ink said, April 25, 2014, 05:03:35 amMaking progress! Just have to color separate this and clean it up.Smooth and lovely *_*!
Keep going ink!It might be just me but why is the movement on his pants repeated that way? You could make it less noticeable in the other frames.
The repeated movement in his pants is just a place holder. Each frame will be different, same idea but smoother.
ink said, April 25, 2014, 01:31:32 pmThe repeated movement in his pants is just a place holder. Each frame will be different, same idea but smoother.That's what I figured. there also appears to be some alignment issues at the end of the move. Also the wake changes shape at the end, it should stay flat instead of turning pointy.
Diepod- I agree. I was referencing his original animation but I know I will be changing the wake. Thanks for mentioning it, keeps me on my toes.
Had some free time to work on my Hiryu. Here's a rough animations that I figured would be worth showing. Its insane how much work went into this animation and it only plays for a few seconds! hahaDash forwardRun, starting and stopping. (not that, thats a sf3 thing to do!)
Nice work ink yet there some weird hand/ foot change in the first frames...I'm currently without tablet and can hardly work on this laptop so a small edit:
I see what you did there. it does look smoother but I like that slight jolt just before the hop. I did make some changes here and there though. slight update. the timing on the last few frames should be much faster then it appears here...
More progress on this dash animation. Some bugs to smooth out and a ton more work to finish this up but I thought would share.
ink said, October 30, 2014, 02:42:49 pmMore progress on this dash animation. Some bugs to smooth out and a ton more work to finish this up but I thought would share.God, that looks awesome! Can't wait to see it finished. If you don't mind me asking, how many sprites have you made for Strider so far and how many to go untill they're all made?
I have no idea. This animation alone is 10 new frames.Most of the work I have done so far is rough, kind've like this one. I haven't gone through and completely finished that many sprites yet. I am just getting them to a state that can be used and then I will polish them later.
Even if it's very fluid, it's easy to spot the base/reference...If you didn't check this, there's little footage of his gameplay from CFAS (the cancelled game): http://www.youtube.com/watch?v=w5IZEHLEf9A(at 0:14)
I have gone through that footage and others in search of ideas. My plans for his new basic attacks will only use his one arm(for punches). I don't like the idea of his other arm needing to go back and forth between attacks.I was hoping any bases used would be harder to spot though...I'm wondering if it will look different enough once I finish it now. compared side by side they are a good bit different.
@ink: I wish you'd put those animations on deviantART, because I crazy wanna put them in my favorites.Aside from that, I'm lovin every single animation you've put out for Hiryu. Hope you see it through the end! (P.S Your Marvel vs. Capcom CPS3 idea is the best M.U.G.E.N. idea I've heard in a long time )
Thanks Black Hatter, I usually only put up completely finished pieces on deviantART. I'm sure they will make their way there eventually.Here's an update on that last animation. still a long way to go.
Oh yeah, that looks amazing, you're not even that far away from looking fully finished.Great job Inkster