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Inktrebuchet's Sprite work  (Read 17031 times)

Started by ink, August 22, 2012, 08:52:57 pm
Re: Inktrebuchet's Sprite work
#61  April 25, 2014, 11:53:14 am
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Re: Inktrebuchet's Sprite work
#62  April 25, 2014, 12:03:30 pm
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Keep going ink!

It might be just me but why is the movement on his pants repeated that way? You could make it less noticeable in the other frames.

ink

Re: Inktrebuchet's Sprite work
#63  April 25, 2014, 01:31:32 pm
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The repeated movement in his pants is just a place holder. Each frame will be different, same idea but smoother.
Re: Inktrebuchet's Sprite work
#64  April 25, 2014, 01:48:06 pm
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Looking good. Raise that WIP thread from the grave.
Re: Inktrebuchet's Sprite work
#65  April 25, 2014, 04:10:03 pm
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The repeated movement in his pants is just a place holder. Each frame will be different, same idea but smoother.

That's what I figured. there also appears to be some alignment issues at the end of the move. Also the wake changes shape at the end, it should stay flat instead of turning pointy.

ink

Re: Inktrebuchet's Sprite work
#66  April 25, 2014, 09:37:10 pm
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Diepod- I agree. I was referencing his original animation but I know I will be changing the wake. Thanks for mentioning it, keeps me on my toes.

ink

Re: Inktrebuchet's Sprite work
#67  October 22, 2014, 10:22:51 pm
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Had some free time to work on my Hiryu. Here's a rough animations that I figured would be worth showing. Its insane how much work went into this animation and it only plays for a few seconds! haha

Dash forward


Run, starting and stopping. (not that, thats a sf3 thing to do!)
Re: Inktrebuchet's Sprite work
#68  October 22, 2014, 10:24:40 pm
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Hard work is hard work, Ink.

It shows in every frame of your works!
NO MORE CPS2;

I only use it for project-specific purposes.

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Re: Inktrebuchet's Sprite work
#69  October 22, 2014, 11:04:20 pm
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Nice work ink :)
yet there some weird hand/ foot change in the first frames...
I'm currently without tablet and can hardly work on this laptop so a small edit:

ink

Re: Inktrebuchet's Sprite work
#70  October 23, 2014, 03:56:05 pm
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I see what you did there. it does look smoother but I like that slight jolt just before the hop. I did make some changes here and there though.

slight update. the timing on the last few frames should be much faster then it appears here...
Last Edit: October 23, 2014, 03:59:27 pm by ink
Re: Inktrebuchet's Sprite work
#71  October 23, 2014, 04:29:19 pm
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YEESS!! That is so good-looking! Good job, ink! :D :D :D

ink

Re: Inktrebuchet's Sprite work
#72  October 30, 2014, 02:42:49 pm
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More progress on this dash animation. Some bugs to smooth out and a ton more work to finish this up but I thought would share.

Re: Inktrebuchet's Sprite work
#73  October 30, 2014, 02:52:02 pm
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More progress on this dash animation. Some bugs to smooth out and a ton more work to finish this up but I thought would share.



God, that looks awesome! Can't wait to see it finished. If you don't mind me asking, how many sprites have you made for Strider so far and how many to go untill they're all made?

ink

Re: Inktrebuchet's Sprite work
#74  October 30, 2014, 02:56:16 pm
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I have no idea. This animation alone is 10 new frames.

Most of the work I have done so far is rough, kind've like this one. I haven't gone through and completely finished that many sprites yet. I am just getting them to a state that can be used and then I will polish them later.
Last Edit: October 30, 2014, 03:07:58 pm by ink

ink

Re: Inktrebuchet's Sprite work
#75  November 10, 2014, 03:12:32 pm
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This is the first preview I have posted of Hiryu's new basic attacks.

Re: Inktrebuchet's Sprite work
#76  November 10, 2014, 03:28:12 pm
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Even if it's very fluid, it's easy to spot the base/reference...

If you didn't check this, there's little footage of his gameplay from CFAS (the cancelled game): http://www.youtube.com/watch?v=w5IZEHLEf9A
(at 0:14)

ink

Re: Inktrebuchet's Sprite work
#77  November 10, 2014, 03:44:49 pm
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I have gone through that footage and others in search of ideas. My plans for his new basic attacks will only use his one arm(for punches). I don't like the idea of his other arm needing to go back and forth between attacks.

I was hoping any bases used would be harder to spot though...

I'm wondering if it will look different enough once I finish it now. compared side by side they are a good bit different.
Last Edit: November 10, 2014, 04:08:50 pm by ink
Re: Inktrebuchet's Sprite work
#78  November 11, 2014, 03:38:22 am
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@ink: I wish you'd put those animations on deviantART, because I crazy wanna put them in my favorites.
Aside from that, I'm lovin every single animation you've put out for Hiryu. Hope you see it through the end! :)

(P.S Your Marvel vs. Capcom CPS3 idea is the best M.U.G.E.N. idea I've heard in a long time ;))

ink

Re: Inktrebuchet's Sprite work
#79  November 11, 2014, 05:09:58 pm
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Thanks Black Hatter, I usually only put up completely finished pieces on deviantART. I'm sure they will make their way there eventually.

Here's an update on that last animation. still a long way to go.
Re: Inktrebuchet's Sprite work
#80  November 11, 2014, 06:02:03 pm
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Oh yeah, that looks amazing, you're not even that far away from looking fully finished.

Great job Inkster
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