[State 190, State]
type = ChangeState
triggerall = Var(5) <= 0
triggerall = RoundNo <= 1
triggerall = NumPartner <= 0 || NumPartner > 0 && ID < Partner, ID
trigger1 = Name = "sf2ww"
trigger1 = EnemyNear, Name = "sf2ww"
trigger2 = AuthorName = "Capcom-SF2"
trigger2 = EnemyNear, AuthorName = "Capcom-SF2"
trigger3 = P2Name = "sf2ww"
trigger3 = Name = "sf2ww"
trigger4 = Name = "sf2ww"
trigger4 = EnemyNear, AuthorName = "Capcom-SF2"
trigger5 = AuthorName = "Capcom-SF2"
trigger5 = EnemyNear, Name = "sf2ww"
value = 11000
[State 190, State]
type = ChangeState
triggerall = Var(5) <= 0
triggerall = RoundNo <= 1
triggerall = NumPartner <= 0
trigger1 = Name = "sf2ww"
trigger1 = EnemyNear, Name = "sf2ww"
trigger2 = AuthorName = "Capcom-SF2"
trigger2 = EnemyNear, AuthorName = "Capcom-SF2"
trigger3 = P2Name = "sf2ww"
trigger3 = Name = "sf2ww"
trigger4 = Name = "sf2ww"
trigger4 = EnemyNear, AuthorName = "Capcom-SF2"
trigger5 = AuthorName = "Capcom-SF2"
trigger5 = EnemyNear, Name = "sf2ww"
value = 11000
[State 190, State]
type = ChangeState
triggerall = Var(5) <= 0
triggerall = RoundNo <= 1
triggerall = NumPartner > 0
triggerall = ID < Partner, ID
trigger1 = Name = "sf2ww"
trigger1 = EnemyNear, Name = "sf2ww"
trigger2 = AuthorName = "Capcom-SF2"
trigger2 = EnemyNear, AuthorName = "Capcom-SF2"
trigger3 = P2Name = "sf2ww"
trigger3 = Name = "sf2ww"
trigger4 = Name = "sf2ww"
trigger4 = EnemyNear, AuthorName = "Capcom-SF2"
trigger5 = AuthorName = "Capcom-SF2"
trigger5 = EnemyNear, Name = "sf2ww"
value = 11000