I want to add some last details to my character, LucasX3(Dark) and here's what I want to do.1)I want to know how to make him invicible to F1(and the character, F1 too.)2)I want to make it where characters like Slime and Kuromaro can't rape my character.How can I do this stuff?
AFAIK you cannot avoid the debug key. Why you'd want to avoid it is beyond me, i doubt whatever you're making is that hard to beat.If you want to not die to the F1 character (aside from the fact that coding around this is stupid) and avoiding the other 2.Why not just make yourself invulnerable against them?type = nothitbytrigger1 = enemy, name = "F1"trigger2 = etcvalue = SCAShould prevent any problems and is simple for the 3 people who will actually have this combination.
Thanks, now what about making it where when characters like Kuromaru and Slime try to do their "rape" moves, LucasX3(Dark) rejects or counters the move(like with JZ's Felicia)?
Same thing, just display a giant explod instead of making yourself invulnerable and work out which state you're in and they're in. I don't know what states it uses so you'll have to fill that in yourself.
Cyanide said, June 25, 2010, 12:39:51 amAFAIK you cannot avoid the debug key.lolwut wrong, yes you can, lifesetCyanide said, June 25, 2010, 12:39:51 amIf you want to not die to the F1 character (aside from the fact that coding around this is stupid) and avoiding the other 2.Why not just make yourself invulnerable against them?type = nothitbytrigger1 = enemy, name = "F1"trigger2 = etcvalue = SCAShould prevent any problems and is simple for the 3 people who will actually have this combination.wrong again, F1 has a reversaldef, create a selfstate with the movereversed triggertype = selfstatetrigger1 = movereversedvalue = w/ethis won't work against everything tho, I know why but won't sayand for the nothitby, a better way to code it is this, reason why belowtype = nothitbytrigger1 = p2name = "F1" || p4name = "F1"trigger2 = etcvalue = SCA"enemy, name" doesn't work if you do team battles where you are p1 and F1 is p4, what alot of ppl don't realize is —In team mode, p1's enemy is p2, and ONLY p2, p1 is p2 to p2, and p3 is p4 to p2, p3's [ p3 is partner ] enemy is p4, and ONLY p4, p3 is p2 to p4, and p1 is p4 to p4 so, If you use enemy, name, whilst you being p1, and F1 is p4, you will die immediately, because of that technicality. This basically is why I stay away from the "enemy," code as much as possible
♠2♠ said, June 25, 2010, 02:19:05 amCyanide said, June 25, 2010, 12:39:51 amAFAIK you cannot avoid the debug key.lolwut wrong, yes you can, lifesetWhat's the full lifeset code I need to use to make LucasX3(Dark) invicible to F1?
Dunno, if he'd said A-bomb i would have mentioned that. Haven't ever bothered with that sort of shit.
Cyanide said, June 25, 2010, 03:23:13 amDunno, if he'd said A-bomb i would have mentioned that. Haven't ever bothered with that sort of shit.Can't selfstate out of A-Bomb's reversal [ I don't think ], the only way to selfstate out of killer codes like that is with incredibly unique coding by authors like 608, that I'm 100 % certain that not even the best coders here can understandWhat you can do tho is use the secretive assertspecial — nokotype = assertspecialtriggerall = p2life > 0trigger1 = p2name = "F1" || p4name = "F1"trigger2 = etcflag = nokoOne last option is to turn all hitdefs into projectiles, which I wouldn't recommend cos1. It is a very tedious process2. Lack of hitpauses3. Lack of cornerpush4. Projectiles don't use juggle pointsIf you're a really good coder, you can get projectiles to look and feel like actual hitdefs, but even with that said I wouldn't recommend itImmunity to debug F1 —[Statedef -2][State -2]type=varsettrigger1=var(2)<lifevar(2)=lifeignorehitpause=1persistent=1pausemovetime=9999999supermovetime=9999999[State -2]type=varaddtrigger1=var(7)var(2)=var(7)ignorehitpause=1persistent=1pausemovetime=9999999supermovetime=9999999[State -2]type=varsettrigger1=1var(7)=0ignorehitpause=1persistent=1pausemovetime=9999999supermovetime=9999999[State -2]type=varaddtrigger1=gethitvar(damage)&&numenemyvar(7)=-gethitvar(damage)ignorehitpause=1persistent=1pausemovetime=9999999supermovetime=9999999[State -2]type=lifesettrigger1=1value=var(2)ignorehitpause=1persistent=1pausemovetime=9999999supermovetime=9999999Only flaw with it is targetlifeadd becomes useless, say you get SGS'd or something, you would receive no damage
A-bomb doubles up. He uses hitting helpers and reversaldefs and just about every method of causing death.Complete invulnerability and a consistent reversaldef or movereversed does dodge it. (i didn't spend very long on it when i had the piece of rubbish and was able to avoid death for a good 10 seconds) It wouldn't have taken much to get further but as i wanted to kill it, waste of time.noKO has a couple of problems. It affects both characters, if you drop below 0 then increase your health then turn it off, you still lose. It'd stop death, but you wind up with a match that never actually ends.
If you wanna look through some code, Rare Akuma is F1-immune.Spoiler, click to toggle visibilty>> Heck, if you look through my code, it was the basis for my Giygas' F1 immunity.
Cyan Paul said, June 25, 2010, 03:51:06 amWhy the FUCK would anyone want to make a rape patch for LucasX3(Dark)Clearly there is someone out there that makes Rape patches for terrible characters.
fhqwhgads7 said, June 25, 2010, 07:27:49 amIf you wanna look through some code, Rare Akuma is F1-immune.>> Heck, if you look through my code, it was the basis for my Giygas' F1 immunity.You're advising this even after I posted a valid working code why ?Cyanide said, June 25, 2010, 04:11:58 amA-bomb doubles up. He uses hitting helpers and reversaldefs and just about every method of causing death.Every method to their knowledge, nowadays characters can be custom stated just for having a helper, and it doesn't even matter what the helper does, an even worse case is a character exists that can kill other chars that have absolutely no CLSN's [ both red AND blue ] whatsoever, they'll even get killed if they have nokohttp://www.youtube.com/watch?v=cVbp6QFQcJUhttp://www.youtube.com/watch?v=erERit023FsRead the comments on the 2nd video, it tells how this insane shit is possible, I personally would say nuke is an understatement, my term for chars like this that insta kill actual nukes and have them cry to their mommies would be "hacks", cos technically, that's precisely what it is they're doing, hacking the engine, fucking amazingDarkflare said, June 25, 2010, 07:48:11 amCyan Paul said, June 25, 2010, 03:51:06 amWhy the FUCK would anyone want to make a rape patch for LucasX3(Dark)Clearly there is someone out there that makes Rape patches for terrible characters.Kindly take your unhelpful / provoking shit somewhere else
1.0 prevents that working. I put that character up against KFM. ItPaused mugenCrashed mugenPaused mugen againAt no point did it KO me. Which is a good thing. Making characters like that is silly. Actually, about the worst it did was freezing me in block state. If i went and removed the pause i could probably wander round as much as i liked.Edit: Yep i can. Can't kill it. But it's incapable of actually hurting me so meh.
Cyanide said, June 25, 2010, 12:00:32 pm1.0 prevents that working. I put that character up against KFM. ItPaused mugenCrashed mugenPaused mugen againAt no point did it KO me. Which is a good thing. Making characters like that is silly. Actually, about the worst it did was freezing me in block state. If i went and removed the pause i could probably wander round as much as i liked.Edit: Yep i can. Can't kill it. But it's incapable of actually hurting me so meh.Not really surprised lol, most authors of stuff like this won't bother upgrading I'm sure, I'm highly tolerant of cheap stuff and in general, and even I have to say this is no fun lol, however, just cos it isn't fun and is ""ridiculous"", doesn't mean you can't learn from it, The helper super armor and immunity to F1 and alot of other helpful stuff, I learned from nukes, they shouldn't really be shitlisted so quicklyEdit: Maybe 1.0 has, or will, get hitoverride to work against reversal.attr, then it would really be a balanced engine cos pretty much all of the cheapness outside of OMZ involves reversals
♠2♠ said, June 25, 2010, 12:31:26 pmEdit: Maybe 1.0 has, or will, get hitoverride to work against reversal.attr, then it would really be a balanced engine cos pretty much all of the cheapness outside of OMZ involves reversalsHitoverride already works againt Reversaldefs with an Attr parameter (not to be confused with Reversal.Attr, I'm talking about the same Attr parameter you would use for normal Hitdefs. Its not documented and apparently not even Elecbyte knew about this)
RicePigeon said, June 25, 2010, 05:24:42 pm♠2♠ said, June 25, 2010, 12:31:26 pmEdit: Maybe 1.0 has, or will, get hitoverride to work against reversal.attr, then it would really be a balanced engine cos pretty much all of the cheapness outside of OMZ involves reversalsHitoverride already works againt Reversaldefs with an Attr parameter (not to be confused with Reversal.Attr, I'm talking about the same Attr parameter you would use for normal Hitdefs. Its not documented and apparently not even Elecbyte knew about this)Fully aware, which is why I pointed it out, I've known of this for years now, it's just, needless to say an assload of ppl purposely leave it out to be cheap, they know that it'll cause hitoverride to fail, which results in extremely cheap things like the "nuclear war", they use this possibility to their cheap benefit, if hitoverride protected against BOTH attr and reversal.attr, or regular attr becomes a required parameter for reversals, the war would pretty much be impossible.Why ? —These insane coders can detect a helper spawning, no matter what it does > have it turn into a helper with attack CLSN + a hitdef > the helper gets reversed > the helper becomes the root, making the root reversable > the root is reversed > K.O, I've studied this crap, that pretty much is exactly what happens, would not be possible if the end of the first paragraph was implementedBtw, you have to be the only person I've come across to actually realize and / or exploit this technicality [ excluding the authors that exclude the regular attr on purpose ]
♠2♠ said, June 25, 2010, 11:08:57 amfhqwhgads7 said, June 25, 2010, 07:27:49 amIf you wanna look through some code, Rare Akuma is F1-immune.>> Heck, if you look through my code, it was the basis for my Giygas' F1 immunity.You're advising this even after I posted a valid working code why?Because... um... No idea, really.
I think a code which can kill them with one hit can be fine..I used that...attackmulset and or defencemulset