accident 
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[mcode][StateDef 900]
type = S
movetype= A
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 900
poweradd = 20
sprpriority = 2
[State 0, LifeAdd]
type = LifeAdd
trigger1 = AnimElem = 3
value = 200
kill = 0
absolute = 0
;ignorehitpause =
;persistent =
[State 900, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
[State 900, VarAdd]
type = VarAdd
trigger1 = time = 0
v = 5 ;fv =
value = 1
;ignorehitpause =
;persistent =
[State 0, Explod]
type = Explod
trigger1 = var(1) = 1
anim = 901
ID = 901
pos = 0,0
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
supermove
pausemove
scale = 1,1
sprpriority = 0
ontop = 0
shadow = 0,0,0
ownpal = 0
removeongethit = 0
;ignorehitpause =
;persistent =
[State 0, Explod]
type = Explod
trigger1 = var(1) = 2
anim = 902
ID = 902
pos = 0,0
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
supermove
pausemove
scale = 1,1
sprpriority = 0
ontop = 0
shadow = 0,0,0
ownpal = 0
removeongethit = 0
;ignorehitpause =
;persistent =
[State 0, Explod]
type = Explod
trigger1 = var(1) = 3
anim = 903
ID = 903
pos = 0,0
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
supermove
pausemove
scale = 1,1
sprpriority = 0
ontop = 0
shadow = 0,0,0
ownpal = 0
removeongethit = 0
;ignorehitpause =
;persistent =
[State 0, Explod]
type = Explod
trigger1 = var(1) = 4
anim = 904
ID = 904
pos = 0,0
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
supermove
pausemove
scale = 1,1
sprpriority = 0
ontop = 0
shadow = 0,0,0
ownpal = 0
removeongethit = 0
;ignorehitpause =
;persistent =
[State 0, Explod]
type = Explod
trigger1 = var(1) = 5
anim = 904
ID = 904
pos = 0,0
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
supermove
pausemove
scale = 1,1
sprpriority = 0
ontop = 0
shadow = 0,0,0
ownpal = 0
removeongethit = 0
;ignorehitpause =
;persistent =[/mcode]