YesNoOk
avatar

Interactive Mugen Discussion  (Read 16566 times)

Started by ELECTR0, February 03, 2014, 04:14:53 am
Share this topic:
Re: Interactive Mugen Discussion
#61  October 01, 2014, 10:43:15 am
  • ***
  • The Lucky pup
    • www.neopets.com/refer.phtml?username=baby_biyomon
cool! i'll be waiting for that.
Re: Interactive Mugen Discussion
#62  October 05, 2014, 08:57:06 am
  • ***
  • Ha hA Haaaaaa.....
    • USA
    • electroslair.blogspot.com/
This is not the final teaser video that I was talking about before, but something I started work on today & thought it was far enough along in the process to make a quick teaser vid. There are two finishers for the stage, one is a ringout like in RBFF and the other is getting smashed by the train. Probably the hardest finishers I have made so far code wise. In a couple of days I should have worked out the kinks and added the missing train sprites.

Re: Interactive Mugen Discussion
#63  October 05, 2014, 09:10:30 am
  • ***
  • The Lucky pup
    • www.neopets.com/refer.phtml?username=baby_biyomon
Nice!!! I'm liking what I'm seeing here.
Re: Interactive Mugen Discussion
#64  October 05, 2014, 04:19:07 pm
  • ****
  • The Visionary
    • USA
    • https://sites.google.com/site/demonkaimugen/
 o_O what the fuck??? Lmao that train stage is hilarious man  lol  :sugoi:
Re: Interactive Mugen Discussion
#65  October 05, 2014, 06:34:13 pm
  • ***
  • I can take'em out with my fists
Indeed that is some classic mugen humor watched the video three times to make sure I catch every detail of the stage but the part where he is in the train on the left is hilarious.
Re: Interactive Mugen Discussion
#66  October 05, 2014, 07:11:03 pm
  • ****
  • The Visionary
    • USA
    • https://sites.google.com/site/demonkaimugen/
Indeed that is some classic mugen humor watched the video three times to make sure I catch every detail of the stage but the part where he is in the train on the left is hilarious.

yeah thats the side that had me laughin when it took him away lol

If you could use the interactive sound code trick that syn used to do for his stages that would be cool too haha
Re: Interactive Mugen Discussion
#67  October 09, 2014, 03:16:54 am
  • ***
  • Ha hA Haaaaaa.....
    • USA
    • electroslair.blogspot.com/
One week to go before release. I thought i'd show off some non finisher features since I've shown enough of those already. I had fun making the Boss Edi .E as a hazard. He has a mind all his own and never know what he's going to do. :Mr-T:

Re: Interactive Mugen Discussion
#68  October 09, 2014, 03:50:01 am
  • ****
  • The Visionary
    • USA
    • https://sites.google.com/site/demonkaimugen/
HOT!
Re: Interactive Mugen Discussion
#69  October 10, 2014, 03:30:20 am
  • ***
  • Ha hA Haaaaaa.....
    • USA
    • electroslair.blogspot.com/
Another finisher test. My favorite one so far.

Re: Interactive Mugen Discussion
#70  October 10, 2014, 03:34:52 am
  • ***
  • Official Digital Artist for Capcom vs SNK 3
    • Canada
    • nass.yh95@gmail.com
    • http://black-hatter-95.deviantart.com

  • Online
Another finisher test. My favorite one so far.

[youtube]http://youtu.be/k_SN7U1Crb0[/youtube]

Nice stage finisher, man! I have question for you: Based on that train stage, can this support Virtua Fighter ring-outs?? And DoA style stage transitions??
Re: Interactive Mugen Discussion
#71  October 10, 2014, 03:42:13 am
  • ***
  • Ha hA Haaaaaa.....
    • USA
    • electroslair.blogspot.com/
Sure anything is possible Black Hatter. The ringout would work just like the fatal fury ringout, but I would have to figure out how to do a DoA style stage, but i'm sure I could. Maybe in a future update i'll try to do some level jumping stages.
Re: Interactive Mugen Discussion
#72  October 10, 2014, 03:43:52 am
  • ***
  • Official Digital Artist for Capcom vs SNK 3
    • Canada
    • nass.yh95@gmail.com
    • http://black-hatter-95.deviantart.com

  • Online
Sure anything is possible Black Hatter. The ringout would work just like the fatal fury ringout, but I would have to figure out how to do a DoA style stage, but i'm sure I could. Maybe in a future update i'll try to do some level jumping stages.

WOW. You sir, are amazing. My dreams of a Street Fighter vs Dead or Alive might actually come true! :D
Do what you must, ELECTR0. I fully support this %1,000,000!!
EDIT: For DoA style stages, wouldn't they work like Mortal Kombat, since that's where the idea originally came from??
Re: Interactive Mugen Discussion
#73  October 10, 2014, 04:32:24 am
  • ****
  • The Visionary
    • USA
    • https://sites.google.com/site/demonkaimugen/
 :fear: That came out sick!! LOL

Sure anything is possible Black Hatter. The ringout would work just like the fatal fury ringout, but I would have to figure out how to do a DoA style stage, but i'm sure I could. Maybe in a future update i'll try to do some level jumping stages.


yeah like from this game here  :twisted:


Spoiler, click to toggle visibilty
Re: Interactive Mugen Discussion
#74  October 10, 2014, 08:39:41 am
  • ***
  • The Lucky pup
    • www.neopets.com/refer.phtml?username=baby_biyomon
Awesome stage finish there!

I'd like to see the stage translations from Mortal Kombat 3/Ultimate MK3/MK Trilogy implemented. Also hope to see more Eternal Champions stage finishes, maybe later on Way of the Warrior stage finishers would be sweet to see.
Re: Interactive Mugen Discussion
#75  October 10, 2014, 08:58:10 am
  • ****
  • #duckhuntkirby
    • USA
    • DJHANNIBALROYCE@gmail.com
    • Skype - DJHANNIBALROYCEUSA
    • sites.google.com/site/djhrmugen/
omg. a street fighter MUST-HAVE stage!!! wow. good one!
SKYPE: DJHANNIBALROYCEUSA
TWITTER: https://twitter.com/DJHANNIBALROYCE
SOUNDCLOUD:https://soundcloud.com/djhannibalroyce
Re: Interactive Mugen Discussion
#76  October 10, 2014, 04:59:53 pm
  • ***
  • Ha hA Haaaaaa.....
    • USA
    • electroslair.blogspot.com/
@ DemonKai - Savage Reign looks like a good place to start practicing platform code. I doubt i'll be able to mimic the zoom back and forth as they jump on levels. I might could try some code in the -2 to make them zoom like angledraw when the chars Pos Y is above a certain point, but I don't know what it would do to projectiles and helpers. I'll look into it.

@Lucky Dearly - I'm working on another Eternal Champions finisher right now. :)

@ DJ HannibalRoyce - Thanks! I'm still working on that stage, so it will not look as generic when finished. Just needed a quick excuse to knock someone off a building LoL.
Re: Interactive Mugen Discussion
#77  October 11, 2014, 07:58:48 am
  • ***
  • The Lucky pup
    • www.neopets.com/refer.phtml?username=baby_biyomon
cool, can't wait to see which stage it is.
Re: Interactive Mugen Discussion
#78  October 12, 2014, 11:45:04 am
  • ***
  • Ha hA Haaaaaa.....
    • USA
    • electroslair.blogspot.com/
Final test/teaser video. There is more in the pack than has been shown but I want the rest to be a surprise. Going to spend the next few days fixing a few bugs and hopefully by Wednesday the update should be ready for release.

Re: Interactive Mugen Discussion
#79  October 13, 2014, 02:45:55 am
  • ***
  • The Lucky pup
    • www.neopets.com/refer.phtml?username=baby_biyomon
nice! loving that stage fatality in Zangief's stage. Can't wait till wednesday
Re: Interactive Mugen Discussion
#80  October 13, 2014, 04:29:27 am
  • ****
  • The Visionary
    • USA
    • https://sites.google.com/site/demonkaimugen/
LOL aw man that was great!!