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Information - Xehrnyth REBOOTED 2.1+ 01/21/17 (Read 40161 times)

Started by LucifelShiningL, August 20, 2010, 11:32:40 am
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Information - Xehrnyth REBOOTED 2.1+ 01/21/17
New #1  August 20, 2010, 11:32:40 am
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This is begginer author LucifelShiningL.

I almost forgot this forever.
If you want download Xehrnyth, Go to my twitter.
Enjoy playing MUGEN.

I'm so sorry for the late report. (REBOOT 2.1+ Updated 12/20/2015.)
There is no default AI in this character.

but Silvan created AI patch for Xehrnyth REBOOT 1.8+, NHorn created AI patch for Xehrnyth REBOOT 2.1+.

Caution:This character is customized Len for Old version Win MUGEN & MUGEN 1.0
Xehrnyth's common.cns is 'Modified common1.cns' for Xehrnyth only. so, do not overwrite common.cns please.

readme.txt are written by japanese. sorry.

http://no link shorteners allowed2jWMyvU
My blog



A simple manual.

Spoiler, click to toggle visibilty
Last Edit: January 21, 2017, 01:15:28 am by LucifelShiningL
Re: Update - Xehrnyth Updated 20/08/10
#2  August 20, 2010, 06:08:10 pm
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Tested out the new version somewhat.

-Infinite Priority on all "blade attacks", if you can call them blade attacks.
-Still lacks a 9000, 0 and 9000, 1.
-When you knock and enemy down and into a corner, you can mash D+A and you can accumulate a gigantic amount of hits if this isn't downright an infinite. Corner push effects her very little when she's doing that technique on an enemy on the ground, and you could quickly press foward, and resume if you wanted to.

Overall, she still hasn't gotten too much more fair.
Most of the feedback I posted in the other found releases thread still applies.

But there's more.
-Having medium attack hit 3 seems a bit redundant. Make it hit once.
-Having the heavy attack hit 4 times also seems redundant. It should hit twice unless you intended for it to be multihit.
-I like how in the warning stages of overheating you made her jump lower and her backdash doesn't go as far, but you should also either not allow them to airdash and dash forward, or limit those somehow. They still go blazing fast.
-Having 13 levels seems extremely redundant. What about just 3 levels?
-Having EXShield working like Parry is cool and all, but I can litterally mash forward to parry everything. Literally. You should make it harder to EXShield.
Re: Update - Xehrnyth Updated 20/08/10
#3  August 21, 2010, 02:27:47 am
  • **
Tested out the new version somewhat.

-Infinite Priority on all "blade attacks", if you can call them blade attacks.
-Still lacks a 9000, 0 and 9000, 1.
-When you knock and enemy down and into a corner, you can mash D+A and you can accumulate a gigantic amount of hits if this isn't downright an infinite. Corner push effects her very little when she's doing that technique on an enemy on the ground, and you could quickly press foward, and resume if you wanted to.

Overall, she still hasn't gotten too much more fair.
Most of the feedback I posted in the other found releases thread still applies.

But there's more.
-Having medium attack hit 3 seems a bit redundant. Make it hit once.
-Having the heavy attack hit 4 times also seems redundant. It should hit twice unless you intended for it to be multihit.
-I like how in the warning stages of overheating you made her jump lower and her backdash doesn't go as far, but you should also either not allow them to airdash and dash forward, or limit those somehow. They still go blazing fast.
-Having 13 levels seems extremely redundant. What about just 3 levels?
-Having EXShield working like Parry is cool and all, but I can litterally mash forward to parry everything. Literally. You should make it harder to EXShield.

D+A is very low damage.
And when damage dampener work, this is can't hurt enemy.
but if you think this is unfair, i'll fix it.

Medium and heavy attacks is almost same style with Len(White Len).
Len(White Len)'s Medium and heavy attacks are multi-hit.

Xehrnyth is easy to overheat.
but Xehrnyth is easy to cooled, too.(if Xehrnyth have the power.)
Xehrnyth can cooled immediately.
so, when Xehrnyth is almost overheated or overheated, Press the cooling key.(Y)
Xehrnyth will be cooled with a consumed power [1(1000)]. (Z key is switch of auto cooling.)
And E.R.A(Explosive Reactive Armour. while Xehrnyth hitting, press the X key to operate.) consume power [3(3000)].
this is why Xehrnyth many have the power bar[13(13000)].
read the Info/002.Cmd list.txt please.

Parry is almost same style as ST 3rd.
input command in 3 frame before enemy attack.
and not attached guard-parry.
do you think it is too easy?

I'll fix D+A and movement dampener by overheat.
Last Edit: August 21, 2010, 02:42:12 am by LucifelShiningL
Re: Update - Xehrnyth Updated 20/08/10
#4  August 21, 2010, 02:50:44 am
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I know about EX Shield functioning as SF3's Parry.
But....

Lemmie try this out.
Get an enemy to attack you constantly, and keep tapping forward without dashing.
You'll see that she literally parries everything.

Most SF3/CVS-ish characters don't do that.
Re: Update - Xehrnyth Updated 20/08/10
#5  August 21, 2010, 03:02:45 am
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Re: Update - Xehrnyth Updated 20/08/10
#6  August 21, 2010, 03:05:26 am
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  • Recreation
You're not getting what I am saying...
Maybe someone else can put it in better words than I can.
Re: Update - Xehrnyth Updated 20/08/10
#7  August 21, 2010, 03:08:22 am
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You're not getting what I am saying...
Maybe someone else can put it in better words than I can.
oops. sorry. I found bug.

fixed.

The timing of the consecutive Parry is more hard than before.

Fix before, the timing of the consecutive Parry was permit it too long.
Last Edit: August 21, 2010, 06:14:20 am by LucifelShiningL
Re: Update - Xehrnyth Updated 20/08/10
#8  August 21, 2010, 06:32:03 am
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D+A is very low damage.
And when damage dampener work, this is can't hurt enemy.
but if you think this is unfair, i'll fix it.

Even when it stops doing damage, you can still use it to:

-gain power
-Stall for Time out.
Re: Update - Xehrnyth Updated 20/08/10
#9  August 21, 2010, 06:33:51 am
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Last Edit: August 21, 2010, 06:41:01 am by LucifelShiningL
Re: Update - Xehrnyth Updated 21/08/10
#10  August 21, 2010, 08:24:22 am
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This is begginer author LucifelShiningL.

Beta 0.0.1.D : Fix D+A.
Fix Movement dampener by overheat.
Fix Parry system.
Fix skill the Saltarello:Arioso Unblockable in the air.

Caution:This character is customized Len for MUGEN 1.0
Xehrnyth's common1.cns is 'Modified common1.cns' for Xehrnyth only. so, do not overwrite common1.cns please.
readme.txt are written by japanese. sorry.

http://cid-c225c4f09086fbe2.office.live.com/browse.aspx/MUGEN
SkyDrive

http://firestorage.jp/groups/a9633dbe28f53f3dab9063c436bb694802c16f33
Firestorage
Last Edit: September 10, 2010, 11:12:43 am by LucifelShiningL
Re: Update - Xehrnyth Updated 21/08/10
#11  August 21, 2010, 02:08:30 pm
  • **
This is begginer author LucifelShiningL.

Beta 0.0.1.E : Fix Waltz:a Ballata.(avoid stand, air attack.)
Fix Cotillon:Allegro.(avoid throw, projectile attack.)

Caution:This character is customized Len for MUGEN 1.0
Xehrnyth's common1.cns is 'Modified common1.cns' for Xehrnyth only. so, do not overwrite common1.cns please.
readme.txt are written by japanese. sorry.

http://cid-c225c4f09086fbe2.office.live.com/browse.aspx/MUGEN
SkyDrive

http://firestorage.jp/groups/89885746e3f2ffa3d3e2d3818129775f104d59f7
Firestorage
Last Edit: August 21, 2010, 02:33:28 pm by LucifelShiningL
Re: Update - Xehrnyth Updated 20/08/10
#12  August 21, 2010, 07:12:45 pm
  • ****
  • Recreation
Tested out the new version somewhat.

-Infinite Priority on all "blade attacks", if you can call them blade attacks.
-Still lacks a 9000, 0 and 9000, 1.
-When you knock and enemy down and into a corner, you can mash D+A and you can accumulate a gigantic amount of hits if this isn't downright an infinite. Corner push effects her very little when she's doing that technique on an enemy on the ground, and you could quickly press foward, and resume if you wanted to.

Overall, she still hasn't gotten too much more fair.
Most of the feedback I posted in the other found releases thread still applies.

But there's more.
-Having medium attack hit 3 seems a bit redundant. Make it hit once.
-Having the heavy attack hit 4 times also seems redundant. It should hit twice unless you intended for it to be multihit.

-I like how in the warning stages of overheating you made her jump lower and her backdash doesn't go as far, but you should also either not allow them to airdash and dash forward, or limit those somehow. They still go blazing fast. It looks like you made her a bit slower during warning levels, but she still seems fast during those.
-Having 13 levels seems extremely redundant. What about just 3 levels?
-Having EXShield working like Parry is cool and all, but I can litterally mash forward to parry everything. Literally. You should make it harder to EXShield.

Basically anything crossed out you have fixed or has been justified by you.
And I like that, but more testing....

-I find that having more than 2 jumps seems a bit useless since she can already super jump. And you can do 3 more jumps after a super jump. Most characters can't go as high as she can.
-How about instead of outright draining her, why not make her explode as soon as she overheats, taking some pretty severe damage but not kill her, kinda like Robo-Ky but not exactly.
-She can air dash after she jumps multiple times and vice versa. You should limit that to her jumping multiple times or just dashing and not allowing her to jump after dashing.

I haven't found anything wrong with her damage values and any sort of infinites this version.
Doing quite nicely.
Re: Update - Xehrnyth Updated 20/08/10
#13  August 21, 2010, 11:52:43 pm
  • **
Tested out the new version somewhat.

-Infinite Priority on all "blade attacks", if you can call them blade attacks.
-Still lacks a 9000, 0 and 9000, 1.
-When you knock and enemy down and into a corner, you can mash D+A and you can accumulate a gigantic amount of hits if this isn't downright an infinite. Corner push effects her very little when she's doing that technique on an enemy on the ground, and you could quickly press foward, and resume if you wanted to.

Overall, she still hasn't gotten too much more fair.
Most of the feedback I posted in the other found releases thread still applies.

But there's more.
-Having medium attack hit 3 seems a bit redundant. Make it hit once.
-Having the heavy attack hit 4 times also seems redundant. It should hit twice unless you intended for it to be multihit.

-I like how in the warning stages of overheating you made her jump lower and her backdash doesn't go as far, but you should also either not allow them to airdash and dash forward, or limit those somehow. They still go blazing fast. It looks like you made her a bit slower during warning levels, but she still seems fast during those.
-Having 13 levels seems extremely redundant. What about just 3 levels?
-Having EXShield working like Parry is cool and all, but I can litterally mash forward to parry everything. Literally. You should make it harder to EXShield.

Basically anything crossed out you have fixed or has been justified by you.
And I like that, but more testing....

-I find that having more than 2 jumps seems a bit useless since she can already super jump. And you can do 3 more jumps after a super jump. Most characters can't go as high as she can.
-How about instead of outright draining her, why not make her explode as soon as she overheats, taking some pretty severe damage but not kill her, kinda like Robo-Ky but not exactly.
-She can air dash after she jumps multiple times and vice versa. You should limit that to her jumping multiple times or just dashing and not allowing her to jump after dashing.

I haven't found anything wrong with her damage values and any sort of infinites this version.
Doing quite nicely.

okay, fix it little more slower.

okay, I'll limit jump after super jump.

Robo-ky style overheat damage are hard to me. sorry.
and this character has been based on this thinking.
[Overheat damages is can kill herself. so heat must be controlled carefully.]

It is her merit. this will be a great demerit when it disappear.
she's defence is very low. so opponent's attack should be avoided as much as possible.
and this movements are easy to make her overheat.
Last Edit: August 21, 2010, 11:57:42 pm by LucifelShiningL
Re: Update - Xehrnyth Updated 20/08/10
#14  August 22, 2010, 01:04:18 am
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Last Edit: September 10, 2010, 11:13:02 am by LucifelShiningL
Re: Update - Xehrnyth Updated 20/08/10
#15  August 22, 2010, 06:48:36 am
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-How about instead of outright draining her, why not make her explode as soon as she overheats, taking some pretty severe damage but not kill her, kinda like Robo-Ky but not exactly.

Uh, Robo Ky didn't take Severe damage when he overheated....

That being said, if he wants to go through with this overheat penalty instead, he should look over at Ukege's Robo Kys and see how he does them.
Re: Update - Xehrnyth Updated 20/08/10
#16  August 22, 2010, 03:49:12 pm
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-How about instead of outright draining her, why not make her explode as soon as she overheats, taking some pretty severe damage but not kill her, kinda like Robo-Ky but not exactly.

Uh, Robo Ky didn't take Severe damage when he overheated....

That being said, if he wants to go through with this overheat penalty instead, he should look over at Ukege's Robo Kys and see how he does them.
I know.
But he could add that to make being such a combo whore with Xehrnyth punishing if done wrong.
Re: Update - Xehrnyth Updated 20/08/10
#17  August 22, 2010, 04:09:32 pm
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Re: Update - Xehrnyth Updated 20/08/10
#18  August 22, 2010, 05:44:25 pm
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Last Edit: August 22, 2010, 07:56:35 pm by Nanashi_1337
Re: Update - Xehrnyth Updated 20/08/10
#19  August 22, 2010, 06:53:44 pm
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Re: Update - Xehrnyth Updated 20/08/10
#20  August 22, 2010, 09:05:53 pm
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    • Puerto Rico
    • www.youtube.com/user/Darkflares
I just noticed, but nearly all her moves have debug flood. This needs to be checked out.