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Jill Valentine (Read 10324 times)

Started by DW, May 14, 2013, 10:30:38 pm
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Re: Jill Valentine
#41  May 15, 2013, 07:55:06 pm
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I noticed that the Aperture Science palette isn't the updated one I gave you before release.
Re: Jill Valentine
#42  May 15, 2013, 08:13:30 pm
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The MvC2 voice is better, it's tailor-made for a fighting game character. Like, literally!

I think that Acid rounds should have yellow explosions, like the games. An actual liquidy effect would work better but I doubt there are any. But yeah, green is for Anti-B.O.W. gas rounds, not acid! >:[

also, the freeze sound doesn't really fit, I think. The Darkstalkers or KOF freeze sound might work better.

I think the voice Waru and Sean used was her voice, from RE3 I'd say judging by her death groan. Waru's Jill also had a taunt where you briefly heard Carlos' voice saying "Hurry up!"
Incidentally, it's the same voice actor from MvC2!

DW

Re: Jill Valentine
#43  May 15, 2013, 08:42:28 pm
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I noticed that the Aperture Science palette isn't the updated one I gave you before release.

Oops! Sorry I must have gotten them confused somehow. If you send it to me again I will add it.

The MvC2 voice is better, it's tailor-made for a fighting game character. Like, literally!

You'd think that would be the case with her voice. It is made for a fighting game. But to each their own, I'm not knocking anyone's preference. I'm not changing her voice, though anyone is welcome to make a patch if they so choose.

I think that Acid rounds should have yellow explosions, like the games. An actual liquidy effect would work better but I doubt there are any. But yeah, green is for Anti-B.O.W. gas rounds, not acid! >:[

Leave me alone! >:[ Green is the first color that comes to mind when I think of acid. Don't know why. I'll think about it.

also, the freeze sound doesn't really fit, I think. The Darkstalkers or KOF freeze sound might work better.

Still won't leave me alone... >:[ Where can I sample a freeze sound from those respective games? I'll consider it, if one of them sound better. Don't really have a problem with the current one, but, it is Sub-Zero's freeze sound. It is a tad outta place.

Incidentally, it's the same voice actor from MvC2!

Yeah, I actually looked that up yesterday with all the voice talk. Saw that her RE3, REmake, and MvC2 voice was all the same VA. Clearly she put more enthusiasm in it for the MvC2 incarnation. As you said, it was tailored for a fighting game.
Re: Jill Valentine
#44  May 15, 2013, 08:55:46 pm
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Still won't leave me alone... >:[ Where can I sample a freeze sound from those respective games? I'll consider it, if one of them sound better. Don't really have a problem with the current one, but, it is Sub-Zero's freeze sound. It is a tad outta place.
KoopaKoot's Kula has the KOF one, and Sander's Sasquatch has the Darkstalkers sound.

Yeah, I actually looked that up yesterday with all the voice talk. Saw that her RE3, REmake, and MvC2 voice was all the same VA. Clearly she put more enthusiasm in it for the MvC2 incarnation. As you said, it was tailored for a fighting game.
Hmm? The REmake VA was different. :P

DW

Re: Jill Valentine
#45  May 15, 2013, 09:01:30 pm
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KoopaKoot's Kula has the KOF one, and Sander's Sasquatch has the Darkstalkers sound.

Alright, I'll get around to checking them out later. Thanks.

Hmm? The REmake VA was different. :P

Whatever man! >:[ Anyway...



Jill updated:

=05/15/2013=

-Tweaked Magnum Burst
-Tweaked (MAX/ground)Hyper S.T.A.R.S Charge
-Tweaked air (EX)S.T.A.R.S Charge
-Tweaked Rocket Launcher
-Added more palettes

Didn't add the updated pal, PAVGN. Was already uploaded before hand. Sorry. :( I'll get around to it later/tomorrow. Along with checking out the freeze sounds and possibly changing acid round colors to yellow.
Re: Jill Valentine
#46  May 17, 2013, 11:25:06 pm
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I was reading into most of the replies since my last post and it hit me...

Mugen is really coming into it's own because people are getting it. What do I mean?? Before, and this goes into a few years ago, people were mainly concerned with porting over as many characters as possible. Kong did this. Terribly. Others did this, with varied and mostly good success. P.o.t.S. started things right with making characters that were very close to their source material but with a few tweaks and nuances here and there to signify a somewhat original Mugen release.

Sean did it right with his CvtW releases by taking both existing elements (Capcom characters) and his own elements (Shades of Manhattan) and blended the two of them into his own style of gameplay. Hence getting it. Divine here is doing the same thing by taking an existing character and putting his own spin on it with a little more liberty than P.o.t.S. did. With releases like this and from what I mentioned, Mugen has come more into it's own with such talent.

As said before, keep on rocking it man. Mugen needs more releases like this to flourish onward. :lugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Jill Valentine
#47  May 17, 2013, 11:29:10 pm
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Slight bit of a thing here.The name of Jill's dash move is wrong.Your's is S.T.A.R.S Charge,where in Marvel 2,it's called "Charging S.T.A.R.S".Not sure if you did that intentionally because of obvious bad pun-thing or whatever,but I thought I should mention it just in case.

DW

Re: Jill Valentine
#48  May 18, 2013, 12:17:12 am
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I was reading into most of the replies since my last post and it hit me...

Mugen is really coming into it's own because people are getting it. What do I mean?? Before, and this goes into a few years ago, people were mainly concerned with porting over as many characters as possible. Kong did this. Terribly. Others did this, with varied and mostly good success. P.o.t.S. started things right with making characters that were very close to their source material but with a few tweaks and nuances here and there to signify a somewhat original Mugen release.

Sean did it right with his CvtW releases by taking both existing elements (Capcom characters) and his own elements (Shades of Manhattan) and blended the two of them into his own style of gameplay. Hence getting it. Divine here is doing the same thing by taking an existing character and putting his own spin on it with a little more liberty than P.o.t.S. did. With releases like this and from what I mentioned, Mugen has come more into it's own with such talent.

As said before, keep on rocking it man. Mugen needs more releases like this to flourish onward. :lugoi:


Well...yeah actually lol. You summed up what I have in mind from time to time. I usually don't try to go too far of course with a char. Though, at the same time, if something has been done pretty much over and over again, I don't think it hurts to try something different. Depends on the char and all. Thanks for the support.

Slight bit of a thing here.The name of Jill's dash move is wrong.Your's is S.T.A.R.S Charge,where in Marvel 2,it's called "Charging S.T.A.R.S".Not sure if you did that intentionally because of obvious bad pun-thing or whatever,but I thought I should mention it just in case.

Yeah, I did that on purpose because of the bad Cap pun. :P I know the official names for them, just don't like it.
Re: Jill Valentine
#49  May 18, 2013, 12:26:53 am
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Alrighty then.Just wanted to make sure.Sick character either way.
Re: Jill Valentine
#50  May 18, 2013, 10:14:42 am
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Something seems to be up with her palettes.  Her eyebrows change color during her standing, crouching, jump, and walking back.  It looks like a pixel of her hair changes during her walking back as well.

DW

Re: Jill Valentine
#51  May 19, 2013, 06:04:54 am
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I'm not too great with pal fixes and all, but I'll see if I can touch some of these up myself without any problems. If I feel it out of my hands, I'll ask someone to help out with it.
Last Edit: May 21, 2013, 01:05:57 am by DivineWolf

DW

Re: Jill Valentine
#52  May 21, 2013, 01:06:14 am
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Jill updated:

=05/20/2013=

-Pal scheme reconfigured
-Fixes to several pal problems
-New pals added
-Enhanced quality/volume of her voices
-Ice grenade sound changed to MvC ice hit sound
-Acid grenades fx changed to yellow
-Few misc tweaks
Re: Jill Valentine
#53  May 21, 2013, 08:17:46 am
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I've been playing with this Jill sense her release, and man... You did exactly what I've always wanted. Took out those DAMN ZOMBIES!! lol I always imagined her fighting more with her weapons as opposed to having random zombies appear out of nowhere. Makes no since! If there was a zombie attack going on, I doubt she'd be fighting in some tournament. Anyway, great job! I have no complaints...
Re: Jill Valentine
#54  May 21, 2013, 09:36:07 am
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Re: Jill Valentine
#55  May 21, 2013, 01:29:13 pm
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Wonderful updates and an excellent character.  Thanks.

DW

Re: Jill Valentine
#56  May 21, 2013, 07:42:28 pm
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I've been playing with this Jill sense her release, and man... You did exactly what I've always wanted. Took out those DAMN ZOMBIES!! lol I always imagined her fighting more with her weapons as opposed to having random zombies appear out of nowhere. Makes no since! If there was a zombie attack going on, I doubt she'd be fighting in some tournament. Anyway, great job! I have no complaints...

Wonderful updates and an excellent character.  Thanks.

Thanks for the support. Glad you're enjoying her.
Re: Jill Valentine
#57  May 21, 2013, 07:50:29 pm
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-Ice grenade sound changed to MvC ice hit sound
MvC ice sound? What MvC ice sound there is no such thing that's why I said KOF and DS, there's no one in MvC that uses ice...

oh shit.

DW

Re: Jill Valentine
#58  May 21, 2013, 08:02:58 pm
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You owe me money now. ;P
Re: Jill Valentine
#59  May 22, 2013, 01:24:09 am
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Re: Jill Valentine
#60  June 08, 2013, 07:50:19 am
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Nice a Custom Jill About Time I Found one