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invincibility during hypermove? (Read 583 times)

Started by Borghi, September 04, 2013, 04:44:53 am
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invincibility during hypermove?
#1  September 04, 2013, 04:44:53 am
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Hi!
Was gonna put this on development help but I think it wouldn't fit there.

I'm re-releasin my game The Black heart, maybe tomorrow, with some updates.
And I have this question:

Should I add invincibility to my chars when they perform an hypermove? Is this OK? Should it last from the absolute start until the attack with clsn1 is performed?

what's your opinion?
      
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Re: invincibility during hypermove?
#2  September 04, 2013, 04:56:14 am
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It depends on the move in question. Moves with more combo-ability tend to have less invuln and such.

The amount of meter the super costs also usually plays a part. More meter spent usually means more invuln.

Basically, a super fireball/beam usually doesn't have as much invuln as a move with less range/speed. Just play with it and see what works for you
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Re: invincibility during hypermove?
#3  September 04, 2013, 08:05:52 am
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Seeing the gameplay of your characters, I'd say no.
Apart maybe for Final, since he's the boss.

Nice to see you back. :)
Re: invincibility during hypermove?
#4  September 04, 2013, 12:32:53 pm
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Most supers simply have invuln for 1-2 ticks after the super pause finishes. eg, pause is 30 seconds long, invuln lasts 3 ticks longer.


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