YesNoOk
avatar

Inspector Javert (GG styled) released by Valgallah, Marius updated 1/23/15 (Read 6925 times)

Started by Roman55, January 23, 2015, 06:43:54 pm
Share this topic:
Inspector Javert (GG styled) released by Valgallah, Marius updated 1/23/15
#1  January 23, 2015, 06:43:54 pm
  • *****
  • Hick-spanic
  • the dawn away
    • Puerto Rico
might as well shill: https://twitter.com/FraudKrew
the streams are here: https://www.twitch.tv/robotboombox
Re: Inspector Javert (GG styled) released by Valgallah, Marius updated 1/23/15
#2  January 23, 2015, 09:56:42 pm
  • ****
  • Vae Victus!
    • USA
    • mugenguild.com/forum/topics/lord-kains-small-portraits-140580.0.html
Another Arm Joe character! Nice!
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Inspector Javert (GG styled) released by Valgallah, Marius updated 1/23/15
#3  January 26, 2015, 05:22:35 am
  • avatar
  • ***
  • Foolish, but learning.
'STARS' in readme states it needs Quarter Circle Back, Half Circle Forward, Y.  The CMD states it's A instead.  One or the other should change.

The command for 'Javert's Suicide' is listed as Down, Down, B.  Yet somehow, this isn't consistent.  It's easier to do it via quarter circles back or forwardx2, because somehow the flip-kick takes priority when you do Down, Down, B.  Masrius's 'Downward Punch' is similar.

Marius's 'Rising Dragon' seems to launch to different heights when used on it's own, launched after a punch, or launched after a kick.  Kick launches the highest.

The Y+B launchers seem outright useless for purpose.  Too slow, no range.
\"So you have chosen....death.\"-Saruman.
Re: Inspector Javert (GG styled) released by Valgallah, Marius updated 1/23/15
#4  January 31, 2015, 05:58:04 pm
  • *****
  • Hick-spanic
  • the dawn away
    • Puerto Rico
Updated yesterday

Quote
Javert and Marius Updated

- fixed errors in movelist (Javert)
- fixed priority issue in "Down, Down" commands ( you might still trigger the move via fast QCFx2)
- removed powergain on 'STARS' and 'Infinite Justice'
- fixed hitcount error in 'Absolute Defense'
- slightly increased startup speed on launcer (Dust) but has slower recovery
- adjusted velocities on Marius' uppercut special
might as well shill: https://twitter.com/FraudKrew
the streams are here: https://www.twitch.tv/robotboombox