YesNoOk
avatar

Joe (SF1) - Spriting has begun! First Anims on Page 4! (Read 79469 times)

Started by Sean Altly, April 23, 2014, 11:42:51 pm
Share this topic:
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#281  February 04, 2015, 12:56:58 pm
  • ******
I thought Makoto's air parry was one of those, but after closer inspection, she moves her hands very fast to nullify the attack.

That Joe "parry" (or "guard push") wouldn't work anyway because he leans backward while "parrying"/"pushing", instead of going forward with all his body.

I think an idea of parrying for him could be to slap the attack with his right arm (our left).
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#282  February 04, 2015, 01:59:59 pm
  • ******
    • www.justnopoint.com/
Guys, the actual parry isn't important! Anyone can make a parry!!!
The real issue is WE TOTALLY GOTTA MAKE USE OF THAT ANIMATION FOR something! :p

Maybe it can have blowing hair and a bit of shaking and it'd be a good power charge?
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#283  February 04, 2015, 02:49:00 pm
  • ******
Or a winpose? With some edits for the legs positions.
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#284  February 04, 2015, 08:46:37 pm
  • *****
  • Deliverater
  • Who's that guy? A-L-T-L-Y
    • USA
    • www.mugenguild.com/seanaltly
It's not that important that it gets used. As you can probably tell, parts of it were used for the headbutt animation, so it's really no wasted work. Although I do like the idea of it being his power charge.
Guess who's back off the couch, got the panties in a drought

altly.bandcamp.com
Altly on Soundcloud
Altly on BeatStars
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#285  February 04, 2015, 09:22:18 pm
  • ******
    • www.justnopoint.com/
I just have a thing about wanting to use unused animations/frames. Same for stuff cut from other fighters.

Oh, I just remembered. You needed intros and win poses.

Intros.

Standing with jacket. Takes jacket off and throws it.

Crouching while smoking a cigarette. Flicks cig away stands up to fight.

Also have an idea. Recreate this Punch frame, animation (all 2 frames of it)



We can make a contest where he walks in and punches random things.

Like that dude in the intro. Have a wall that's cracking and he breaks through it. Whatever someone can think of for him to punch.


Win Poses

Answers phone (have mouth moving for talking)

Hold 2 arms up SF1

Lays back and pops a beer. Going to draw an image example. Can't find it on google. Sitting up, legs spread leaning on 1 arm and drinking with the other is what I'm imagining.
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#286  February 04, 2015, 09:35:25 pm
  • *****
  • The Sweeper
  • Surpass my Aniki
    • Algeria
    • Zeratul455@hotmail.com
Having a punching bag would work to like in balrog intro
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#287  February 04, 2015, 11:17:49 pm
  • ******
  • [E]
    • Mexico
Guys, the actual parry isn't important! Anyone can make a parry!!!
The real issue is WE TOTALLY GOTTA MAKE USE OF THAT ANIMATION FOR something! :p

Maybe it can have blowing hair and a bit of shaking and it'd be a good power charge?
I had the idea it was already a neutrla evade animation ? if not, the fet can always b edited so it becomes a hopback animation (press back twice, like kof)
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#288  February 05, 2015, 04:28:03 pm
  • *****
  • Shame on you!
    • USA
Lays back and pops a beer. Going to draw an image example. Can't find it on google. Sitting up, legs spread leaning on 1 arm and drinking with the other is what I'm imagining.
This could also work for a cigarette too.
I knocked up a visual in aprox. 3 mins... hopefully it's not so terrible you dont get the idea.

I think the beer and the cig could use 2 sprites on the hand to mouth. Then 2 for puff no puff, and 2 for tips beer up, lowers beer.

Another idea,
<<<this, before a sliding straight punch would look like a power up. A Right Strait Punch would look a little more powerful. Maybe like a SFIV charge/focus
vVv Wheat Stage Released vVv
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#289  February 05, 2015, 04:36:16 pm
  • *****
  • I laugh at my own jokes 99% of the time
  • Toriyama pretty much ruined me, but I'll be back!
    • nass.yh95@gmail.com
I just have a thing about wanting to use unused animations/frames. Same for stuff cut from other fighters.

Oh, I just remembered. You needed intros and win poses.

Intros.

Standing with jacket. Takes jacket off and throws it.

Crouching while smoking a cigarette. Flicks cig away stands up to fight.

Also have an idea. Recreate this Punch frame, animation (all 2 frames of it)



We can make a contest where he walks in and punches random things.

Like that dude in the intro. Have a wall that's cracking and he breaks through it. Whatever someone can think of for him to punch.


Win Poses

Answers phone (have mouth moving for talking)

Hold 2 arms up SF1

Lays back and pops a beer. Going to draw an image example. Can't find it on google. Sitting up, legs spread leaning on 1 arm and drinking with the other is what I'm imagining.

Oh my God, I would so voice him.
The ideas seem interesting, especially the smoke and cellphone idea.
Keep it up guys!
Only way to go is up.

(Hatter's Stuff) || (dA) || (Twitter) || (Tumblr) || (Capcom vs Square Enix Board (soon))
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#290  February 05, 2015, 04:45:07 pm
  • ******
  • The Old Dog
  • 14 years of MFG and counting :)
    • Brazil
    • www.brazilmugenteam.com
Guys, nice things you have here. Keep the good work.
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#291  February 05, 2015, 11:23:50 pm
  • ******
    • www.justnopoint.com/
[E]: Well he made another dodge and already made a back hop. But yeah it'd be easy to edit into such.
I also realised Sean could edit the legs to be a walking angled anim and turn it into the animation where he runs up the opponent if he wants!

Odb Yeah that's the pose and great idea for using the animation for drinking or smoking! The focus would be good too but would need a LOT more sprites.

@Black Hatter: send me some examples of how you'd voice him :)
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#292  February 05, 2015, 11:45:24 pm
  • *****
  • I laugh at my own jokes 99% of the time
  • Toriyama pretty much ruined me, but I'll be back!
    • nass.yh95@gmail.com
Only way to go is up.

(Hatter's Stuff) || (dA) || (Twitter) || (Tumblr) || (Capcom vs Square Enix Board (soon))
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#293  February 05, 2015, 11:56:22 pm
  • ******
    • www.justnopoint.com/
I work on the weekend + Monday so expect my reply to your files to be on Tuesday :P
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#294  February 06, 2015, 04:32:11 am
  • *****
  • Shame on you!
    • USA
I was thinking, Black Hatter do a line like, "I'm gonna need a beer after this"
And make a var for intro watching. If that intro was on, and you win all the rounds, then he should do the beer pose.
If the intro has him drinking then make him smoke a cigarette.
I'm not aware of a character that matches Intros and Win Poses. Would be pretty cool. eerr now that I'm thinking I think a Z2 char does it.
vVv Wheat Stage Released vVv
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#295  February 06, 2015, 07:18:50 am
  • *****
  • Deliverater
  • Who's that guy? A-L-T-L-Y
    • USA
    • www.mugenguild.com/seanaltly
I don't know about the laying down with beer/cigarette thing, makes him seem like a slob or something. Just my two cents. If you do want it, Joe Higashi has usable bases for it, but if I use him as  base too much more, it's going to start to seem like an edit of him or something.
Guess who's back off the couch, got the panties in a drought

altly.bandcamp.com
Altly on Soundcloud
Altly on BeatStars
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#296  February 06, 2015, 10:47:42 am
  • ******

This anim could be used for a counter; the enemy attacks, you input the counter attack, so Joe dodges it and attacks (like Dudley's counter-attack, only this time he doesn't take damage).
Last Edit: February 09, 2015, 12:33:55 am by Alex Sinigaglia
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#297  February 06, 2015, 05:33:40 pm
  • ******
  • [E]
    • Mexico
it could also be an intro if you add a layer of a shirt getting ripped.
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#298  February 06, 2015, 05:52:11 pm
  • ****
  • Ah ah ah ah
    • motorroach.tumblr.com/
Kind of looks like a dodge anim too.
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#299  February 07, 2015, 12:38:08 am
  • ****
    • USA
Akihiko from Ultimax has a move kinda like that but it's not a counter. He just dodges and punches shortly after
Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
#300  February 09, 2015, 12:27:00 am
  • **
  • Glitchin like bernie.
Here's my suggestions for things to punch:
1. Meat on a hook (flies offscreen).
2. Solid Concrete Block (shatters into pieces).
3. Iron Girder (bends in the center from the punch).
4. Dumpster (on wheels so it rolls away).
The chris20855 voice acting company is open for business. PM me, and I'll be glad to help.

"Everybody has a plan until they get punched in the face." -Mike Tyson