Really nice work with the dampeners, it balances the combo damage quite well when compared to other characters!
Feedback: (Mainly about projectiles)
- Combos that start with (EX)Magic Scroll don't count correctly in MUGEN's combo counter*
- Air Spike's Sparkle SFX can be cancelled by running (Move the SFX to another channel)
- (MAX)Kiai No Hadouken is one less hit in MUGEN's combo counter
- Combos that start with (EX)Sword Wave don't count correctly in MUGEN's combo counter*
- (MAX)Sword Wave (Super Version) when used outside a combo doesn't count towards MUGEN's combo counter
All/Most character with projectiles:
- Redundent code in projectiles? (HitCount, Juggle Points, ProjContact are in both the helper and the cmd)
*Any hits after these specials will count from 0 rather than where it should count from
Also a lot of your specials don't use the juggle point trigger:
Spoiler, click to toggle visibiltyAdd these to the HitDef of your specials and it can remove potential infinites.