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Inktrebuchet's Sprite work  (Read 17030 times)

Started by ink, August 22, 2012, 08:52:57 pm

ink

Re: Inktrebuchet's Sprite work
#101  November 17, 2014, 01:58:32 am
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Thanks man!

another update on it.
Re: Inktrebuchet's Sprite work
#102  November 17, 2014, 02:08:08 am
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    • motorroach.tumblr.com/
Dude, I need to know your method on the sprite animations. It just seems so efficient and smooth.

ink

Re: Inktrebuchet's Sprite work
#103  November 17, 2014, 02:11:39 am
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  • inktrebuchet
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I'm working on a way to share it. hopefully I will have it all together soon. I know if I share it here you guys will be able to help me improve it.
Re: Inktrebuchet's Sprite work
#104  November 17, 2014, 02:15:52 am
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I'm working on a way to share it. hopefully I will have it all together soon. I know if I share it here you guys will be able to help me improve it.

In that case, I seriously cannot wait! Your animations have always mystified me, and learning from you might actually benefit a lot of rookie sprite artists (*cough,cough* *hack* *wheeze* me).
Aside from my needless BS, great anim! :D :D
Re: Inktrebuchet's Sprite work
#105  November 17, 2014, 04:47:41 am
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I'm working on a way to share it. hopefully I will have it all together soon. I know if I share it here you guys will be able to help me improve it.
that's cool, I can finish an animation in between 10 to 30 minutes prodvided it is already properly animated, but it takes me hours otherwise.

ink

Re: Inktrebuchet's Sprite work
#106  November 17, 2014, 03:45:20 pm
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  • inktrebuchet
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I wanted to post something about the process I am using for these. I will be sure to post more direction on this later too!










Re: Inktrebuchet's Sprite work
#107  November 17, 2014, 03:52:14 pm
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  • Official Digital Artist for Capcom vs SNK 3
    • Canada
    • nass.yh95@gmail.com
    • http://black-hatter-95.deviantart.com
Holy shit. I am definitely saving these! But how did you go from Step 6 to 7? Did you use Kiwi's index grayscale method, because that's what it seems like to me. But hell, thanks anyways man!
Last Edit: November 17, 2014, 04:48:01 pm by Alex Sinigaglia
Re: Inktrebuchet's Sprite work
#108  November 17, 2014, 03:53:04 pm
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Apply grayscale pallete it seems.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand

ink

Re: Inktrebuchet's Sprite work
#109  November 17, 2014, 03:57:50 pm
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  • inktrebuchet
    • USA
    • s236.photobucket.com/albums/ff271/inktrebuchet/?
For the most part. I know I do some stuff a little different though. And yes, I may have a hi-res grey Strider on my PC. haha

Sketching out the full animation in the first step has been a huge help for me. I resize my base sprite to 1000% and then start sketching out the full animation using 1px line weight. and refine it later.

Shading has gotten faster, now that I just circle the light areas with the Lasso tool.

Once I have everything figured out I resize it back down to 10%

I apply the Apply grayscale palette a bit different from Kiwi but its harder to explain.

I do everything with a tablet now too. all the cleaning up will have to be done with the mouse but I always loved that part anyways.
Last Edit: November 17, 2014, 04:13:35 pm by ink
Re: Inktrebuchet's Sprite work
#110  November 17, 2014, 04:16:32 pm
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I have to say that I'm also pretty curious about the color selecting method. Kind of hard to know how the mix will end up like.

Still, this is a very interesting method, I might try it out some time~
Re: Inktrebuchet's Sprite work
#111  November 17, 2014, 06:14:03 pm
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Holy shit that method is cool
"We live in a world of perpetual outrage"