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Joe (SF1) - Spriting has begun! First Anims on Page 4! (Read 72227 times)

Started by Sean Altly, April 23, 2014, 11:42:51 pm
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Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
#41  April 26, 2014, 10:27:41 pm
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Yeah, that's fine. I hope you're okay man.

Can anyone else give me an ETA on their contribution?
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Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
#42  April 26, 2014, 10:44:02 pm
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Just sent over my $130.
Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
#43  April 26, 2014, 10:54:09 pm
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Sent over my forty pop as well.
Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
#44  April 27, 2014, 08:46:02 am
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Awesome, updated the first post.
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Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
#45  April 27, 2014, 11:12:26 am
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Money sent
Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
#46  April 29, 2014, 04:45:02 pm
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Okay, with the donation I still owe and the money Judas will contribute that will put us at $385. If no one else fulfills their pledge. What is the stretch goal to get the rest of the CVS2 and some of the more used custom animations finished?

How much assistance do you wish for to get ideas for basics, Sean? Keeping the basics more on the average/kick boxer side is probably the best. I think he should have 1 or 2 target combos as well.
F+LP, MP, SP could be a slightly advancing fast combo similar to this
https://www.youtube.com/watch?feature=player_detailpage&v=_ldpipWK4sQ#t=77

I assume you'll be converting all his attacks from SF1 and StreetWise? Do I need to locate videos of his attacks in streetwise?

I'll start trying to submit command basics, specials, and supers. Going to try Iced's MSPaint approach to render them for you.
Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
#47  April 29, 2014, 09:20:19 pm
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Not sure on an exact number, but $385 will at least get the power charge and sidestep, maybe the run as well.

For his basics, I'd generally like some freedom on those. I'll do my best to give him equivalents of his SF1 moves, most importantly the spin kick. Otherwise he looks like he has pretty basic kickboxing-type normals in SF1. Some videos of all his attacks from Streetwise would be nice, but not vital since it's still possible that's not Joe.

I also wanted to be clear that I'm not going to be coding him. I'll compile an .sff and an .air as I sprite him, because it's part of my process for making sure anims look nice and well aligned, but beyond that I'm sure you have coders for your project.

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Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
#48  April 29, 2014, 09:30:09 pm
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Oh I know that. Yeah, we'll code him. As I'm sure a billion others will too. There seems to be a big Joe movement going on in Guild right now anyway :P He's all over the place here!

I'll start come up with ideas for basics as well then.
Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
#49  April 30, 2014, 07:19:43 pm
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The shirt made me think he works at a bowling alley. I like the hooded design, but the simple shirtless one makes the most sense.

An idea I had for a follow up to Ghost Step (or Fade) is Sweep the Leg. After the dash, Joe would do a low spin kick aimed at the lower leg. The attack would come out moderately fast, but have long recovery as it's a low hitting knockdown attack. Got the idea from Jimmy Zappa from Capoeira Fighter 3. It's done in this video a few times, literally the third attack he does. I don't know if it should pop up like in that game or just sweep. That would make his mix up options excellent.
Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
#50  April 30, 2014, 09:21:09 pm
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If he won't have projectiles, it only makes sense he has other kind of options.

When I read your post ^ at first, I thought you meant a slide kick (like Dhalsim, Rose, Cody or DeeJay) which would also make sense for evading Hadoukens in my opinion :beam:
Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
#51  April 30, 2014, 09:43:40 pm
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I would donate but my paypal is locked or "limited" as they say.
Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
#52  April 30, 2014, 10:20:58 pm
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@Buckus

Hmmm, it's a good idea, but would that give him too many options? If I include that, he'd have an overhead AND a low hitting attack. The overhead would have a lot of start-up and the low-hitting attack would have a lot of recovery, but is that OP? Or should he only have one of those? His Screaming Elbow attack I mentioned could be an overhead and thi low spin kick could just replace the overhead follow-up.

@Walt

Good idea. I agree, a slide kick would help him.

@Slenderman

No problem, hopefully some of the other people who pledged come through. No rush right now or anything, it will be over a week before JNP can send the rest of his anyway.
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Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
#53  April 30, 2014, 10:35:07 pm
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I don't think it'd be too OP but I think we need to hold off on coming up with most of his specials till he get all his basics figured out. Guy and El Fuerte have moves sort of like that. Also in our version he'll have some moves that injure himself if he misses (and some that injure if they connect) so he may need something to help get around that.
Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
#54  April 30, 2014, 10:35:51 pm
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@Buckus

Hmmm, it's a good idea, but would that give him too many options? If I include that, he'd have an overhead AND a low hitting attack. The overhead would have a lot of start-up and the low-hitting attack would have a lot of recovery, but is that OP? Or should he only have one of those? His Screaming Elbow attack I mentioned could be an overhead and thi low spin kick could just replace the overhead follow-up.
This is exactly Jin Kazama, Lunging Low Roundhouse Kick and Spinning Flare Kick. The OH can even follow the low sweep. SFxTK kept that. (Jin is very mix-up heavy in general, though, like a bunch of other Tekken characters - he even has a "Target Combo" that starts with an overhead and ends with a low sweep)
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Last Edit: April 30, 2014, 10:42:39 pm by DKDC
Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
#55  April 30, 2014, 11:04:03 pm
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@JNP

He's going to have pretty normal kickboxing moves. If you look at his SF1 sprites, you can actually see all 6 of his standing normals.

LP - Right Jab
MP - Left Straight
HP - Step In Straight <--- This can be changed, looks more like a karate move to me, maybe a step in elbow
LK - Low/Shin Kick
MK - High Kick
HK - High Spinning Roundhouse

For his crouching basics, I was thinking:

LP - Right jab (this helps with animations as the upper body from the st.LP can be reused)
MP - The kidney punch-type move in his SF1 spriteset
HP - Uppercut Elbow, like Gill/Urien/Abel's cr.HP
LK - Left shin kick, good for pokes
MK - Slower, stronger version of LK (saves on animation, Capcom does this all the time)
HK - Sweep

Aerial Normals

LP - Elbow, comes out quick, stays active for a long time
MP - Downward Punch
HP - Spinning Elbow, hard to describe but I have a clear picture in my head
LK - Knee, would sort of look like a Tiger Knee, could have a high hitbox, good for intercepting people mid air
MK - Left kick, would be his go to for cross-ups
HK - Here I would re-use the crack kick animation because it would be a good, strong air normal and would help with the work load

Command Normals

F+HK - Crack Kick
F+MP - Overhead elbow, slow moving, like Ryu's collarbone breaker
F+LP - Elbow strike, then F+MP - F+HP for a target combo of alternating elbow strikes, like JNP suggested earlier
DF+HK - Sliding kick, would probably model it after Joe Higashi's. Alternately it could be DF+HP, and could be a sliding punch ala Vanessa.

I think overall his normals would be nice mid-range, moderately damaging moves, to fit his size and style. Feel free to make suggestions.

@Byakko

Oh yeah, that makes sense, I kind of forgot he has both in that game. I haven't played it in a while.
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Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
#56  May 01, 2014, 12:28:17 am
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LK - Knee, would sort of look like a Tiger Knee, could have a high hitbox, good for intercepting people mid air
I'm pretty sure either Joe or Hwa Jai in KOF XIII could have something better you could use for better variety (Maybe even Adon) with Air Knees where you see the character from the front :D

Just tossing ideas because HYPE. I think physical characters are badass >:D

Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
#57  May 01, 2014, 01:08:21 am
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Keep his "high crouch" from SF1. Except make it so that he plants one hand on the ground straight in front of him. Making his arm pretty straight so he can use it to propel his attacks.

For his slide kick he could do something a tad more unique than the normal slide. Have him spin ala sidestep spinning sweep kick using his arm to propel his momentum. The arm stance could help him in all the ducking attacks you mentioned when applicable.
Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
#58  May 01, 2014, 06:08:22 am
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Man, Ghost sucks. This is the only video I can find where he gets to fight back a bit.
https://www.youtube.com/watch?feature=player_detailpage&v=u6u5JLCMI28#t=775

Quote
GHOST
-------------------------------------------------------------------------------
Attacks:
1) Elbow Strike: Unblockable. Ghost does it once in a while.
2) Low Kick: Unblockable. Ghost kicks your legs so you can't block.
3) High Kick: Blockable. You're most likely to see it one to four times during
   a fight.
4) Grab: Unblockable. Ghost grabs you and proceeds to punish you with a series
   of knee strikes.

Ghost has good attack, backed up by above-average speed. He moves faster than
other pit-fighters, and is quite difficult to track with all the dodging.
Ghost will try to come closer to you whenever you try to regain some breath,
but once he gets in front of you, he will perform some moves and dodge to one
of the sides, making him annoying to hit with combos starting with Strong
button.

You should try to throw a few jabs to stop him, then grab and throw. His
attacks don't give that wide of an opening window for you, but you can always
block and counter. Specially his High Kick, which comes quite often, is easy to
spot and counter at the exact time.
Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
#59  May 01, 2014, 06:59:37 am
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Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
#60  May 07, 2014, 10:09:58 pm
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