performed up close and is unblockable, like the source
-fixed
-fixed

Reddbrink:
-added some additional pushback lemme know if its still not enough
-Fixed
-Fixed
-Fixed

thanks for the feedback guys,Sorry i didnt metion this before but this is a infinite style character, i didnt change the character to make him play how i make chars. Updated in the first post
Re: Infinite Style Chris Edit (Update 1/21/18)
#10  January 22, 2018, 04:25:26 am
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Reddbrink:
-added some additional pushback lemme know if its still not enough

Much better. i noticed a couple more things.
-when using direction change on the opponent, the opponent changes to an invalid action.

Look for this in statedef 1505
Spoiler, click to toggle visibilty
-Change the DestroySelf time in The helper state of Sanagi Yaburi wo, wa mau chou to time = 149 so the helper doesn't last until the next round.
The reason to use time = 149 is that when chris retruns to his standing state the helper is destroyed with no debug flood.

-Remove these from the landing state of Tsuki wo Tsumu Honoo to prevent chris from turning into purple flame when he lands lol.
Spoiler, click to toggle visibilty
EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Last Edit: January 22, 2018, 09:53:45 am by ReddBrink
Re: Infinite Style Chris Edit (Update 1/21/18)
#11  January 22, 2018, 04:41:52 am
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ill check all that out, but i cannot replicate that turning purple thing when he lands i just never see it, can one of u post a pic?
Re: Infinite Style Chris Edit (Update 1/21/18)
#12  January 22, 2018, 04:46:28 am
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ill check all that out, but i cannot replicate that turning purple thing when he lands i just never see it, can one of u post a pic?
Right before landing

Landing


Edit: Scratch what i said about the damage dampener its fine.
EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Last Edit: January 22, 2018, 04:49:54 am by ReddBrink
Re: Infinite Style Chris Edit (Update 1/21/18)
#13  January 22, 2018, 04:54:18 am
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woww i did not notice that, will update tomorrow morning, lemme know if u find anything else, thanks for testing man and getting back to me
Re: Infinite Style Chris Edit (Update 1/21/18)
#14  January 22, 2018, 05:05:37 am
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You're welcome man.
EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Re: Infinite Style Chris Edit (Update 1/21/18)
#15  January 22, 2018, 09:21:37 am
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-MP>Spinning Array>Heavy/Ex Direction Change is a infinite combo.

-Direction Change triggers some weird animations on certain characters, you might want to check this out.

Only feedback I have for now.
Lasagna
Re: Infinite Style Chris Edit (Update 1/21/18)
#16  January 22, 2018, 06:05:47 pm
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Updated

Reddbrink:
-Fixed invalid animation
-Fixed Helper issue
-Fixed that explod popping up when landing
Ash:
-I honestly could not replicate that, but i decrease the time the op is in stun during the move
-Fixed direction change animation

download updated in first post thanks for the feedback yall
Re: Infinite Style Chris Edit (Update 1/22/18)
#17  January 22, 2018, 08:26:23 pm
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i decrease the time the op is in stun during the move
Increasing the start animation a bit sounds like a better solution imo, since that without follow up this move seems pretty useless.
Lasagna
Last Edit: January 22, 2018, 08:32:57 pm by -Ash-
Re: Infinite Style Chris Edit (Update 1/22/18)
#18  January 22, 2018, 11:03:48 pm
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Yo Prime SC I love what you did with Chris he plays very solid. I do have a suggestion on his level 1 and 2 of Twister Drive. I always found it odd that the last part of the attack doesn't hit the opponent. I was wondering if you could find a way for the last part the twister drive attack to connect to the opponent or what would be the point of it.
Re: Infinite Style Chris Edit (Update 1/22/18)
#19  January 22, 2018, 11:10:52 pm
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i decrease the time the op is in stun during the move
Increasing the start animation a bit sounds like a better solution imo, since that without follow up this move seems pretty useless.


EDIT: You mean decrease right? cuz if i inicrease the start animation but kept the same  op stun that would just make more infinites?

Yo Prime SC I love what you did with Chris he plays very solid. I do have a suggestion on his level 1 and 2 of Twister Drive. I always found it odd that the last part of the attack doesn't hit the opponent. I was wondering if you could find a way for the last part the twister drive attack to connect to the opponent or what would be the point of it.

yeah i can do that, lemme know if u guys find anything else before i update him again, thankyou for the feedback, and thanks shadic im glad u like him
Last Edit: January 22, 2018, 11:20:08 pm by Prime SC
Re: Infinite Style Chris Edit (Update 1/22/18)
#20  January 23, 2018, 12:10:13 am
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EDIT: You mean decrease right? cuz if i inicrease the start animation but kept the same  op stun that would just make more infinites?
Yeah this, sorry for the mistake, on KoF he has a little delay before he jumps, you should do that to avoid infinites and not make the special useless.
Lasagna