YesNoOk
avatar

Is there any way to reject or counter a changestate?(delete) (Read 314 times)

Started by FatalVice, June 16, 2010, 02:26:45 am
Share this topic:
Is there any way to reject or counter a changestate?(delete)
New #1  June 16, 2010, 02:26:45 am
  • *
delete please
Last Edit: June 17, 2010, 06:56:55 pm by FatalVice
Re: Is there any way to reject or counter a changestate?
#2  June 16, 2010, 03:34:54 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
He's using p2stateno? The easiest solution here is delete the character. If it's that stupid and unfun to fight against it's not worth keeping.

Alternatively, do 2 hitoverrides in your state -2

one for when your statetype != A sending you to state 5000
and another when your statetype = A sending you to 5010

Hitoverride breaks p2stateno. That will cause other bugs (like making you unthrowable) but if he's giving you issues and you just wish to have a chance, that'll work.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Is there any way to reject or counter a changestate?
#3  June 16, 2010, 04:26:27 pm
  • *
It's not just states, he dosen't kill my character when I force A.I. He uses some 1 hit kill command whenever an attack is started when he forces me into X state. I'm not worried about the grab issue, because A) I have SuperArmor and B)The character dosent even grab, he just spams clones with A.I and the parent is unhittable.  I implemented what you recommended, and I wont die instantly from doing an attack, but as I said before, once he puts me in X state, any attack command= death. I like these super boss characters, but he's so insanely cheap, and it'll give me satisfaction if he dies. He does die though, from the F1 key, but thats about it >.>' .

2OS

Re: Is there any way to reject or counter a changestate?
#4  June 16, 2010, 07:52:49 pm
  • ****
  • Ich schicke dich zur HOELLE ! ¡ ! ¡
    • Egypt
    • deuceovspadez.webs.com/
lulzzzzzz

1 ""hit"" killed with HitOverride active = you're being ReversalDef'd, which in most cases HitOverride is COMPLETELY useless against, there are only 2 immunities to ReversalDefs


1. Get rid of all your HitDefs [ highly unrecommended, very time consuming, among other reasons ]

2. Build in incredibly strong selfstate [ don't bother doing this, I doubt anyone here has the coding ability to do this anyways ( no offense to anyone ) ]


Orrrrrrrrrr you could just download a character that has a ReversalDef that turns parents into roots and kills [ aka a nuke lol ]


[ 052012 ] Inazumachi 181/256  /  deviantART   /  2OS Grafphicsxz  Dead Anims ( Orochi/Mizuchi )  /  608's FX Volume 3
Re: Is there any way to reject or counter a changestate?
#5  June 17, 2010, 05:21:56 pm
  • *****
  • Mega Klinklang confirmed
    • USA
    • ricepigeon.webs.com
1 ""hit"" killed with HitOverride active = you're being ReversalDef'd, which in most cases HitOverride is COMPLETELY useless against, there are only 3 immunities to ReversalDefs

3.) Code the Reversaldef with an "attr =" parameter so it isnt a typeless Reversaldef that can't be ignored. (I blame Elecbyte for not documenting this and apparently they never knew about it either)

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.