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JJBA Lilith [Update: July 21, 2016] (Read 18822 times)

Started by Yamori X, May 24, 2016, 11:56:23 pm
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JJBA Lilith [Update: July 21, 2016]
#1  May 24, 2016, 11:56:23 pm
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Hey everyone, here I present to you: JJBA Lilith. Basically, she's in the playstyle of the Capcom arcade fighter, JoJo's Bizarre Adventure: Heritage for the Future, with her own little Stand: Pocket Morrigan. I only came up with this idea after getting into the game recently, and thinking this was a cute idea. Leave any feedback or suggestions, and have fun!

NOTE: If her large portrait appears with a black background, please redownload her. Thank you.



Click here to download!
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Last Edit: July 21, 2016, 11:59:23 pm by Yamori X
Re: JJBA Lilith by Yamori X
#2  May 25, 2016, 12:04:04 am
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Nice! This should be interesting.
Re: JJBA Lilith by Yamori X
#3  May 25, 2016, 08:13:40 am
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Lilith's large portrait was messed up, please redownload..
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Last Edit: May 25, 2016, 05:14:22 pm by Yamori X
Re: JJBA Lilith by Yamori X
#4  May 25, 2016, 08:51:49 pm
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Very interesting idea here, there is one thing I did find however so far.
You can do a near infinite in the corner by juggling with her shining blade DP. (easiest by starting with light punch version, and then keep doing her stronger variants to follow up, I did it by starting with her light version, then just kept doing her medium version all in the corner)
Last Edit: May 25, 2016, 08:57:09 pm by Lucasmic
Re: JJBA Lilith by Yamori X
#5  May 25, 2016, 09:54:47 pm
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Very interesting idea here, there is one thing I did find however so far.
You can do a near infinite in the corner by juggling with her shining blade DP. (easiest by starting with light punch version, and then keep doing her stronger variants to follow up, I did it by starting with her light version, then just kept doing her medium version all in the corner)
Dont forget that almost all her moves are recoverable, like in JJBA. Thanks for the feedback, though.
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Re: JJBA Lilith by Yamori X
#6  May 25, 2016, 10:11:25 pm
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Soul Flash will not display the first attack message if it is the first attack.
Re: JJBA Lilith by Yamori X
#7  May 25, 2016, 10:25:12 pm
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Really enjoy that idea Yamori. :)
Re: JJBA Lilith by Yamori X
#8  May 25, 2016, 10:43:56 pm
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GTA

Re: JJBA Lilith by Yamori X
#9  May 25, 2016, 10:55:01 pm
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I've tested her and it works on my mugen. So it seems that this Lilith works than the MVC Lilith with that 'snd file' problem and everyone seems to not to have that problem. It's still weird.
Re: JJBA Lilith by Yamori X
#10  May 25, 2016, 11:11:22 pm
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I've tested her and it works on my mugen. So it seems that this Lilith works than the MVC Lilith with that 'snd file' problem and everyone seems to not to have that problem. It's still weird.
So it still doesn't work.. very sorry about that, I still have no idea why that would be happening.
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Re: JJBA Lilith by Yamori X
#11  May 26, 2016, 12:24:25 am
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Nice concept. Really like it.
Re: JJBA Lilith by Yamori X
#12  May 26, 2016, 01:48:35 am
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Re: JJBA Lilith by Yamori X
#13  May 26, 2016, 08:38:04 pm
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Good.
Re: JJBA Lilith [Update: May 27, 2016]
#14  May 28, 2016, 01:10:38 am
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Here's a little update for you. Redownload if you please, and enjoy! Here's a little changelist:

-Patched dash LP infinites (new dash LP)
-Fixed cornerpush and frame data on Dainty Kick
-Added First Attack check to stand moves and Soul Flash
-Added proper compatibility with Hi-Res

Download link: Click here!
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Re: JJBA Lilith [Update: May 27, 2016]
#15  May 28, 2016, 12:45:35 pm
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Dont forget that almost all her moves are recoverable, like in JJBA. Thanks for the feedback, though.
I will say that not every character made for Mugen has air techs, mostly out of accuracy reasons.
However, an easy fix to this can be traced back to Khan. In the instance Lilith does a second Shining Blade/DP on an airborne opponent after the first, then P2 should fall down faster on that second hit, or have their vertical velocity decreased when hit again.
Apologies if I worded this weirdly.
Re: JJBA Lilith [Update: May 27, 2016]
#16  May 28, 2016, 02:53:44 pm
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Dont forget that almost all her moves are recoverable, like in JJBA. Thanks for the feedback, though.
I will say that not every character made for Mugen has air techs, mostly out of accuracy reasons.
However, an easy fix to this can be traced back to Khan. In the instance Lilith does a second Shining Blade/DP on an airborne opponent after the first, then P2 should fall down faster on that second hit, or have their vertical velocity decreased when hit again.
Apologies if I worded this weirdly.

So what you're saying is that when someone gets hit with another shining blade they shouldn't launch higher but lower than usual and they'll fall down faster.
Re: JJBA Lilith [Update: May 27, 2016]
#17  May 28, 2016, 04:26:41 pm
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I'm of the opinion it's not the author's job to make sure the characters are not cheap against all kinds. The suggested changes would mess up the gameplay that chars with tech compatibility have and totally defeats the purpose of the stylistic conversion.
Re: JJBA Lilith [Update: May 27, 2016]
#18  May 28, 2016, 04:28:48 pm
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I say with absolutely no hyperbole that I really think this idea is amazing. I'm not saying it's the best character ever but I think the JoJo style of character could be the next hottest idea for the Mugen community.

Spoiler, click to toggle visibilty
Re: JJBA Lilith [Update: May 27, 2016]
#19  May 28, 2016, 04:36:42 pm
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I'm of the opinion it's not the author's job to make sure the characters are not cheap against all kinds. The suggested changes would mess up the gameplay that chars with tech compatibility have and totally defeats the purpose of the stylistic conversion.

I also agree with this. MUGEN is full of character styles and of course they will clash with each other. It's up to the player to find a way to beat characters. This Lilith, I can't say enough, is very faithful to the JJBA style. People should know about how to deal with them.
Re: JJBA Lilith [Update: May 27, 2016]
#20  May 28, 2016, 06:26:24 pm
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