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Interactive Mugen Discussion  (Read 16565 times)

Started by ELECTR0, February 03, 2014, 04:14:53 am
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Re: Interactive Mugen Discussion
#41  May 14, 2014, 02:21:32 am
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Very awesome!

Thanks! Are u the same Ink who is an comic artist and did a lot of Freedom Force meshes/skins? By the way i'm luving your new SF3 sprites.
Re: Interactive Mugen Discussion
#42  May 27, 2014, 09:46:01 pm
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So this looks amazing but I have a million questions.
I wanted to make my stage interactive. I figure the uppercut over the wall would be the easiest/best one. But how the heck do I do it??
I decided to try and look through the stages for info, but there's nothing in Guile's stage about the box breaking. Heck I dont even see anything about the crate in the def.

How do I make stages interactive??
Oyea, the stage is in my sig if you want to take a look.
           
Re: Interactive Mugen Discussion
#43  June 26, 2014, 03:53:58 pm
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More Shinobi 3 stuff to show off. You can bust a box & pick up weapons to throw, bombs to avoid, power to collect & enemies to fight.




So this looks amazing but I have a million questions.
I wanted to make my stage interactive. I figure the uppercut over the wall would be the easiest/best one. But how the heck do I do it??
I decided to try and look through the stages for info, but there's nothing in Guile's stage about the box breaking. Heck I dont even see anything about the crate in the def.

How do I make stages interactive??
Oyea, the stage is in my sig if you want to take a look.

The stage does nothing. All the code is in the character & all the sprites are in the screenpack. To knock a person over a wall in the backdrop, you would need to have a trigger to read when the person is being hit for the last time in the final round in one of your hitdefs in your character. The wall sprite would need to be in your screenpack overlaying the wall in your stage. Finally you need to make a custom gethit state to send your opponent to & make them fly over the wall. Download IM#1 & look at the trigger in KungFu Man's hitdef 410, which sends the opponent to custom state 889320. For the wall sprite to show up in game you need to spawn a helper from your characters [Statedef -2] & have the helper make an explode which stays on screen forever. Again look at what I did for KunFu Man's -2 state for "Howard Arena" & stateno 889323.
Last Edit: September 30, 2014, 10:46:36 pm by ELECTR0
Re: Interactive Mugen Discussion
#44  June 26, 2014, 05:09:58 pm
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I always like your style man, keep up the detailed work.
Re: Interactive Mugen Discussion
#45  June 27, 2014, 12:10:31 am
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Thanks! I'm in need of a few beta testers if anyone is interested.
Re: Interactive Mugen Discussion
#46  June 27, 2014, 02:27:16 pm
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Sure, send my way.
Re: Interactive Mugen Discussion
#47  June 27, 2014, 04:01:11 pm
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Going to pack in another full day of working on it, so I'll send the link via PM later tonight & thanks Big Boss.
Re: Interactive Mugen Discussion
#48  June 27, 2014, 04:30:34 pm
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Np my man and that sounds great.
Re: Interactive Mugen Discussion
#49  July 20, 2014, 04:17:37 am
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Testing again for IM#2. Thanks to DJ_HannibalRoyce for his cool Mareep sheep stage. There are some elements that still need to be polished in the code but for the most part it's all here and working.



Edit : Woops i forgot to thank Taybear for his MK Pit stage.
Last Edit: September 30, 2014, 10:46:11 pm by ELECTR0
Re: Interactive Mugen Discussion
#50  July 21, 2014, 08:01:22 am
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Now that I've reached the halfway mark on what I wanted to add to IM#2. It's time to release a public beta. There is no character updater for the new content yet so just run with KFM for now.

Link : Removed

New content :

Belgrave Square Labs - Knock opponent into a trap door on final hit of the match. (do a standing/crouching standard melee attack while standing in front of the death chamber in center of the stage.)

Belgrave Square Labs - Knock opponent into the death chamber on final hit of the match. (do a standing/crouching standard melee attack while standing just before you reach the computers to the left side of the stage.)

Shinobi 3 destruction - Surfing and avoiding hazards/enemies.

Shinobi 3 Forest - Collecting stuff and avoiding hazards/enemies.

Deadpool - Knock opponent into deadpool on final hit of match. (must be done with an attack that angles upward.)

Pit - Knock opponent into the pit on final hit of match. (you and opponent must both be on the ground for final hit.)

China SF1 - Knock opponent off the wall on final hit of match. (you and opponent must both be on the ground for final hit)

Mareep - Knock sheep around
Last Edit: September 30, 2014, 10:38:43 pm by ELECTR0
Re: Interactive Mugen Discussion
#51  July 22, 2014, 05:18:38 am
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I LOVE EVERYTHING ABOUT THIS! THANK YOU AGAIN SO MUCH FOR USING MY MAREEP STAGE. #interactivemugen #electr0udaman #firstinteractivepokemonmugenstage #muahahahahahaha
SKYPE: DJHANNIBALROYCEUSA
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SOUNDCLOUD:https://soundcloud.com/djhannibalroyce
Re: Interactive Mugen Discussion
#52  September 30, 2014, 10:43:09 pm
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The second update is not far from release. It's been a while since I've shown any update footage so here is the latest addition. Death by train & stage by Old Gamer.

Re: Interactive Mugen Discussion
#53  October 01, 2014, 04:09:08 am
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Holy crap, that's awesome. Looking forward to the update more and more.
Re: Interactive Mugen Discussion
#54  October 01, 2014, 04:24:00 am
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old gamer is gonna be STOKED when he sees this! Amazing job Electr0!
SKYPE: DJHANNIBALROYCEUSA
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Re: Interactive Mugen Discussion
#55  October 01, 2014, 05:07:18 am
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Oh shit!!  :shocked2:  Lmao thats hot man!!!

Im sharing that vid on FB!!
Re: Interactive Mugen Discussion
#56  October 01, 2014, 05:11:57 am
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Re: Interactive Mugen Discussion
#57  October 01, 2014, 05:19:07 am
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    • DJHANNIBALROYCE@gmail.com
    • Skype - DJHANNIBALROYCEUSA
    • sites.google.com/site/djhrmugen/
SKYPE: DJHANNIBALROYCEUSA
TWITTER: https://twitter.com/DJHANNIBALROYCE
SOUNDCLOUD:https://soundcloud.com/djhannibalroyce
Re: Interactive Mugen Discussion
#58  October 01, 2014, 07:36:06 am
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NICE!!!!

Gonna download this and wait for the character updater for the new stuff. This is awesome!
Re: Interactive Mugen Discussion
#59  October 01, 2014, 08:07:57 am
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Holy crap, that's awesome. Looking forward to the update more and more.

Tay, DJ and Demon just wait to you see the grand finale teaser! I saved the best for last and seriously don't see how i'm going to top myself for pack #3 after you lay your eyes on these new finishers. I'll post last teaser next week soon as OG gives me a few sprites.

NICE!!!!

Gonna download this and wait for the character updater for the new stuff. This is awesome!

I would just wait a week or two Lucky Dearly for the next update. So you don't have to go back and re-add code again, just do it all at one time. Plus i'll have a better video of how to install everything into your own Mugen.



Re: Interactive Mugen Discussion
#60  October 01, 2014, 08:40:59 am
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I'm holding you to that bro! I'll be on the look out ;)