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Inktrebuchet's Sprite work  (Read 17032 times)

Started by ink, August 22, 2012, 08:52:57 pm

ink

Inktrebuchet's Sprite work
#1  August 22, 2012, 08:52:57 pm
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Spoiler: Not taking commissions at this time. (click to see content)
Last Edit: April 08, 2014, 11:25:06 pm by ink
Re: Inktrebuchet's Commission Thread
#2  August 26, 2012, 10:49:28 am
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You possibly wanna drop your pricing on the animation per frame rate. Generally an additional frame is easier than the original. $5 for the first frame and $3 for each additional maybe.

Still, you do fantastic animations and i hope you make some leeway with this.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

ink

Re: Inktrebuchet's Commission Thread
#3  August 27, 2012, 03:46:31 am
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I agree with what you are saying and will be droping the price for every additional frame. I appreciate the feedback!

Thanks for the kind words.


Last Edit: March 29, 2013, 06:36:00 am by ink

ink

Re: Inktrebuchet's Commission Thread
#4  March 29, 2013, 06:36:11 am
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Terezi Pyrope Portrait for Jango
Spoiler, click to toggle visibilty

     
Last Edit: April 18, 2013, 06:41:56 pm by ink

ink

Re: Inktrebuchet's Sprite work & Commission Thread
#5  May 08, 2013, 07:02:49 am
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Been sitting on this for a while it's not quite finished yet but I wanted to share it. Meet Bride One a original character that is inspired by a lot of my favorites things. I hope to make a full character of her after SF3 Strider. feet gear undecided...
Re: Inktrebuchet's Sprite work & Commission Thread
#6  May 08, 2013, 08:01:14 am
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interesting character, if she is a bride would you put her in a dress of some sort? she looks too much like strider at the moment but its not finished so yeah.

ink

Re: Inktrebuchet's Sprite work & Commission Thread
#7  May 08, 2013, 01:05:40 pm
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No she wont have a dress and she is not a bride. Bride is her name. She will be similar to Strider but with a different set of moves. The plan for her is to do a lot of experimenting mostly with animations to push my sprite and animation work. Hopefully establish my own style of work in the end. I am sure this sprite will evolve into something a lot different after everything is done. Bride is based on a character I have been planning out for a while, with any luck there will be a comic to go with her.
Last Edit: May 08, 2013, 01:11:56 pm by ink
Re: Inktrebuchet's Sprite work & Commission Thread
#8  May 08, 2013, 01:55:41 pm
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You could use that concept to make some Midnight Bliss sprites for Strider Hiryu.

ink

Re: Inktrebuchet's Sprite work & Commission Thread
#9  May 11, 2013, 06:25:18 am
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You could use that concept to make some Midnight Bliss sprites for Strider Hiryu.
That would be kind've silly if I am already planing on making her a full character. What if his midnight bliss sprites and her end up on the same screen at the same time?


Some experimenting with a new special move. Still needs some fine tuning.
Last Edit: May 11, 2013, 04:39:55 pm by ink

ink

Re: Inktrebuchet's Sprite work & Commission Thread
#10  May 15, 2013, 05:46:07 am
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Starting a new SF3 Strider Hiryu portrait. Something old, something new, something borrowed. borrowed the layout/stance from some artwork I had found of him. Artist unknown.



      Posted: May 15, 2013, 09:43:41 am

Came out kind've to close to the artwork I was referencing. not sure if I will be using it or not.
Last Edit: May 15, 2013, 09:46:36 am by ink
Re: Inktrebuchet's Sprite work & Commission Thread
#11  May 15, 2013, 05:14:47 pm
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if you are not gonna use it , can i have it for my own Hiryu ? :D
Re: Inktrebuchet's Sprite work & Commission Thread
#12  May 17, 2013, 01:56:41 pm
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I'm assuming you are going for a third strike style portrait, I'm not going to tell you how to paint cause I don't know anything about painting but I think it is missing cast shadows in some areas, the shade colors need to be darker and I think it is lacking that overall brush feel. Looks really good though.
Last Edit: May 17, 2013, 02:01:01 pm by Artchell
Re: Inktrebuchet's Sprite work & Commission Thread
#13  May 18, 2013, 07:11:01 pm
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I have some ideas for Bride if you don't mind me sharing.
Spoiler, click to toggle visibilty
The two swords(girls)men in Yatagarasu could be good for varying her moveset from Strider's if you go through with it.

ink

Re: Inktrebuchet's Sprite work & Commission Thread
#14  May 19, 2013, 03:27:01 pm
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Thanks man! those look really nice. I like the alt stance you made too.

I have a lot of plans for moveset mostly based off that game and then some.

ink

Re: Inktrebuchet's Sprite work & Commission Thread
#15  May 28, 2013, 07:41:13 am
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Some editing and a quick mock up later... I am pretty happy with the end results and will probably be using this as the new portrait.
Re: Inktrebuchet's Sprite work & Commission Thread
#16  May 28, 2013, 01:41:34 pm
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Looking good, sir.
Re: Inktrebuchet's Sprite work & Commission Thread
#17  May 28, 2013, 02:25:02 pm
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Are his eyes brown or grey/blue?

ink

Re: Inktrebuchet's Sprite work & Commission Thread
#18  May 29, 2013, 06:35:40 pm
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His eyes will be blue in this version.
Last Edit: May 29, 2013, 08:44:52 pm by ink
Re: Inktrebuchet's Sprite work & Commission Thread
#19  June 01, 2013, 12:22:15 pm
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So legit :)

DTK

Re: Inktrebuchet's Sprite work & Commission Thread
#20  June 15, 2013, 08:25:45 pm
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I gotta say, I am a huge fan of all your work. What programs do you use?

ink

Re: Inktrebuchet's Sprite work & Commission Thread
#21  June 17, 2013, 12:01:31 am
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Thanks man! I have been using Photoshop and ImageReady (CS2)

The portraits are all hand drawn on paper to start.
Last Edit: September 08, 2013, 08:01:00 am by ink

ink

Re: Inktrebuchet's Sprite work
#22  September 08, 2013, 08:01:17 am
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I've been slacking on sharing my work...

Started remaking SF3 Hiryu's turn animation. Many more frames still to go, but its a good start.

Re: Inktrebuchet's Sprite work
#23  September 08, 2013, 08:17:31 am
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wow thats sick man, well done!

ink

Re: Inktrebuchet's Sprite work
#24  November 22, 2013, 05:16:26 pm
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a good start on this side project. BrideOne
Re: Inktrebuchet's Sprite work
#25  November 22, 2013, 05:23:22 pm
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Great concept!
By the way, will the scarf be like Strider's? I see it's smaller/"slimmer"...
At the end of the round you could do a winpose where she puts on her scarf to the nose, like Strider (kind of like one of Ibuki's intro).

Last Edit: November 23, 2013, 01:58:47 pm by Alex Sinigaglia
Re: Inktrebuchet's Sprite work
#26  November 22, 2013, 05:27:01 pm
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looks good. The ... intensity of the boob bounce is a tad distracting, But it looks like you've got her stance down. That's usually the hardest part.
Re: Inktrebuchet's Sprite work
#27  November 23, 2013, 01:48:55 am
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Her stance looks good.

ink

Re: Inktrebuchet's Sprite work
#28  November 23, 2013, 03:36:59 pm
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Thanks guys! I am probably going to keep her pretty simple, more like a old side scroll character and probably not for MUGEN.

All I am planning for her
-stance animation
-run animation
-walk animation
-Jump animation
-one air attack
-one ground attack 
-get hit animations
-maybe a slide


Great concept!
By the way, will the scarf be like Strider's? I see it's smaller/"slimmer"...
At the end of the round you could do a winpose where she puts on her scarf to the nose, like Strider (kind of like one of Ibuki's intro).
I was planing on here having a scarf that just wraps around her neck but that may change.

looks good. The ... intensity of the boob bounce is a tad distracting, But it looks like you've got her stance down. That's usually the hardest part.
I am sure the intensity of the boobs will get toned down a bit from what is seen here. Stances are pretty tough, definitely my favorite thing to animate though! I still need to get them feet moving!

Last Edit: December 06, 2013, 10:00:40 pm by ink

ink

Re: Inktrebuchet's Sprite work
#29  December 06, 2013, 10:00:58 pm
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Made some time for this today. long way to go still.


Re: Inktrebuchet's Sprite work
#30  December 07, 2013, 11:02:32 am
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Re: Inktrebuchet's Sprite work
#31  December 07, 2013, 11:22:56 am
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I don't know, I might be a bit overanimated. It's almost like he's humping something, like a dog  :bucktooth:
I greatly appreciate the fluidness you're giving this character but I don't think this one in particular is gonna work that well!
Re: Inktrebuchet's Sprite work
#32  December 07, 2013, 11:52:55 am
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ink

Re: Inktrebuchet's Sprite work
#33  December 07, 2013, 05:51:02 pm
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I don't know, I might be a bit overanimated. It's almost like he's humping something, like a dog  :bucktooth:
I greatly appreciate the fluidness you're giving this character but I don't think this one in particular is gonna work that well!

haha, agreed! I am thinking that it looks a lot better with the animation slowed down and timed a bit different but this one still needs a lot of work.

Thanks for the honest feedback!


Last Edit: December 18, 2013, 09:57:58 pm by ink

ink

Re: Inktrebuchet's Sprite work
#34  December 18, 2013, 09:58:18 pm
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Okay so long story short... I thought I would have the time to remake Ryo's CVS stance, a mix between both CVS and XIII. Judas beat me to it, did an amazing job making an alt XIII version.

I still wanted to make my version at this point so I chopped up Judas' sprites and used them in parts of mine.

I will not be able to finish these sprites anytime soon! Anyone who would like to use what I have so far or finish these up you are very welcomed to do so.



Also posted here.
Last Edit: December 18, 2013, 10:03:08 pm by ink
Re: Inktrebuchet's Sprite work
#35  December 18, 2013, 10:18:48 pm
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Holy shit, you're alive! That Strider portrait looks boss, fits right in.

ink

Re: Inktrebuchet's Sprite work
#36  December 24, 2013, 05:24:22 am
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Messing around with some ideas. proportions are still way off...

Re: Inktrebuchet's Sprite work
#37  December 24, 2013, 07:30:59 pm
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Hi Ink, I was looking through some of the sprites you have made. You have been working on CPS3 style for a long time and it really shows.



This actually has had my laughing for about 10 minutes straight. I think as Balthazar pointed out, this does look very risqué! I kinda want to see this completed fully though because my childish side finds it very funny!  ;D Out of curiosity, why did you create an animation where he is thrusting amorously like a dog in heat?   :P

I always shine!

ink

Re: Inktrebuchet's Sprite work
#38  December 24, 2013, 07:50:17 pm
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It just needed some corrections. My work usually looks kind of weird at first, I spend most of my time polishing... And to be honest I usually sit on my work and don't share it.

Still a lot to do on this animation. Side by side to show the changes made.
Last Edit: December 24, 2013, 08:01:38 pm by ink
Re: Inktrebuchet's Sprite work
#39  December 24, 2013, 11:43:05 pm
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Man, I'm officially drunk(surprise!) and gotta say I'm jealous of your skills!


But jealous ina  good manner, you're superawesome and that! I wish your skills. And a Merry XMas!

ink

Re: Inktrebuchet's Sprite work
#40  December 25, 2013, 12:35:57 am
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 Thanks man!

A good xmas to you too sir.
Re: Inktrebuchet's Sprite work
#41  December 25, 2013, 01:44:57 pm
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ink

Re: Inktrebuchet's Sprite work
#42  January 18, 2014, 06:01:33 am
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Messing with some new stuff.
Re: Inktrebuchet's Sprite work
#43  January 18, 2014, 06:37:03 am
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I don't think that I like the blue CVS looking effects with the orange hand-drawn effects look good together. Either the colors need to match or the art style needs to match for more cohesive looking hitspark.

ink

Re: Inktrebuchet's Sprite work
#44  January 18, 2014, 07:10:04 pm
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Thanks for the feedback Drex. I was trying to mix it up a bit but I think you're right and similar color would work a lot better.

Forgot to say these are based on sf3 hit sparks...
Re: Inktrebuchet's Sprite work
#45  January 18, 2014, 07:15:23 pm
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Re: Inktrebuchet's Sprite work
#46  January 18, 2014, 08:54:11 pm
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I kinda like em. They're sort of in that middle ground between fully "low res" and fully "high res", and I think the blue mixed in adds a little something extra. I'd have to see them in action to get a better idea on if they work or not.

ink

Re: Inktrebuchet's Sprite work
#47  February 05, 2014, 11:27:08 pm
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A bit of an update on this animation. Slowly polishing these to make them prefect, a lot more to go still.
Re: Inktrebuchet's Sprite work
#48  February 06, 2014, 01:06:38 pm
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So much win  :sweetheart:
So lovely animated, looking very SF3-legit! The only thing standing out would be the hair, it's completely static versus, well, pretty much every other part that moves about.
Re: Inktrebuchet's Sprite work
#49  February 06, 2014, 02:05:47 pm
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Looks great ink, can't wait to see the anim finalized.

ink

Re: Inktrebuchet's Sprite work
#50  February 06, 2014, 02:37:47 pm
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So much win  :sweetheart:
So lovely animated, looking very SF3-legit! The only thing standing out would be the hair, it's completely static versus, well, pretty much every other part that moves about.
Thanks man. I definitely have to get to animating the hair in both of his stances soon.

Small update to mainly his knee/cloth. Next time I post this one it should be finished.

ink

Re: Inktrebuchet's Sprite work
#51  February 18, 2014, 03:40:05 pm
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Moving on to finish this one up. I've got a good start so far.


Last Edit: March 07, 2014, 09:53:27 pm by ink

ink

Re: Inktrebuchet's Sprite work
#52  March 07, 2014, 09:54:34 pm
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Finally got to do my first voxel piece! It was way more work the I thought it would be. I still need to mess with lighting to make it look more presentable.


This was just for fun. nothing like this will appear in my Strider project.
Last Edit: March 07, 2014, 11:15:46 pm by ink
Re: Inktrebuchet's Sprite work
#53  March 07, 2014, 11:23:55 pm
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I remember something like that for a Link sprite (I think).

Voxel piece... hmmm... never heard of that.

Re: Inktrebuchet's Sprite work
#54  March 07, 2014, 11:26:10 pm
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This project is turning out REALLY good. Keep up the good work !

ink

Re: Inktrebuchet's Sprite work
#55  March 08, 2014, 11:43:20 pm
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I remember something like that for a Link sprite (I think).

Voxel piece... hmmm... never heard of that.

Yeah, you usually see older pixel characters recreated this way. Mario, Megaman, Samus.

I haven't really found anything useful to use voxel's for yet. Probably because I don't mess with any 3D projects..

This project is turning out REALLY good. Keep up the good work !

Thanks man!
Last Edit: November 11, 2014, 05:50:29 pm by Alex Sinigaglia

ink

Re: Inktrebuchet's Sprite work
#56  April 17, 2014, 03:01:39 am
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Finally found a little time to work on something!
Re: Inktrebuchet's Sprite work
#57  April 17, 2014, 05:15:26 am
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Hype!
Re: Inktrebuchet's Sprite work
#58  April 17, 2014, 10:25:55 am
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So smooth!

ink

Re: Inktrebuchet's Sprite work
#59  April 25, 2014, 05:03:35 am
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Making progress! Just have to color separate this and clean it up.

Re: Inktrebuchet's Sprite work
#60  April 25, 2014, 08:59:37 am
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Very nice!!!
Re: Inktrebuchet's Sprite work
#61  April 25, 2014, 11:53:14 am
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Re: Inktrebuchet's Sprite work
#62  April 25, 2014, 12:03:30 pm
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Keep going ink!

It might be just me but why is the movement on his pants repeated that way? You could make it less noticeable in the other frames.

ink

Re: Inktrebuchet's Sprite work
#63  April 25, 2014, 01:31:32 pm
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The repeated movement in his pants is just a place holder. Each frame will be different, same idea but smoother.
Re: Inktrebuchet's Sprite work
#64  April 25, 2014, 01:48:06 pm
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Looking good. Raise that WIP thread from the grave.
Re: Inktrebuchet's Sprite work
#65  April 25, 2014, 04:10:03 pm
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The repeated movement in his pants is just a place holder. Each frame will be different, same idea but smoother.

That's what I figured. there also appears to be some alignment issues at the end of the move. Also the wake changes shape at the end, it should stay flat instead of turning pointy.

ink

Re: Inktrebuchet's Sprite work
#66  April 25, 2014, 09:37:10 pm
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Diepod- I agree. I was referencing his original animation but I know I will be changing the wake. Thanks for mentioning it, keeps me on my toes.

ink

Re: Inktrebuchet's Sprite work
#67  October 22, 2014, 10:22:51 pm
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Had some free time to work on my Hiryu. Here's a rough animations that I figured would be worth showing. Its insane how much work went into this animation and it only plays for a few seconds! haha

Dash forward


Run, starting and stopping. (not that, thats a sf3 thing to do!)
Re: Inktrebuchet's Sprite work
#68  October 22, 2014, 10:24:40 pm
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Hard work is hard work, Ink.

It shows in every frame of your works!
NO MORE CPS2;

I only use it for project-specific purposes.

HQ

Re: Inktrebuchet's Sprite work
#69  October 22, 2014, 11:04:20 pm
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Nice work ink :)
yet there some weird hand/ foot change in the first frames...
I'm currently without tablet and can hardly work on this laptop so a small edit:

ink

Re: Inktrebuchet's Sprite work
#70  October 23, 2014, 03:56:05 pm
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I see what you did there. it does look smoother but I like that slight jolt just before the hop. I did make some changes here and there though.

slight update. the timing on the last few frames should be much faster then it appears here...
Last Edit: October 23, 2014, 03:59:27 pm by ink
Re: Inktrebuchet's Sprite work
#71  October 23, 2014, 04:29:19 pm
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YEESS!! That is so good-looking! Good job, ink! :D :D :D

ink

Re: Inktrebuchet's Sprite work
#72  October 30, 2014, 02:42:49 pm
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More progress on this dash animation. Some bugs to smooth out and a ton more work to finish this up but I thought would share.

Re: Inktrebuchet's Sprite work
#73  October 30, 2014, 02:52:02 pm
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More progress on this dash animation. Some bugs to smooth out and a ton more work to finish this up but I thought would share.



God, that looks awesome! Can't wait to see it finished. If you don't mind me asking, how many sprites have you made for Strider so far and how many to go untill they're all made?

ink

Re: Inktrebuchet's Sprite work
#74  October 30, 2014, 02:56:16 pm
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I have no idea. This animation alone is 10 new frames.

Most of the work I have done so far is rough, kind've like this one. I haven't gone through and completely finished that many sprites yet. I am just getting them to a state that can be used and then I will polish them later.
Last Edit: October 30, 2014, 03:07:58 pm by ink

ink

Re: Inktrebuchet's Sprite work
#75  November 10, 2014, 03:12:32 pm
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This is the first preview I have posted of Hiryu's new basic attacks.

Re: Inktrebuchet's Sprite work
#76  November 10, 2014, 03:28:12 pm
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Even if it's very fluid, it's easy to spot the base/reference...

If you didn't check this, there's little footage of his gameplay from CFAS (the cancelled game): http://www.youtube.com/watch?v=w5IZEHLEf9A
(at 0:14)

ink

Re: Inktrebuchet's Sprite work
#77  November 10, 2014, 03:44:49 pm
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I have gone through that footage and others in search of ideas. My plans for his new basic attacks will only use his one arm(for punches). I don't like the idea of his other arm needing to go back and forth between attacks.

I was hoping any bases used would be harder to spot though...

I'm wondering if it will look different enough once I finish it now. compared side by side they are a good bit different.
Last Edit: November 10, 2014, 04:08:50 pm by ink
Re: Inktrebuchet's Sprite work
#78  November 11, 2014, 03:38:22 am
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@ink: I wish you'd put those animations on deviantART, because I crazy wanna put them in my favorites.
Aside from that, I'm lovin every single animation you've put out for Hiryu. Hope you see it through the end! :)

(P.S Your Marvel vs. Capcom CPS3 idea is the best M.U.G.E.N. idea I've heard in a long time ;))

ink

Re: Inktrebuchet's Sprite work
#79  November 11, 2014, 05:09:58 pm
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Thanks Black Hatter, I usually only put up completely finished pieces on deviantART. I'm sure they will make their way there eventually.

Here's an update on that last animation. still a long way to go.
Re: Inktrebuchet's Sprite work
#80  November 11, 2014, 06:02:03 pm
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Oh yeah, that looks amazing, you're not even that far away from looking fully finished.

Great job Inkster
"We live in a world of perpetual outrage"
Re: Inktrebuchet's Sprite work
#81  November 11, 2014, 06:32:54 pm
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Hype

ink

Re: Inktrebuchet's Sprite work
#82  November 11, 2014, 09:34:47 pm
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Thanks guys! I have finally figured out a way to speed up the process that works well for me.

Planning the animation is the only part that holds me up... i can never decide what attacks are going to work well for him.
Re: Inktrebuchet's Sprite work
#83  November 11, 2014, 09:40:29 pm
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Do you remember Diepod's sketches? Perhaps you could use those for the attacks.
Spoiler: Diepod's sketches (click to see content)

ink

Re: Inktrebuchet's Sprite work
#84  November 11, 2014, 09:46:38 pm
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I have similar plans for a couple of those worked out. I am think more basic, some of those look like they could be specials.
Last Edit: November 11, 2014, 11:24:33 pm by ink
Re: Inktrebuchet's Sprite work
#85  November 11, 2014, 09:54:33 pm
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That's a really good animation you got there, amazing job.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand

ink

Re: Inktrebuchet's Sprite work
#86  November 12, 2014, 04:12:09 pm
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Thanks man!

I will try to keep this going. Here is the beginning of his remade light kick.

Re: Inktrebuchet's Sprite work
#87  November 12, 2014, 05:53:21 pm
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That's so goddamn smooth

ink

Re: Inktrebuchet's Sprite work
#88  November 12, 2014, 11:51:19 pm
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Thanks man, I'm trying hard

Update on that last one.
Re: Inktrebuchet's Sprite work
#89  November 13, 2014, 01:10:44 am
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what kind of sorcery is this?

Did any kind of automation come into play, or did you outline everything by hand?
"We live in a world of perpetual outrage"

ink

Re: Inktrebuchet's Sprite work
#90  November 13, 2014, 04:11:50 am
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I'm flattered that you would need to ask Walt! everything was drawn/outlined by hand. I am guessing you are asking because of how the sword turned out.

Another update on that one.


I wanted to see how his feet would look like this but I am definitely planning to make the bottoms of his feet brown.
Last Edit: November 13, 2014, 04:15:10 am by ink
Re: Inktrebuchet's Sprite work
#91  November 13, 2014, 04:32:11 am
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beautiful low kick
SKYPE: DJHANNIBALROYCEUSA
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SOUNDCLOUD:https://soundcloud.com/djhannibalroyce
Re: Inktrebuchet's Sprite work
#92  November 13, 2014, 02:31:15 pm
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That's some serious skills, you never cease to amaze me.
My god, look at that sword, in a billion years I would get to something as smooth as that.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: Inktrebuchet's Sprite work
#93  November 13, 2014, 02:33:07 pm
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What's with Thedge, [E]maximillianjenus, and walt calling themselves "Bastard"?
Anyways, I freakin love everything pixel-related you post. That animation is jaw-dropping. Keep it up, and good luck! :)
Re: Inktrebuchet's Sprite work
#94  November 13, 2014, 02:33:39 pm
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I'll get to your level someday, ink.

Re: Inktrebuchet's Sprite work
#95  November 13, 2014, 02:44:09 pm
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"We live in a world of perpetual outrage"

ink

Re: Inktrebuchet's Sprite work
#96  November 13, 2014, 05:55:42 pm
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Thanks guys! Hopfully I will be able to "wow" you with my next ones too.

I am working on another one now but probably won't get a chance to post it today.

ink

Re: Inktrebuchet's Sprite work
#97  November 14, 2014, 03:49:40 am
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next up.


-Edit-
Decided to make this better...
Last Edit: November 14, 2014, 03:51:55 pm by ink
Re: Inktrebuchet's Sprite work
#98  November 14, 2014, 04:49:42 am
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ink

Re: Inktrebuchet's Sprite work
#99  November 16, 2014, 06:34:42 pm
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Update on the last one.
Re: Inktrebuchet's Sprite work
#100  November 16, 2014, 06:38:46 pm
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Amazing as always. :)

ink

Re: Inktrebuchet's Sprite work
#101  November 17, 2014, 01:58:32 am
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Thanks man!

another update on it.
Re: Inktrebuchet's Sprite work
#102  November 17, 2014, 02:08:08 am
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Dude, I need to know your method on the sprite animations. It just seems so efficient and smooth.

ink

Re: Inktrebuchet's Sprite work
#103  November 17, 2014, 02:11:39 am
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  • inktrebuchet
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I'm working on a way to share it. hopefully I will have it all together soon. I know if I share it here you guys will be able to help me improve it.
Re: Inktrebuchet's Sprite work
#104  November 17, 2014, 02:15:52 am
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I'm working on a way to share it. hopefully I will have it all together soon. I know if I share it here you guys will be able to help me improve it.

In that case, I seriously cannot wait! Your animations have always mystified me, and learning from you might actually benefit a lot of rookie sprite artists (*cough,cough* *hack* *wheeze* me).
Aside from my needless BS, great anim! :D :D
Re: Inktrebuchet's Sprite work
#105  November 17, 2014, 04:47:41 am
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  • Online
I'm working on a way to share it. hopefully I will have it all together soon. I know if I share it here you guys will be able to help me improve it.
that's cool, I can finish an animation in between 10 to 30 minutes prodvided it is already properly animated, but it takes me hours otherwise.

ink

Re: Inktrebuchet's Sprite work
#106  November 17, 2014, 03:45:20 pm
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I wanted to post something about the process I am using for these. I will be sure to post more direction on this later too!










Re: Inktrebuchet's Sprite work
#107  November 17, 2014, 03:52:14 pm
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Holy shit. I am definitely saving these! But how did you go from Step 6 to 7? Did you use Kiwi's index grayscale method, because that's what it seems like to me. But hell, thanks anyways man!
Last Edit: November 17, 2014, 04:48:01 pm by Alex Sinigaglia
Re: Inktrebuchet's Sprite work
#108  November 17, 2014, 03:53:04 pm
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Apply grayscale pallete it seems.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand

ink

Re: Inktrebuchet's Sprite work
#109  November 17, 2014, 03:57:50 pm
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For the most part. I know I do some stuff a little different though. And yes, I may have a hi-res grey Strider on my PC. haha

Sketching out the full animation in the first step has been a huge help for me. I resize my base sprite to 1000% and then start sketching out the full animation using 1px line weight. and refine it later.

Shading has gotten faster, now that I just circle the light areas with the Lasso tool.

Once I have everything figured out I resize it back down to 10%

I apply the Apply grayscale palette a bit different from Kiwi but its harder to explain.

I do everything with a tablet now too. all the cleaning up will have to be done with the mouse but I always loved that part anyways.
Last Edit: November 17, 2014, 04:13:35 pm by ink
Re: Inktrebuchet's Sprite work
#110  November 17, 2014, 04:16:32 pm
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I have to say that I'm also pretty curious about the color selecting method. Kind of hard to know how the mix will end up like.

Still, this is a very interesting method, I might try it out some time~
Re: Inktrebuchet's Sprite work
#111  November 17, 2014, 06:14:03 pm
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Holy shit that method is cool
"We live in a world of perpetual outrage"