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Invisible Sprites (Read 685 times)

Started by TamerZack, September 21, 2008, 10:37:27 pm
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Invisible Sprites
#1  September 21, 2008, 10:37:27 pm
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  • Who wants a hug?
Yo dog I herd yo and yo dog liked yoyos so we put yo dog in a yoyo so yo can yoyo yo dog while yo dog yoyos dog.

BC

Re: Invisible Sprites
#2  September 22, 2008, 02:20:44 am
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    • www.mugenevolution.co.uk/Forum
have you added any animations in the .air file with the correct group and image numbers?


click the image to join my forum ;)
Re: Invisible Sprites
#3  September 23, 2008, 05:27:33 am
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  • Pretending to know Japanese is stupid.
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Couldn't help but notice the title of the movie is "Fighter Factory Help"

So I take it you're using Fighter Factory.

Which is great... it's an awesome program, but on some computers (like mine) it has a NASTY habbit of completely corrupting a character's AIR file.

Here's an example of what I mean...
Let's take Sander's Wolverine... and look at his .air file before I open fighter factory... find his turning animation.

; Turning
 [Begin Action      5]
Clsn2default: 1
 Clsn2[0] = -23,-69, 30,  0
5,1, 0,0, 2
5,2, 0,0, 2
5,3, 0,0, 2
5,4, 0,0, 3
5,5, 0,0, 2

Everything is in order.  Now open up Wolverine in Fighter Factory and look what happens.


;
[Begin Action 1970544699]
Clsn2Default: 1
  Clsn2[0] = -23, -69, 30, 0
5,1, 0,0, 2
5,2, 0,0, 2
5,3, 0,0, 2
5,4, 0,0, 3
5,5, 0,0, 2

Everything is the same, except it completely changed the action number.  For some reason it changed 5 to 1970544699.  You don't even have to save the character... it just gets corrupted like this as soon as you open him.  (At least... on my computer with my version...)
It's not just this animation either... all over, he gets screwed up in different ways. 
This may be a problem with MCM as well... there's a program out there called AIR cleaner.exe... which is supposed to fix these problems... but I wouldn't count on it.
The fact is, just make a backup of every single character before you load them into fighter factory.  That way you can know for sure if that's what is going on. 
Check me out.

Naruto sucks.
Re: Invisible Sprites
#4  September 28, 2008, 01:44:27 am
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  • Who wants a hug?
I realized it might actually be the pallete. I'm getting my cousin to look into it.
However, he's lazy as heck and he wants me to do a bunch of stuff for him before he considers it.

EDIT: Spelled pallete wrong.
Yo dog I herd yo and yo dog liked yoyos so we put yo dog in a yoyo so yo can yoyo yo dog while yo dog yoyos dog.
Last Edit: September 28, 2008, 03:54:51 am by TamerZack
Re: Invisible Sprites
#5  September 28, 2008, 01:49:03 am
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  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Provided you have a pallete, even if its a shitty one, the character will still show up, although probably discoloured/a black box.

Sprites not showing at all means they're not 256 colours (ie no pallete) or you have no time for the frame to be displayed.

The best way to check this is to use the menu to "edit animation in text" if the last number on any of those lines is 0, then that's why it's invisible.

I wish FF would default that box to 1, it would prevent so many questions.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Invisible Sprites
#6  September 28, 2008, 03:33:29 am
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Update: I went into the debug mode, and it told me:
NAMEOFCHARACTER (32) MISSING REQUIRED SPRITES:
5000, 0, 5001, 0, 5002, 0, 5000, 10, 5001, 10, 5002, 10, 500, 20, 5001, 20 (MORE)
Yo dog I herd yo and yo dog liked yoyos so we put yo dog in a yoyo so yo can yoyo yo dog while yo dog yoyos dog.
Re: Invisible Sprites
#7  September 28, 2008, 04:08:00 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Yeah, those are required sprites. They aren't your problem right now. Although you'll need them later.

Have you correctly set up your animations? Can you see them in the .air? If you haven't done that you should probably do so.

Mugen does not magically know what your sprites do, you have to tell it.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Invisible Sprites
New #8  September 28, 2008, 04:21:35 am
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  • Who wants a hug?
Everything seems normal in the .air, the palette seems to be working perfectly.
You can use Fighter Factory to make palettes, right?
EDIT:
I think I have this problem: http://mugenguild.com/forumx/index.php?topic=67437.0
Only even when I upload a sprite and use the shared palettes option, the sprites still stay invisible.
Yo dog I herd yo and yo dog liked yoyos so we put yo dog in a yoyo so yo can yoyo yo dog while yo dog yoyos dog.
Last Edit: September 29, 2008, 03:55:20 am by TamerZack