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Jin Kisaragi XIII 1.5 (BETA) (Read 6637 times)

Started by DaNaru250, August 12, 2013, 03:44:57 pm
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Jin Kisaragi XIII 1.5 (BETA)
#1  August 12, 2013, 03:44:57 pm
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It's a public beta for you to criticize!!!

http://www.mediafire.com/?v6aejqeh9tywcjc

What's new:
Blazblue Hit Sparks (from Seraphs Ares)
Blazblue Hit Sounds
Language Choice (English or Japanese)
Ares (by Seraphs Ares) Interation (1 simple Intro and I'm going to program another one)
Relius (by me) Interation (Special Submission HSDM (or Astral if you will!))
[NEW DM] Mid-Air Hiyoku Getsumei
[NEW DM] Sakura no Mai (d, f, d, f, A or B)
Some DMs had been removed
And some things else!

By some things you'll see you will think that I realesed Jin in a hurry. Well, you're right! But remember, it's just a Beta!!

I'll put the image later OK??

Enjoy!!!
Last Edit: August 14, 2013, 09:01:28 pm by DaNaru250
Re: Jin Kisaragi XIII 1.2 (BETA)
#2  August 12, 2013, 03:54:47 pm
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Nice to see this has been updated, I'll give him a try ASAP :)
If I can't be the best, I sure as hell can be the worst.

9mb

Re: Jin Kisaragi XIII 1.2 (BETA)
#3  August 12, 2013, 04:17:55 pm
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......snk char ?........105mb :???:
shape of my heart
Re: Jin Kisaragi XIII 1.2 (BETA)
#4  August 12, 2013, 04:19:41 pm
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Jin is from Blazblue, DaNaru has made him play similar/share some content from KOF XIII.

He's such a big file size because of majority of the effects that Jin uses, same as Blazblue sprites being big in general.
If I can't be the best, I sure as hell can be the worst.

Re: Jin Kisaragi XIII 1.2 (BETA)
#5  August 12, 2013, 08:10:04 pm
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This and the fact that KOF XIII effects are HEAVY! And now that I added Blazblue hitsparks...... Well.....! -_-''
Re: Jin Kisaragi XIII 1.5 (BETA)
#6  August 16, 2013, 04:23:01 am
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Really? Jin doesn't load up for a long time when I boot him up now all this guy needs is some AI Coding and that's it in the next update that is
Last Edit: August 16, 2013, 04:27:07 am by Astral-kun
Re: Jin Kisaragi XIII 1.5 (BETA)
#7  August 16, 2013, 09:08:52 pm
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  • .................... -_-'? What!?
    • Brazil
Last Edit: August 16, 2013, 09:14:33 pm by DaNaru250
Re: Jin Kisaragi XIII 1.5 (BETA)
#8  August 17, 2013, 05:04:18 am
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  • Super High School Level Palette Maker … was.
    • USA
    • vonthegreat653@hotmail.com
    • https://skydrive.live.com/#cid=21444c93a65069e4
Well just ask Infinite (Black Reaper) he's good at it
Re: Jin Kisaragi XIII 1.5 (BETA)
#9  October 14, 2013, 05:49:31 am
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Bumping this with feedback.

This is an excellent character, but there are a couple of things that I think should be changed.

  • c.LK is an infinite in the corner

  • Jin's overhead (f+lk) is only available after a dash or as a cancel.  Shouldn't you make it available raw?
  • Jin's DP moves have commands that are too identical.  I changed the diagonal one to dp+K for personal use.
  • If you hit Jin out of Musou the FX will stay.  See the right of Rugal in the picture.

  • Jin has a difficult time hit confirming into Musou especially in the air.  If you hit with j.HK you should be able to cancel into aerial Musou and get a clean hit IMO.

This character is excellent, it retains the Blazblue spirit and it FEELS like Jin, while still being another style.  I also absolutely love that you can config his play style.  I'm very excited to play with your Relius as he is my favorite Blazblue character.
Re: Jin Kisaragi XIII 1.5 (BETA)
#10  October 30, 2013, 02:04:18 am
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Very, very good char!

Congratulatiions!