YesNoOk
avatar

Interactive introductions? (Read 477 times)

Started by psyke, March 17, 2008, 03:40:53 am
Share this topic:
Interactive introductions?
#1  March 17, 2008, 03:40:53 am
  • **
I recently worked on spriting a full intro in a similar manner to kuando's and ubu's. (( to infact work with them ))
Now the coding is the only thing that has me stumped, How do i make him play the animation only for them?, and for them to possibly play it back?.

The coding side to mugen is just really opening to me,

thanks for any help given.
Re: Interactive introductions?
#2  March 17, 2008, 03:58:19 am
  • **
you can make the statedef 190 an intro state decider...so you only make a new statedef with all that you want coded...on the statedef 190, add a changestate with a trigger1 = p2name ="the other char"......
Re: Interactive introductions?
#3  March 17, 2008, 04:52:36 am
  • **
you can make the statedef 190 an intro state decider...so you only make a new statedef with all that you want coded...on the statedef 190, add a changestate with a trigger1 = p2name ="the other char"......

ahh that worked perfect!, now all i need to do is get him to return the animation somehow o.e
Re: Interactive introductions?
#4  March 17, 2008, 05:02:03 am
  • **
what exactly do you mean returning the anim???

Re: Interactive introductions?
#5  March 17, 2008, 05:38:11 am
  • **
what exactly do you mean returning the anim???



to basicly code it so the other character plays the corresponding animation in the introduction when in a match with my character,

but as it is antonio navvara's Kuando character i'm insure about messing with HIS code, is there a way i can make it respond using only my characters constants?
Re: Interactive introductions?
#6  March 17, 2008, 05:04:23 pm
  • **