The MvC2 voice is better, it's tailor-made for a fighting game character. Like, literally!I think that Acid rounds should have yellow explosions, like the games. An actual liquidy effect would work better but I doubt there are any. But yeah, green is for Anti-B.O.W. gas rounds, not acid! >:[also, the freeze sound doesn't really fit, I think. The Darkstalkers or KOF freeze sound might work better.MightyKombat said, May 15, 2013, 12:14:10 amI think the voice Waru and Sean used was her voice, from RE3 I'd say judging by her death groan. Waru's Jill also had a taunt where you briefly heard Carlos' voice saying "Hurry up!"Incidentally, it's the same voice actor from MvC2!
PAVGN said, May 15, 2013, 07:55:06 pmI noticed that the Aperture Science palette isn't the updated one I gave you before release.Oops! Sorry I must have gotten them confused somehow. If you send it to me again I will add it.Jmorphman said, May 15, 2013, 08:13:30 pmThe MvC2 voice is better, it's tailor-made for a fighting game character. Like, literally!You'd think that would be the case with her voice. It is made for a fighting game. But to each their own, I'm not knocking anyone's preference. I'm not changing her voice, though anyone is welcome to make a patch if they so choose.Jmorphman said, May 15, 2013, 08:13:30 pmI think that Acid rounds should have yellow explosions, like the games. An actual liquidy effect would work better but I doubt there are any. But yeah, green is for Anti-B.O.W. gas rounds, not acid! >:[Leave me alone! >:[ Green is the first color that comes to mind when I think of acid. Don't know why. I'll think about it.Jmorphman said, May 15, 2013, 08:13:30 pmalso, the freeze sound doesn't really fit, I think. The Darkstalkers or KOF freeze sound might work better.Still won't leave me alone... >:[ Where can I sample a freeze sound from those respective games? I'll consider it, if one of them sound better. Don't really have a problem with the current one, but, it is Sub-Zero's freeze sound. It is a tad outta place.Jmorphman said, May 15, 2013, 08:13:30 pmIncidentally, it's the same voice actor from MvC2!Yeah, I actually looked that up yesterday with all the voice talk. Saw that her RE3, REmake, and MvC2 voice was all the same VA. Clearly she put more enthusiasm in it for the MvC2 incarnation. As you said, it was tailored for a fighting game.
DivineWolf said, May 15, 2013, 08:42:28 pmStill won't leave me alone... >:[ Where can I sample a freeze sound from those respective games? I'll consider it, if one of them sound better. Don't really have a problem with the current one, but, it is Sub-Zero's freeze sound. It is a tad outta place.KoopaKoot's Kula has the KOF one, and Sander's Sasquatch has the Darkstalkers sound.Jmorphman said, May 15, 2013, 08:13:30 pmYeah, I actually looked that up yesterday with all the voice talk. Saw that her RE3, REmake, and MvC2 voice was all the same VA. Clearly she put more enthusiasm in it for the MvC2 incarnation. As you said, it was tailored for a fighting game.Hmm? The REmake VA was different.
Jmorphman said, May 15, 2013, 08:55:46 pmKoopaKoot's Kula has the KOF one, and Sander's Sasquatch has the Darkstalkers sound.Alright, I'll get around to checking them out later. Thanks.Jmorphman said, May 15, 2013, 08:13:30 pmHmm? The REmake VA was different. Whatever man! >:[ Anyway...Jill updated:=05/15/2013=-Tweaked Magnum Burst -Tweaked (MAX/ground)Hyper S.T.A.R.S Charge-Tweaked air (EX)S.T.A.R.S Charge -Tweaked Rocket Launcher-Added more palettesDidn't add the updated pal, PAVGN. Was already uploaded before hand. Sorry. I'll get around to it later/tomorrow. Along with checking out the freeze sounds and possibly changing acid round colors to yellow.
I was reading into most of the replies since my last post and it hit me...Mugen is really coming into it's own because people are getting it. What do I mean?? Before, and this goes into a few years ago, people were mainly concerned with porting over as many characters as possible. Kong did this. Terribly. Others did this, with varied and mostly good success. P.o.t.S. started things right with making characters that were very close to their source material but with a few tweaks and nuances here and there to signify a somewhat original Mugen release.Sean did it right with his CvtW releases by taking both existing elements (Capcom characters) and his own elements (Shades of Manhattan) and blended the two of them into his own style of gameplay. Hence getting it. Divine here is doing the same thing by taking an existing character and putting his own spin on it with a little more liberty than P.o.t.S. did. With releases like this and from what I mentioned, Mugen has come more into it's own with such talent.As said before, keep on rocking it man. Mugen needs more releases like this to flourish onward.
Slight bit of a thing here.The name of Jill's dash move is wrong.Your's is S.T.A.R.S Charge,where in Marvel 2,it's called "Charging S.T.A.R.S".Not sure if you did that intentionally because of obvious bad pun-thing or whatever,but I thought I should mention it just in case.
Saikoro said, May 17, 2013, 11:25:06 pmI was reading into most of the replies since my last post and it hit me...Mugen is really coming into it's own because people are getting it. What do I mean?? Before, and this goes into a few years ago, people were mainly concerned with porting over as many characters as possible. Kong did this. Terribly. Others did this, with varied and mostly good success. P.o.t.S. started things right with making characters that were very close to their source material but with a few tweaks and nuances here and there to signify a somewhat original Mugen release.Sean did it right with his CvtW releases by taking both existing elements (Capcom characters) and his own elements (Shades of Manhattan) and blended the two of them into his own style of gameplay. Hence getting it. Divine here is doing the same thing by taking an existing character and putting his own spin on it with a little more liberty than P.o.t.S. did. With releases like this and from what I mentioned, Mugen has come more into it's own with such talent.As said before, keep on rocking it man. Mugen needs more releases like this to flourish onward. Well...yeah actually lol. You summed up what I have in mind from time to time. I usually don't try to go too far of course with a char. Though, at the same time, if something has been done pretty much over and over again, I don't think it hurts to try something different. Depends on the char and all. Thanks for the support.MugenX000 said, May 17, 2013, 11:29:10 pmSlight bit of a thing here.The name of Jill's dash move is wrong.Your's is S.T.A.R.S Charge,where in Marvel 2,it's called "Charging S.T.A.R.S".Not sure if you did that intentionally because of obvious bad pun-thing or whatever,but I thought I should mention it just in case.Yeah, I did that on purpose because of the bad Cap pun. I know the official names for them, just don't like it.
Something seems to be up with her palettes. Her eyebrows change color during her standing, crouching, jump, and walking back. It looks like a pixel of her hair changes during her walking back as well.
I'm not too great with pal fixes and all, but I'll see if I can touch some of these up myself without any problems. If I feel it out of my hands, I'll ask someone to help out with it.
Jill updated:=05/20/2013=-Pal scheme reconfigured-Fixes to several pal problems-New pals added-Enhanced quality/volume of her voices-Ice grenade sound changed to MvC ice hit sound-Acid grenades fx changed to yellow-Few misc tweaks
I've been playing with this Jill sense her release, and man... You did exactly what I've always wanted. Took out those DAMN ZOMBIES!! lol I always imagined her fighting more with her weapons as opposed to having random zombies appear out of nowhere. Makes no since! If there was a zombie attack going on, I doubt she'd be fighting in some tournament. Anyway, great job! I have no complaints...
Skeletor-E.X. said, May 21, 2013, 08:17:46 amI've been playing with this Jill sense her release [...] Makes no since!Is this a game where you invert words ?
Skeletor-E.X. said, May 21, 2013, 08:17:46 amI've been playing with this Jill sense her release, and man... You did exactly what I've always wanted. Took out those DAMN ZOMBIES!! lol I always imagined her fighting more with her weapons as opposed to having random zombies appear out of nowhere. Makes no since! If there was a zombie attack going on, I doubt she'd be fighting in some tournament. Anyway, great job! I have no complaints...Unstabler said, May 21, 2013, 01:29:13 pmWonderful updates and an excellent character. Thanks.Thanks for the support. Glad you're enjoying her.
DivineWolf said, May 21, 2013, 01:06:14 am-Ice grenade sound changed to MvC ice hit soundMvC ice sound? What MvC ice sound there is no such thing that's why I said KOF and DS, there's no one in MvC that uses ice...oh shit.
Cybaster said, May 21, 2013, 09:36:07 amSkeletor-E.X. said, May 21, 2013, 08:17:46 amI've been playing with this Jill sense her release [...] Makes no since!Is this a game where you invert words ?My badd... Guess I was thinking backward. Good call I guess...