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International Mugen Tournament Screen Pack (Read 121506 times)

Started by Acey, February 22, 2011, 11:38:45 pm
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International Mugen Tournament Screen Pack
#1  February 22, 2011, 11:38:45 pm
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International Mugen Tournament Screen Pack
For MUGEN 1.0

Here is the full IMT Screen Pack (Blue) for Mugen 1.0. Since the Blue screen pack was downloaded 20% more than the Red screen pack I decided to start with converting this one to Mugen 1.0. Features are as follows:

* Contains Elecbyte's January 2011 Mugen 1.0 release
* All original graphics have now been upgraded to HD quality
* Fully animated Load screen, Title screen, Option screen, Select screen and Versus Screen
* Custom Fonts
* Custom Soundtrack
* Custom EoH version 1.0 lifebars complete with all new custom fight texts
* All new FightFX file with custom hitsparks and upgraded hitsounds, all matching mugen standards
* Portrait 9000 [0,2] compatability with mugen standards
* Includes the new "Victory Quote" screen
* As seen before, this screen pack allows for a variety of select screen layouts, and due to popular request this also includs a new 4th, smaller roster variation:

Variation 01 - Holds up to 8,400 characters
Variation 02 - Holds up to 1,344 characters
Variation 03 - Holds up to 344 characters
Variation 04 - Holds up to 70 characters (which is set to hide excess squares unless filled with a character)




This Screen Pack also comes packaged with Warner's updated Kung Fu Man (MK and MB compatible) and IMT's Infinity Moon Stage. To switch the screen pack Motif variations read the documentation comtained with the download. Enjoy!

* Download IMT Mugen 1.0 Screen Pack (Blue)

* The old Winmugen version is also avaialble here!
Re: International Mugen Tournament Screen Pack
#2  February 23, 2011, 12:22:14 am
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That's a lot of screenpacks for 1.0 both 1280 and 640...hopefully more people start converting
Thanks for the SP man  :)
I'm not fond of the cursor for the select screen and the music's just an intro from a song, but it's only nitpicking  :)

Edit: Ok everything's good but the team mode seems a little crowded, and the KO spr is too small

http://i933.photobucket.com/albums/ad176/oxe161/mugen000.png?t=1298421963

The team portraits would look better lower to the powerbar, like i edited here (also fixed the ko sprite)
http://i933.photobucket.com/albums/ad176/oxe161/mugen001.png?t=1298422038

If any of you want it set up this way, paste this over the info under
[Turns Face]
 In the fight.def file
Code:
;Player 1
p1.pos    = 12,30
;p1.bg.spr = 50,0
p1.face.spr = 9000,0
p1.face.facing = 0,10

p1.teammate.pos = 0,110
p1.teammate.spacing = 30,0
p1.teammate.bg.spr = 70,0
p1.teammate.bg.layerno = 2
p1.teammate.bg.scale = 0.5, 0.5
p1.teammate.ko.anim = 45
p1.teammate.ko.layerno = 2
p1.teammate.ko.scale = .62, .63
p1.teammate.ko.offset = -7, -1
p1.teammate.face.spr = 9000,0
p1.teammate.face.layerno = 2
p1.teammate.face.scale = 0.5,0.5
p1.teammate.face.facing = 1
p1.teammate.face.offset = 7,1

;Player 2
p2.pos    = 626,10
;p2.bg.spr = 50,0
;p2.bg.facing = -1
p2.face.spr = 9000,0
p2.face.facing = -1
p2.face.offset = 0,20

p2.teammate.pos = 639,110
p2.teammate.spacing = -30,0
p2.teammate.bg.spr = 70,0
p2.teammate.bg.layerno = 2
p2.teammate.bg.facing = -1
p2.teammate.bg.scale = 0.5, 0.5
p2.teammate.ko.anim = 45
p2.teammate.ko.layerno = 2
p2.teammate.ko.scale = .62, .63
p2.teammate.ko.offset = 6,-1
p2.teammate.ko.facing = -1
p2.teammate.face.spr = 9000,0
p2.teammate.face.layerno = 2
p2.teammate.face.scale = 0.5,0.5
p2.teammate.face.facing = -1
p2.teammate.face.offset = -7,1

Last Edit: February 23, 2011, 01:50:20 am by O.X.E.
Re: International Mugen Tournament Screen Pack
#3  February 23, 2011, 02:22:12 am
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congrats on the releases. had i not already found a 1.0 sp and the 344 one would have been 544, i'd be all over this as really look great.
Re: International Mugen Tournament Screen Pack
#4  February 23, 2011, 02:24:18 am
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Oh sh- Player 2's powerbar isn't working 
Re: International Mugen Tournament Screen Pack
#5  February 23, 2011, 03:51:02 am
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Thanks for the heads up, the code to fix P2's power bar is as follows

Code:
;Player 2
p2.pos    = 0,0
p2.front.anim = 44
p2.front.offset=640,0
p2.front.facing = -1
p2.range.x  = 570,442

This replaces the current P2 code under [Power Bar] in the data/fight.def

I'll be uploading the full file with the fix too. I'll also be implementing the team portraits as suggested.
Re: International Mugen Tournament Screen Pack
#6  February 23, 2011, 04:05:12 am
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Thank you Acey, i was ripping my hairs out trying to fix the powerbar :sugoi:
Re: International Mugen Tournament Screen Pack
#7  February 23, 2011, 04:26:37 am
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This screenpack is nice and i was going to use that same song you got for the intro for my screenpack but you released yours first so i got to change it now oh well but how did you make your select screen look like their is a scan line going down
Re: International Mugen Tournament Screen Pack
#8  February 23, 2011, 04:41:08 am
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Thank you Acey, i was ripping my hairs out trying to fix the powerbar :sugoi:

Yeah, the bars are always a pain, especially when you're updating lifebars rather than starting from scratch.

This screenpack is nice and i was going to use that same song you got for the intro for my screenpack but you released yours first so i got to change it now oh well but how did you make your select screen look like their is a scan line going down

Fortunately I beat you to that song by 2 year since it was the same in the winmugen version back in 2009  :sugoi:,  but for the scan lines, they're just a custom graphic that loops.

Edit: Main file updated and uploaded.
Re: International Mugen Tournament Screen Pack
#9  February 23, 2011, 10:02:27 am
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wow,nice screenpack!
Re: International Mugen Tournament Screen Pack
#10  February 23, 2011, 01:31:17 pm
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How do I rename categories IMT 1? I renamed category in selection and when I load the game the category names do not change.
New MUGEN Forum Opened
Re: International Mugen Tournament Screen Pack
#11  February 23, 2011, 02:18:59 pm
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To change the titles do the following:

1) Extract sprite 115,0 - to do this I would suggest that you open data/system.sff in Fighter Factory, search for that sprite number and save the sprite to your computer

2) Edit the categories on the sprite - Open the extracted sprite in a graphics program and replace any category that you wish (or replace them all), then save the file.

3) Add sprite to SFF file - again in Fighter Factory replace the old sprite 115,0 with the new one you edited.

Note: When you edit the sprite in a graphics program, make sure that if you changed the color depth to RBG or to 13 Million colors that you set it back to 256 colors. Also make sure that the lime green (background color) is set to index 0. If none of this makes sense then just make sure you don't change the color depth in the first place.
Re: International Mugen Tournament Screen Pack
#12  February 23, 2011, 03:58:36 pm
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Really neat looking screen pack. Good job Acey!
Re: International Mugen Tournament Screen Pack
#13  February 23, 2011, 05:02:37 pm
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Thanks Big Boss

Also one more fix to the fight.def (lifebars)

Code:
p1.counter.offset = 0,25
p1.counter.font = 1,1
p2.counter.offset = 0,25
p2.counter.font = 1,1

When your win count get's over 3 the icons turn into numbers nad the offset for the number was wrong, I had fixed it previously but it got moved while fixing something else.

I also updated the full download.
Re: International Mugen Tournament Screen Pack
#14  February 24, 2011, 01:29:51 am
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the best sp for mugen 1.0 so far just not diggin the lifebars, still difinitely a keeper.
Re: International Mugen Tournament Screen Pack
#15  February 24, 2011, 02:47:09 am
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I can understand your feelings baout the life bars, they are pretty straight forward. We'll be releasing the EoH and Project X lifebars for Mugen 1.0 as well so there will be more options (not to mention all the great option out there already)
Re: International Mugen Tournament Screen Pack
#16  February 24, 2011, 05:16:37 am
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the best sp for mugen 1.0 so far just not diggin the lifebars, still difinitely a keeper.
You could easily make them use custom portraits to spice things up if you like...which is what I'm doing  :P

Lifebars are definitely a default for me now :sugoi:
Re: International Mugen Tournament Screen Pack
#17  February 24, 2011, 05:35:32 am
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How can I remove team mode and survival mode in this screenpack?
I tried removing this from the system.def
;menu.itemname.teamarcade = ;"TEAM ARCADE"
;menu.itemname.teamversus ;= ;"TEAM VS"
;menu.itemname.teamcoop = ;"TEAM CO-OP"
;menu.itemname.survival = "SURVIVAL"
;menu.itemname.survivalcoop = ;"SURVIVAL CO-OP"
But still it's there when I open it. I only like 1v1 battles :D
Re: International Mugen Tournament Screen Pack
#18  February 24, 2011, 05:41:26 am
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You could have edited the wrong system.def file
IMT01 = Category Select
IMT02 = 1344 Char
IMT03 = 336 Char
IMT04 = 70 Char

Edit the system.def from the one you're using
Edit: Never mind then, still there for me as well...uh idea...don't select that mode  :P
Last Edit: February 24, 2011, 05:45:20 am by O.X.E.
Re: International Mugen Tournament Screen Pack
#19  February 24, 2011, 05:56:11 am
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You could have edited the wrong system.def file
IMT01 = Category Select
IMT02 = 1344 Char
IMT03 = 336 Char
IMT04 = 70 Char

Edit the system.def from the one you're using
Edit: Never mind then, still there for me as well...uh idea...don't select that mode  :P
What mode are you referring to?
Re: International Mugen Tournament Screen Pack
#20  February 24, 2011, 06:00:54 am
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Any of them, Team or Survival, besides Watch still has team modes and you need that to play against any AI controlled character you want